#ifdef WIN32
#include <windows.h>
#endif
#include <GL/GL.h>
static int firstCall = 1;
static unsigned char p0[] = {0xb,0x5a,0x0,0};
static unsigned char p1[] = {0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
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0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0};
static unsigned char p2[] = {0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
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0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0};
static unsigned char p3[] = {0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
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0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0};
static unsigned char p4[] = {0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
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0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,
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0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0xb,0x5a,0x0,0};
static unsigned char p5[] = {0xbb,0x1d,0x0,0};
static unsigned char p6[] = {0x0,0x3,0x0,0};
static unsigned char p7[] = {0x80,0x3,0x0,0};
static unsigned int texId[8];


void drawschlangenkopf(void)
{
 double mat[16];
 if (firstCall)
 {
  glGenTextures(8, texId);
  glBindTexture(GL_TEXTURE_2D, texId[0]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, p0);
  glBindTexture(GL_TEXTURE_2D, texId[1]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, p1);
  glBindTexture(GL_TEXTURE_2D, texId[2]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, p2);
  glBindTexture(GL_TEXTURE_2D, texId[3]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, p3);
  glBindTexture(GL_TEXTURE_2D, texId[4]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, p4);
  glBindTexture(GL_TEXTURE_2D, texId[5]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, p5);
  glBindTexture(GL_TEXTURE_2D, texId[6]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, p6);
  glBindTexture(GL_TEXTURE_2D, texId[7]);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexImage2D(GL_TEXTURE_2D, 0, 3, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, p7);
  firstCall = 0;
 }
 mat[0] = 1.000000e+000; mat[1] = 0.000000e+000; mat[2] = 0.000000e+000; mat[3] = 0.000000e+000;
 mat[4] = 0.000000e+000; mat[5] = 7.666076e-001; mat[6] = -6.421159e-001; mat[7] = 0.000000e+000;
 mat[8] = 0.000000e+000; mat[9] = 6.421159e-001; mat[10] = 7.666076e-001; mat[11] = 0.000000e+000;
 mat[12] = 0.000000e+000; mat[13] = 2.185727e+000; mat[14] = -2.058484e-001; mat[15] = 1.000000e+000;
 glPushMatrix(); glMultMatrixd(mat);
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.529562e-001, 6.083386e-001, 7.787995e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(-2.204839e-001, 4.088092e-001, 8.855856e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.542841e-001, 5.455511e-002, 1.118533e+000);
   glNormal3d(-3.826725e-001, 5.192273e-001, 7.641758e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.815920e-001, 1.298692e-001, 1.034700e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.369707e-001, 3.066832e-001, 8.455780e-001);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
   glNormal3d(-3.826725e-001, 5.192273e-001, 7.641758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.815920e-001, 1.298692e-001, 1.034700e+000);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.890710e-001, 3.085194e-001, 8.680089e-001);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
   glNormal3d(-3.826725e-001, 5.192273e-001, 7.641758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.815920e-001, 1.298692e-001, 1.034700e+000);
   glNormal3d(-2.204839e-001, 4.088092e-001, 8.855856e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.542841e-001, 5.455511e-002, 1.118533e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.975118e-001, 4.847469e-002, 8.003936e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.452571e-001, 6.615974e-002, 8.356540e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.250836e-001, -8.499838e-001, 4.259997e-002);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.218785e-001, -8.519658e-001, 4.239189e-002);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.272851e-001, -9.251924e-001, -1.921028e-001);
   glNormal3d(-3.026821e-001, -8.678056e-001, -3.940774e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.672964e-001, -1.086778e+000, 5.358802e-002);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
   glNormal3d(-1.462799e-001, -9.601057e-001, -2.383260e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.508022e-001, -1.149051e+000, 1.550310e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.667394e-001, -9.088178e-001, -1.988780e-001);
   glNormal3d(-3.026821e-001, -8.678056e-001, -3.940774e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.672964e-001, -1.086778e+000, 5.358802e-002);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.634430e-002, -8.902004e-001, -4.473119e-001);
   glNormal3d(-1.462799e-001, -9.601057e-001, -2.383260e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.508022e-001, -1.149051e+000, 1.550310e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(-3.026821e-001, -8.678056e-001, -3.940774e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.672964e-001, -1.086778e+000, 5.358802e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.131178e-002, 5.564921e-001, 8.258200e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(-6.573228e-002, 3.707439e-001, 9.264061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.231872e-001, 1.956270e-002, 1.167666e+000);
   glNormal3d(-2.204839e-001, 4.088092e-001, 8.855856e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.542841e-001, 5.455511e-002, 1.118533e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.065502e-001, 2.021916e-001, 9.573169e-001);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
   glNormal3d(-2.204839e-001, 4.088092e-001, 8.855856e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.542841e-001, 5.455511e-002, 1.118533e+000);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.697284e-001, 2.259470e-001, 9.592394e-001);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
   glNormal3d(-2.204839e-001, 4.088092e-001, 8.855856e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.542841e-001, 5.455511e-002, 1.118533e+000);
   glNormal3d(-6.573228e-002, 3.707439e-001, 9.264061e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.231872e-001, 1.956270e-002, 1.167666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.706803e-001, -7.078608e-002, 9.600633e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.628744e-001, -6.328535e-002, 9.627523e-001);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
   glNormal3d(-3.722647e-001, 1.206253e-001, 9.202546e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.174073e-001, -2.083776e-001, 1.138871e+000);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.120066e-001, -9.935372e-001, -1.839589e-002);
   glNormal3d(-1.462799e-001, -9.601057e-001, -2.383260e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.508022e-001, -1.149051e+000, 1.550310e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
   glNormal3d(2.196146e-002, -9.870520e-001, -1.588900e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.344268e-001, -1.174567e+000, 2.157151e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.113076e-001, -9.936095e-001, -1.872944e-002);
   glNormal3d(-1.462799e-001, -9.601057e-001, -2.383260e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.508022e-001, -1.149051e+000, 1.550310e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.136830e-003, -9.294362e-001, -3.689319e-001);
   glNormal3d(2.196146e-002, -9.870520e-001, -1.588900e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.344268e-001, -1.174567e+000, 2.157151e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(-1.462799e-001, -9.601057e-001, -2.383260e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.508022e-001, -1.149051e+000, 1.550310e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.789449e-001, 6.804474e-001, 7.106125e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(-3.826725e-001, 5.192273e-001, 7.641758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.815920e-001, 1.298692e-001, 1.034700e+000);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.701621e-001, 4.895539e-001, 6.597364e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.977660e-001, 4.988169e-001, 6.275806e-001);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
   glNormal3d(-3.826725e-001, 5.192273e-001, 7.641758e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.815920e-001, 1.298692e-001, 1.034700e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.373166e-001, 2.450905e-001, 4.887041e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.776206e-001, 2.571026e-001, 5.737634e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
   glNormal3d(-6.164332e-001, 2.708179e-001, 7.393698e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.020592e+000, -1.111139e-001, 9.985944e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.219081e-001, -6.311750e-001, -2.836668e-001);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.234769e-001, -6.293529e-001, -2.837183e-001);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.021494e-001, -7.543966e-001, -4.227668e-001);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
   glNormal3d(-3.026821e-001, -8.678056e-001, -3.940774e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.672964e-001, -1.086778e+000, 5.358802e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.396861e-001, -7.148088e-001, -4.447328e-001);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
   glNormal3d(-5.596730e-001, -8.003327e-001, -2.150202e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.326591e-001, -1.024253e+000, 2.572066e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.119358e-001, -8.415292e-001, -5.284874e-001);
   glNormal3d(-3.026821e-001, -8.678056e-001, -3.940774e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.672964e-001, -1.086778e+000, 5.358802e-002);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.519909e-002, 5.566796e-001, 8.263467e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(9.304416e-002, 4.775641e-001, 8.736563e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.005683e-001, 7.630916e-002, 1.142080e+000);
   glNormal3d(-6.573228e-002, 3.707439e-001, 9.264061e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.231872e-001, 1.956270e-002, 1.167666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.945732e-002, 2.189019e-001, 9.755529e-001);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
   glNormal3d(-6.573228e-002, 3.707439e-001, 9.264061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.231872e-001, 1.956270e-002, 1.167666e+000);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.230081e-002, 2.759168e-001, 9.584584e-001);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
   glNormal3d(-6.573228e-002, 3.707439e-001, 9.264061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.231872e-001, 1.956270e-002, 1.167666e+000);
   glNormal3d(9.304416e-002, 4.775641e-001, 8.736563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.005683e-001, 7.630916e-002, 1.142080e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[1]);
 glBegin(GL_POLYGON); glNormal3d(5.378140e-002, -6.465566e-002, 9.964573e-001);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[2]);
 glBegin(GL_POLYGON); glNormal3d(1.177718e-001, 3.436692e-002, 9.924458e-001);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(-8.677443e-002, 6.222433e-002, 9.942828e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.405272e-001, -2.863354e-001, 1.236651e+000);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.750590e-001, -9.830190e-001, -5.502718e-002);
   glNormal3d(2.196146e-002, -9.870520e-001, -1.588900e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.344268e-001, -1.174567e+000, 2.157151e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
   glNormal3d(1.995377e-001, -9.437667e-001, -2.636077e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.087780e-001, -1.148984e+000, 1.584223e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.087044e-001, -9.940303e-001, 9.335712e-003);
   glNormal3d(2.196146e-002, -9.870520e-001, -1.588900e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.344268e-001, -1.174567e+000, 2.157151e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.202559e-002, -9.299761e-001, -3.669596e-001);
   glNormal3d(1.995377e-001, -9.437667e-001, -2.636077e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.087780e-001, -1.148984e+000, 1.584223e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(2.196146e-002, -9.870520e-001, -1.588900e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.344268e-001, -1.174567e+000, 2.157151e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.441825e-001, 6.535964e-001, 7.429826e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(2.436558e-001, 4.551868e-001, 8.564093e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.638526e-001, 9.155064e-002, 1.102142e+000);
   glNormal3d(9.304416e-002, 4.775641e-001, 8.736563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.005683e-001, 7.630916e-002, 1.142080e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.147701e-001, 3.025655e-001, 8.996521e-001);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
   glNormal3d(2.436558e-001, 4.551868e-001, 8.564093e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.638526e-001, 9.155064e-002, 1.102142e+000);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.317344e-001, 3.244530e-001, 9.170766e-001);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
   glNormal3d(9.304416e-002, 4.775641e-001, 8.736563e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.005683e-001, 7.630916e-002, 1.142080e+000);
   glNormal3d(2.436558e-001, 4.551868e-001, 8.564093e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.638526e-001, 9.155064e-002, 1.102142e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[3]);
 glBegin(GL_POLYGON); glNormal3d(4.512633e-001, 5.473399e-002, 8.907107e-001);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[4]);
 glBegin(GL_POLYGON); glNormal3d(3.493337e-001, 1.055063e-001, 9.310394e-001);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(1.968885e-001, 1.842557e-001, 9.629563e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.102612e-001, -1.665380e-001, 1.205178e+000);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.345962e-001, -9.372496e-001, -9.802313e-002);
   glNormal3d(1.995377e-001, -9.437667e-001, -2.636077e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.087780e-001, -1.148984e+000, 1.584223e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
   glNormal3d(3.480463e-001, -9.072354e-001, -2.361943e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.348034e-002, -1.098631e+000, 1.388019e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.102341e-001, -9.088092e-001, -7.598585e-002);
   glNormal3d(3.480463e-001, -9.072354e-001, -2.361943e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.348034e-002, -1.098631e+000, 1.388019e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.518464e-001, -8.540583e-001, -4.551460e-001);
   glNormal3d(3.480463e-001, -9.072354e-001, -2.361943e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.348034e-002, -1.098631e+000, 1.388019e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(1.995377e-001, -9.437667e-001, -2.636077e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.087780e-001, -1.148984e+000, 1.584223e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.320245e-002, 5.985203e-001, 7.956675e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(2.992177e-001, 5.149336e-001, 8.033132e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.359065e-002, 2.426038e-001, 9.720858e-001);
   glNormal3d(2.436558e-001, 4.551868e-001, 8.564093e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.638526e-001, 9.155064e-002, 1.102142e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.894431e-001, 3.660713e-001, 8.451780e-001);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
   glNormal3d(2.436558e-001, 4.551868e-001, 8.564093e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.638526e-001, 9.155064e-002, 1.102142e+000);
   glNormal3d(2.992177e-001, 5.149336e-001, 8.033132e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.359065e-002, 2.426038e-001, 9.720858e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.853792e-001, -8.626964e-001, -1.419927e-001);
   glNormal3d(3.480463e-001, -9.072354e-001, -2.361943e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.348034e-002, -1.098631e+000, 1.388019e-001);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
   glNormal3d(3.992021e-001, -8.674653e-001, -2.968864e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.284273e-002, -9.865799e-001, -4.180001e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.997794e-001, -8.968758e-001, -3.945908e-001);
   glNormal3d(3.992021e-001, -8.674653e-001, -2.968864e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.284273e-002, -9.865799e-001, -4.180001e-002);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(3.480463e-001, -9.072354e-001, -2.361943e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.348034e-002, -1.098631e+000, 1.388019e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.407939e-001, 9.360830e-001, 8.722455e-002);
   glNormal3d(-2.161376e-001, 9.621477e-001, -1.660010e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.480122e-001, 1.589154e+000, -1.248797e+000);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.760720e-001, 8.140934e-001, -3.325769e-001);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.875085e-001, 8.695483e-001, -3.061421e-001);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
   glNormal3d(-2.161376e-001, 9.621477e-001, -1.660010e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.480122e-001, 1.589154e+000, -1.248797e+000);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.520210e-001, 6.733570e-001, -5.850361e-001);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
   glNormal3d(-6.406647e-001, 4.471848e-001, -6.241590e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.104767e+000, 1.217880e+000, -1.639768e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.181330e-001, 6.989658e-001, -5.801824e-001);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.935304e-001, 3.684208e-001, -8.422588e-001);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.298714e-001, 3.757765e-001, -8.209766e-001);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
   glNormal3d(-6.406647e-001, 4.471848e-001, -6.241590e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.104767e+000, 1.217880e+000, -1.639768e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.277824e-001, 6.710821e-002, -9.423668e-001);
   glNormal3d(-1.390169e-001, -7.399953e-002, -9.875213e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.876953e-001, 7.787741e-001, -1.891316e+000);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.227057e-001, 9.710598e-002, -9.010495e-001);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.469113e-001, -3.252416e-001, -9.128268e-001);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
   glNormal3d(-1.390169e-001, -7.399953e-002, -9.875213e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.876953e-001, 7.787741e-001, -1.891316e+000);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.317630e-001, 8.849919e-001, 1.742701e-001);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
   glNormal3d(-6.100839e-001, 7.662068e-001, 2.018040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.073043e+000, 1.458533e+000, -1.027379e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.853612e-001, 7.028031e-001, -1.906510e-001);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.995177e-001, 7.143119e-001, 2.081847e-002);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
   glNormal3d(-5.203570e-001, 8.502201e-001, -7.971386e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.007422e+000, 1.528398e+000, -1.219589e+000);
   glNormal3d(-6.100839e-001, 7.662068e-001, 2.018040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.073043e+000, 1.458533e+000, -1.027379e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.995425e-001, 4.686596e-001, -3.756195e-001);
   glNormal3d(-6.406647e-001, 4.471848e-001, -6.241590e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.104767e+000, 1.217880e+000, -1.639768e+000);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.187553e-001, 4.802086e-001, -3.147052e-001);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-6.304251e-001, 6.639466e-001, -4.021680e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.093319e+000, 1.378353e+000, -1.463914e+000);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.921949e-001, 1.232949e-001, -5.976836e-001);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.785643e-001, 1.867316e-001, -5.991402e-001);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
   glNormal3d(-6.406647e-001, 4.471848e-001, -6.241590e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.104767e+000, 1.217880e+000, -1.639768e+000);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.282084e-001, -2.438415e-001, -7.388474e-001);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
   glNormal3d(-5.215778e-001, -4.229356e-001, -7.410008e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.007106e+000, 5.726639e-001, -1.729749e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.304678e-001, -3.476654e-002, -7.754364e-001);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
   glNormal3d(-5.947190e-001, 1.841842e-001, -7.825506e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.066078e+000, 1.012359e+000, -1.754097e+000);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.356380e-001, -4.065624e-001, -8.497377e-001);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
   glNormal3d(-4.451404e-001, -1.603888e-001, -8.809798e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.494491e-001, 7.495125e-001, -1.837137e+000);
   glNormal3d(-5.215778e-001, -4.229356e-001, -7.410008e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.007106e+000, 5.726639e-001, -1.729749e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.495593e-002, 9.105640e-001, -4.045438e-001);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
   glNormal3d(-2.161376e-001, 9.621477e-001, -1.660010e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.480122e-001, 1.589154e+000, -1.248797e+000);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.482363e-003, 9.632598e-001, -2.684931e-001);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
   glNormal3d(-2.161376e-001, 9.621477e-001, -1.660010e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.480122e-001, 1.589154e+000, -1.248797e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.197087e-002, 7.100116e-001, -6.994028e-001);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.450378e-002, 7.552197e-001, -6.545630e-001);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
   glNormal3d(-2.572253e-001, 8.186487e-001, -5.134680e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.058710e-001, 1.485531e+000, -1.469885e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.275004e-002, 4.629492e-001, -8.862931e-001);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.725174e-002, 5.122560e-001, -8.561956e-001);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(-2.867156e-001, 5.820005e-001, -7.609662e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.753403e-001, 1.264373e+000, -1.686256e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.479267e-002, 4.548664e-002, -9.961611e-001);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
   glNormal3d(-1.390169e-001, -7.399953e-002, -9.875213e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.876953e-001, 7.787741e-001, -1.891316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.065190e-002, 1.809711e-001, -9.830106e-001);
   glNormal3d(-1.390169e-001, -7.399953e-002, -9.875213e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.876953e-001, 7.787741e-001, -1.891316e+000);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
   glNormal3d(-2.179929e-001, 2.915497e-001, -9.313849e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.705690e-001, 1.011235e+000, -1.845936e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.955076e-001, 7.001056e-001, 3.939834e-001);
   glNormal3d(-6.100839e-001, 7.662068e-001, 2.018040e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.073043e+000, 1.458533e+000, -1.027379e+000);
   glNormal3d(-4.288201e-001, 8.278657e-001, 3.615959e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.128686e-001, 1.482328e+000, -8.275564e-001);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.224639e-001, 5.478322e-001, 1.530784e-001);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.611326e-001, 6.369662e-001, 1.222752e-001);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
   glNormal3d(-6.100839e-001, 7.662068e-001, 2.018040e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.073043e+000, 1.458533e+000, -1.027379e+000);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.053118e-001, 3.528801e-001, -2.364026e-001);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.628287e-001, 4.355154e-001, -2.566185e-001);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-8.054823e-001, 5.857528e-001, -8.995534e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.220368e+000, 1.319947e+000, -1.222500e+000);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.358221e-001, 7.294851e-002, -5.441323e-001);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.841360e-001, 6.796276e-002, -4.622602e-001);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
   glNormal3d(-8.601560e-001, 2.760307e-001, -4.288806e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.277860e+000, 1.064557e+000, -1.462625e+000);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.891201e-001, -3.305822e-001, -6.448480e-001);
   glNormal3d(-5.215778e-001, -4.229356e-001, -7.410008e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.007106e+000, 5.726639e-001, -1.729749e+000);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.559365e-001, -3.461051e-001, -5.556719e-001);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
   glNormal3d(-7.531611e-001, -1.172182e-001, -6.473085e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.180149e+000, 7.796088e-001, -1.650917e+000);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.992346e-001, -5.932947e-001, -6.314794e-001);
   glNormal3d(-3.243722e-001, -5.752617e-001, -7.509039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.314205e-001, 3.880349e-001, -1.695178e+000);
   glNormal3d(-5.215778e-001, -4.229356e-001, -7.410008e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.007106e+000, 5.726639e-001, -1.729749e+000);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.239226e-001, 8.213115e-001, 4.695973e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
   glNormal3d(-4.288201e-001, 8.278657e-001, 3.615959e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.128686e-001, 1.482328e+000, -8.275564e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.212602e-001, 6.980675e-001, 3.560021e-001);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
   glNormal3d(-7.608025e-001, 5.818794e-001, 2.873950e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.214861e+000, 1.203229e+000, -7.756174e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.807682e-001, 7.463066e-001, 3.251689e-001);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
   glNormal3d(-4.288201e-001, 8.278657e-001, 3.615959e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.128686e-001, 1.482328e+000, -8.275564e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.340100e-001, 5.284806e-001, 1.585424e-001);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
   glNormal3d(-7.608025e-001, 5.818794e-001, 2.873950e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.214861e+000, 1.203229e+000, -7.756174e-001);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.225259e-001, 5.476847e-001, 1.532728e-001);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
   glNormal3d(-7.220900e-001, 6.475447e-001, 2.434582e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145466e+000, 1.359082e+000, -9.601217e-001);
   glNormal3d(-7.608025e-001, 5.818794e-001, 2.873950e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.214861e+000, 1.203229e+000, -7.756174e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.667533e-001, 2.556472e-001, -5.714794e-003);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.704448e-001, 2.412947e-001, -3.717708e-003);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
   glNormal3d(-9.044407e-001, 4.249172e-001, -3.784590e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.318507e+000, 1.157461e+000, -1.168286e+000);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.422139e-001, -1.389910e-001, -3.048187e-001);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.371087e-001, -1.399742e-001, -3.197414e-001);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
   glNormal3d(-9.608726e-001, 1.246188e-001, -2.473744e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375812e+000, 9.250261e-001, -1.295792e+000);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.559476e-001, -3.461343e-001, -5.556386e-001);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
   glNormal3d(-6.819568e-001, -4.781970e-001, -5.534100e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.153083e+000, 3.725999e-001, -1.434207e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.689078e-001, -3.480226e-001, -5.363405e-001);
   glNormal3d(-6.819568e-001, -4.781970e-001, -5.534100e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.153083e+000, 3.725999e-001, -1.434207e+000);
   glNormal3d(-8.623979e-001, -1.407657e-001, -4.862662e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.288531e+000, 7.544560e-001, -1.487807e+000);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.853383e-001, -5.354477e-001, -6.911891e-001);
   glNormal3d(-3.243722e-001, -5.752617e-001, -7.509039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.314205e-001, 3.880349e-001, -1.695178e+000);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.276803e-001, -5.582357e-001, -6.402549e-001);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
   glNormal3d(-6.405968e-001, -4.469368e-001, -6.244063e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.083240e+000, 5.230688e-001, -1.622963e+000);
   glNormal3d(-6.819568e-001, -4.781970e-001, -5.534100e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.153083e+000, 3.725999e-001, -1.434207e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.129898e-001, -6.690180e-001, -7.120747e-001);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(-3.243722e-001, -5.752617e-001, -7.509039e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.314205e-001, 3.880349e-001, -1.695178e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.963405e-001, 8.005846e-001, -5.867086e-002);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.114856e-001, 7.895236e-001, -5.232384e-002);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
   glNormal3d(3.715071e-001, 9.278310e-001, -3.334786e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.096732e-002, 1.563249e+000, -1.124249e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.540128e-001, 5.709661e-001, -3.247499e-001);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.099571e-001, 6.156437e-001, -3.419705e-001);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.365237e-001, 2.586865e-001, -6.249913e-001);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.774566e-001, 2.559911e-001, -5.744821e-001);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.754828e-001, -7.027266e-002, -7.340195e-001);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
   glNormal3d(4.510983e-001, -1.415095e-001, -8.811841e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.058116e-002, 7.363232e-001, -1.779887e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.609841e-001, -6.796869e-002, -7.473154e-001);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.714052e-001, 8.814213e-001, -2.918128e-001);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
   glNormal3d(3.715071e-001, 9.278310e-001, -3.334786e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.096732e-002, 1.563249e+000, -1.124249e+000);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.840292e-001, 9.109161e-001, -2.992646e-001);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
   glNormal3d(3.715071e-001, 9.278310e-001, -3.334786e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.096732e-002, 1.563249e+000, -1.124249e+000);
   glNormal3d(1.560741e-001, 9.741714e-001, -1.631899e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.954147e-001, 1.590045e+000, -1.179782e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.297673e-001, 6.771586e-001, -5.106886e-001);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.161042e-001, 7.362457e-001, -5.336662e-001);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
   glNormal3d(5.503562e-001, 7.722663e-001, -3.173528e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.041829e-001, 1.429373e+000, -1.331154e+000);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.418056e-001, 3.909315e-001, -8.074531e-001);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.509756e-001, 3.922163e-001, -7.366086e-001);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
   glNormal3d(6.788473e-001, 4.865530e-001, -5.499387e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.019865e-001, 1.215188e+000, -1.513700e+000);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.434668e-001, 1.123457e-001, -9.324210e-001);
   glNormal3d(4.510983e-001, -1.415095e-001, -8.811841e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.058116e-002, 7.363232e-001, -1.779887e+000);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
   glNormal3d(2.319693e-001, -4.551451e-002, -9.716577e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.344568e-001, 7.710528e-001, -1.829129e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.281015e-001, 1.196769e-001, -8.957715e-001);
   glNormal3d(4.510983e-001, -1.415095e-001, -8.811841e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.058116e-002, 7.363232e-001, -1.779887e+000);
   glNormal3d(5.940509e-001, 1.851964e-001, -7.828192e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.375409e-001, 9.811972e-001, -1.686496e+000);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.996044e-002, 9.018766e-001, 4.278123e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-3.369238e-002, 9.759893e-001, 2.151969e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.748248e-001, 1.612836e+000, -9.308267e-001);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.494061e-002, 9.949560e-001, 5.336278e-002);
   glNormal3d(1.560741e-001, 9.741714e-001, -1.631899e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.954147e-001, 1.590045e+000, -1.179782e+000);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.009241e-001, 9.942625e-001, 3.544615e-002);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
   glNormal3d(-3.369238e-002, 9.759893e-001, 2.151969e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.748248e-001, 1.612836e+000, -9.308267e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.404859e-001, 9.089176e-001, -3.925971e-001);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
   glNormal3d(1.560741e-001, 9.741714e-001, -1.631899e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.954147e-001, 1.590045e+000, -1.179782e+000);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.282590e-002, 9.630117e-001, -2.660347e-001);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
   glNormal3d(1.560741e-001, 9.741714e-001, -1.631899e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.954147e-001, 1.590045e+000, -1.179782e+000);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.770656e-001, 7.205285e-001, -6.704375e-001);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.420233e-001, 7.569940e-001, -6.378005e-001);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(2.714692e-001, 8.296756e-001, -4.877939e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.712784e-002, 1.477843e+000, -1.390061e+000);
   glNormal3d(3.788656e-002, 8.732069e-001, -4.858748e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.487374e-001, 1.536735e+000, -1.429633e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.639526e-001, 4.623667e-001, -8.713992e-001);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.930784e-001, 5.053916e-001, -8.410113e-001);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
   glNormal3d(3.880968e-001, 5.901457e-001, -7.078905e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.964690e-002, 1.263449e+000, -1.586992e+000);
   glNormal3d(6.075367e-002, 6.229035e-001, -7.799361e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.210598e-001, 1.306495e+000, -1.696737e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.110452e-001, 4.646733e-002, -9.927284e-001);
   glNormal3d(2.319693e-001, -4.551451e-002, -9.716577e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.344568e-001, 7.710528e-001, -1.829129e+000);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.939742e-001, 1.902826e-001, -9.623755e-001);
   glNormal3d(2.319693e-001, -4.551451e-002, -9.716577e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.344568e-001, 7.710528e-001, -1.829129e+000);
   glNormal3d(3.099753e-001, 3.123284e-001, -8.979790e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.251554e-002, 1.012814e+000, -1.758765e+000);
   glNormal3d(8.208070e-002, 2.794436e-001, -9.566473e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.082853e-001, 9.932459e-001, -1.860545e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.933739e-001, -2.477867e-001, -9.493199e-001);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
   glNormal3d(7.098460e-002, -4.303918e-001, -8.998467e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.912371e-001, 4.898149e-001, -1.821226e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.788544e-001, -2.667855e-001, -9.470146e-001);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
   glNormal3d(2.319693e-001, -4.551451e-002, -9.716577e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.344568e-001, 7.710528e-001, -1.829129e+000);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.726073e-001, -6.115892e-001, -7.721174e-001);
   glNormal3d(7.098460e-002, -4.303918e-001, -8.998467e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.912371e-001, 4.898149e-001, -1.821226e+000);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.520610e-001, 7.828051e-001, 5.689300e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.834053e-001, 8.590390e-001, 4.779272e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
   glNormal3d(1.386381e-002, 8.841271e-001, 4.670407e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.697133e-001, 1.377922e+000, -3.125173e-001);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.563971e-001, 6.983843e-001, 4.502018e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.042154e-001, 7.554006e-001, 4.184934e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.874211e-001, 1.549652e-001, 3.139117e-002);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.633415e-001, -1.577300e-001, -2.170124e-001);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.013066e-001, -6.212238e-001, -6.730780e-001);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.546355e-001, -6.438792e-001, -6.154074e-001);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.945023e-002, -6.717275e-001, -7.375357e-001);
   glNormal3d(1.287805e-001, -6.480206e-001, -7.506563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.633870e-001, -3.681971e-002, -1.438137e+000);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.372134e-001, -7.502124e-001, -6.468028e-001);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.563170e-001, 8.354008e-001, 4.862171e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
   glNormal3d(-1.368952e-001, 8.112666e-001, 5.684244e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.847475e-001, 1.151646e+000, 3.176658e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.434973e-001, -6.808665e-001, -7.182126e-001);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
   glNormal3d(-2.174448e-002, -7.440705e-001, -6.677472e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.733331e-001, -3.282070e-001, -1.150609e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.521032e-002, 8.164191e-001, 5.737660e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
   glNormal3d(-1.368952e-001, 8.112666e-001, 5.684244e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.847475e-001, 1.151646e+000, 3.176658e-002);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.807157e-001, -7.332681e-001, -6.554844e-001);
   glNormal3d(-2.174448e-002, -7.440705e-001, -6.677472e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.733331e-001, -3.282070e-001, -1.150609e+000);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.280938e-001, 7.695834e-001, 5.964181e-001);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.230773e-001, 7.770572e-001, 5.885733e-001);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
   glNormal3d(-1.068174e-002, 7.900532e-001, 6.129452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.698468e-001, 1.050072e+000, 1.840895e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.167863e-001, 7.025873e-001, 4.891860e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.105961e-001, -7.597450e-001, -6.407465e-001);
   glNormal3d(1.035527e-001, -7.679928e-001, -6.320315e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.577622e-001, -4.444533e-001, -1.007939e+000);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.605445e-001, 6.507027e-001, 7.132339e-001);
   glNormal3d(-4.828196e-001, 6.233223e-001, 6.151053e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.812611e-001, 5.372500e-001, 6.244698e-001);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.939671e-001, 6.071865e-001, 7.705202e-001);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.728283e-001, 5.049734e-001, 6.456544e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
   glNormal3d(-4.828196e-001, 6.233223e-001, 6.151053e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.812611e-001, 5.372500e-001, 6.244698e-001);
   glNormal3d(-4.022442e-001, 5.876696e-001, 7.020285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.081384e-001, 2.441746e-001, 9.185621e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.397172e-001, -7.131389e-001, -4.473681e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.385351e-001, -8.961754e-001, -4.215182e-001);
   glNormal3d(-6.854881e-002, -8.593593e-001, -5.067569e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.624331e-001, -9.177378e-001, -3.558093e-001);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.307647e-001, -8.237233e-001, -5.179069e-001);
   glNormal3d(-6.854881e-002, -8.593593e-001, -5.067569e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.624331e-001, -9.177378e-001, -3.558093e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
   glNormal3d(-3.562078e-001, -8.036428e-001, -4.767328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.866378e-001, -9.885098e-001, -9.879113e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.555010e-002, 5.679388e-001, 8.175058e-001);
   glNormal3d(2.992177e-001, 5.149336e-001, 8.033132e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.359065e-002, 2.426038e-001, 9.720858e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.749942e-003, 6.589256e-001, 7.521449e-001);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
   glNormal3d(-4.735296e-002, 6.148556e-001, 7.872168e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.170854e-001, 2.443652e-001, 1.016854e+000);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.994076e-001, 5.927681e-001, 6.993565e-001);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
   glNormal3d(2.992177e-001, 5.149336e-001, 8.033132e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.359065e-002, 2.426038e-001, 9.720858e-001);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.986413e-001, -7.772641e-001, -3.836891e-001);
   glNormal3d(3.992021e-001, -8.674653e-001, -2.968864e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.284273e-002, -9.865799e-001, -4.180001e-002);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.228013e-001, -8.817289e-001, -4.554931e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
   glNormal3d(-6.854881e-002, -8.593593e-001, -5.067569e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.624331e-001, -9.177378e-001, -3.558093e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.024147e-001, -9.117542e-001, -3.573968e-001);
   glNormal3d(4.123138e-002, -9.043619e-001, -4.247701e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.139685e-001, -1.070101e+000, -4.780353e-002);
   glNormal3d(3.992021e-001, -8.674653e-001, -2.968864e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.284273e-002, -9.865799e-001, -4.180001e-002);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.684068e-001, 7.217040e-001, 6.714034e-001);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.616602e-004, 6.286942e-001, 7.776524e-001);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.810217e-001, 5.359144e-001, 6.938400e-001);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.578207e-001, 5.355839e-001, 7.649276e-001);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
   glNormal3d(1.843516e-001, 6.294880e-001, 7.548241e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.770695e-002, 4.331154e-001, 8.472272e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.824321e-001, 2.552928e-001, 5.680014e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.508638e-001, 2.969952e-001, 6.986917e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.054223e-001, -1.024415e-002, 4.243884e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
   glNormal3d(9.848971e-001, -4.857084e-002, 1.661885e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.536549e-001, -1.193926e-001, 2.285353e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.810294e-001, -2.391136e-003, 4.730554e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.576357e-001, -8.300439e-001, -3.187423e-001);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.761657e-001, -7.494982e-001, -3.260147e-001);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.175546e-001, -8.943761e-001, -4.315928e-001);
   glNormal3d(-6.854881e-002, -8.593593e-001, -5.067569e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.624331e-001, -9.177378e-001, -3.558093e-001);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.740535e-001, -7.961348e-001, -5.395035e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
   glNormal3d(2.934141e-001, -8.562136e-001, -4.252134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798322e-002, -9.100091e-001, -2.682096e-001);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.659271e-001, 6.359385e-001, 7.244757e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
   glNormal3d(-4.828196e-001, 6.233223e-001, 6.151053e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.812611e-001, 5.372500e-001, 6.244698e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.611938e-001, 7.456031e-001, 6.466008e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
   glNormal3d(-1.358534e-001, 6.719208e-001, 7.280565e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.081721e-001, 5.182220e-001, 7.781190e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.639483e-001, 6.979596e-001, 6.971179e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.472229e-002, 7.836971e-001, 6.166324e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
   glNormal3d(-9.924604e-002, 7.627689e-001, 6.390101e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.392191e-001, 7.856823e-001, 5.151236e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.007814e-001, 5.994353e-001, 6.244160e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.546862e-001, 7.414594e-001, 5.695925e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
   glNormal3d(3.501627e-001, 6.475871e-001, 6.767696e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.279662e-001, 5.579784e-001, 6.589127e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.154021e-001, 3.640965e-001, 4.500591e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.825772e-001, 5.636667e-001, 4.651539e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
   glNormal3d(6.687954e-001, 4.447477e-001, 5.957452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.709836e-001, 3.591850e-001, 5.746534e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.644948e-001, 2.118096e-001, 1.577544e-001);
   glNormal3d(9.848971e-001, -4.857084e-002, 1.661885e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.536549e-001, -1.193926e-001, 2.285353e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.619803e-001, -6.706569e-001, -5.803391e-001);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.011454e-001, -6.871342e-001, -4.080083e-001);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.840951e-001, -7.628997e-001, -6.197524e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
   glNormal3d(-3.300224e-002, -8.195762e-001, -5.720190e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.294460e-001, -7.290561e-001, -6.667221e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.707778e-001, -8.159113e-001, -5.108504e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
   glNormal3d(4.552604e-001, -7.644992e-001, -4.563759e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.304158e-001, -7.353516e-001, -4.180383e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.754099e-001, 6.757260e-001, 7.159788e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
   glNormal3d(-9.924604e-002, 7.627689e-001, 6.390101e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.392191e-001, 7.856823e-001, 5.151236e-001);
   glNormal3d(9.576494e-003, 7.155136e-001, 6.985332e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.209179e-001, 6.532712e-001, 6.690735e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.532826e-002, 7.746150e-001, 6.279309e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
   glNormal3d(-9.924604e-002, 7.627689e-001, 6.390101e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.392191e-001, 7.856823e-001, 5.151236e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.861998e-001, -7.722876e-001, -6.073726e-001);
   glNormal3d(-3.300224e-002, -8.195762e-001, -5.720190e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.294460e-001, -7.290561e-001, -6.667221e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.346238e-001, 7.899287e-001, 5.665372e-001);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
   glNormal3d(-9.924604e-002, 7.627689e-001, 6.390101e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.392191e-001, 7.856823e-001, 5.151236e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.662629e-001, 7.624655e-001, 6.253024e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
   glNormal3d(-1.068174e-002, 7.900532e-001, 6.129452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.698468e-001, 1.050072e+000, 1.840895e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.360999e-002, 8.489853e-001, 5.256899e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
   glNormal3d(-1.068174e-002, 7.900532e-001, 6.129452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.698468e-001, 1.050072e+000, 1.840895e-001);
   glNormal3d(-1.368952e-001, 8.112666e-001, 5.684244e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.847475e-001, 1.151646e+000, 3.176658e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.880119e-001, 6.590314e-001, 5.722954e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.474573e-001, 7.825837e-001, 5.165618e-001);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.255002e-001, 4.855667e-001, 2.877054e-001);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.521807e-001, 5.892273e-001, 2.950175e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.594422e-001, 2.796565e-001, 3.553743e-002);
   glNormal3d(9.975884e-001, 6.920639e-002, -5.271278e-003);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.616760e-001, 3.700316e-001, -3.958869e-001);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.417215e-001, 3.348230e-001, 3.246642e-002);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.807397e-001, -1.048904e-002, -1.950373e-001);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
   glNormal3d(9.975884e-001, 6.920639e-002, -5.271278e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.616760e-001, 3.700316e-001, -3.958869e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.546084e-001, -6.429285e-001, -6.164204e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.873876e-001, -6.572162e-001, -4.722740e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.685207e-001, -6.928916e-001, -7.010720e-001);
   glNormal3d(1.035527e-001, -7.679928e-001, -6.320315e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.577622e-001, -4.444533e-001, -1.007939e+000);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
   glNormal3d(-2.174448e-002, -7.440705e-001, -6.677472e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.733331e-001, -3.282070e-001, -1.150609e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.795913e-001, -7.607726e-001, -5.857079e-001);
   glNormal3d(1.035527e-001, -7.679928e-001, -6.320315e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.577622e-001, -4.444533e-001, -1.007939e+000);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.205962e-001, 7.264678e-001, 6.508316e-001);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
   glNormal3d(-1.368952e-001, 8.112666e-001, 5.684244e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.847475e-001, 1.151646e+000, 3.176658e-002);
   glNormal3d(-1.068174e-002, 7.900532e-001, 6.129452e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.698468e-001, 1.050072e+000, 1.840895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.081738e-001, -8.118041e-001, -5.738227e-001);
   glNormal3d(-2.174448e-002, -7.440705e-001, -6.677472e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.733331e-001, -3.282070e-001, -1.150609e+000);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
   glNormal3d(1.035527e-001, -7.679928e-001, -6.320315e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.577622e-001, -4.444533e-001, -1.007939e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.726772e-001, 8.861478e-001, 4.300287e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
   glNormal3d(1.386381e-002, 8.841271e-001, 4.670407e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.697133e-001, 1.377922e+000, -3.125173e-001);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.453069e-002, 9.405849e-001, 3.288687e-001);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
   glNormal3d(1.386381e-002, 8.841271e-001, 4.670407e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.697133e-001, 1.377922e+000, -3.125173e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.097862e-001, 8.613319e-001, 3.003041e-001);
   glNormal3d(6.505742e-001, 7.047319e-001, 2.830302e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.985651e-001, 1.148597e+000, -3.768230e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.931027e-001, 8.718074e-001, 2.922707e-001);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.641794e-001, 7.442304e-001, 7.061784e-002);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
   glNormal3d(6.505742e-001, 7.047319e-001, 2.830302e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.985651e-001, 1.148597e+000, -3.768230e-001);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.325934e-001, -1.746942e-001, -6.578669e-001);
   glNormal3d(7.503219e-001, -3.778425e-001, -5.424501e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.732506e-001, 1.448449e-001, -1.172654e+000);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.908813e-001, -4.426238e-001, -7.504130e-001);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.074821e-001, -4.466585e-001, -7.368569e-001);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
   glNormal3d(7.503219e-001, -3.778425e-001, -5.424501e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.732506e-001, 1.448449e-001, -1.172654e+000);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.933901e-001, -5.182676e-001, -8.330660e-001);
   glNormal3d(1.287805e-001, -6.480206e-001, -7.506563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.633870e-001, -3.681971e-002, -1.438137e+000);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.849074e-001, -5.987150e-001, -7.485774e-001);
   glNormal3d(1.287805e-001, -6.480206e-001, -7.506563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.633870e-001, -3.681971e-002, -1.438137e+000);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.141274e-001, 8.871715e-001, 4.087496e-001);
   glNormal3d(-3.833242e-001, 8.255414e-001, 4.141786e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.300103e-001, 1.376956e+000, -5.128313e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.821910e-001, 8.664563e-001, 4.648224e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
   glNormal3d(1.386381e-002, 8.841271e-001, 4.670407e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.697133e-001, 1.377922e+000, -3.125173e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.127586e-001, 7.258333e-001, 4.585244e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
   glNormal3d(-3.833242e-001, 8.255414e-001, 4.141786e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.300103e-001, 1.376956e+000, -5.128313e-001);
   glNormal3d(-3.329532e-001, 8.162476e-001, 4.721039e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.809121e-001, 1.327277e+000, -3.792856e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.094129e-001, -6.547924e-001, -6.353173e-001);
   glNormal3d(-2.758344e-001, -6.214177e-001, -7.333181e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.359865e-001, 1.138656e-001, -1.514476e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.855576e-002, -6.607193e-001, -7.474959e-001);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
   glNormal3d(1.287805e-001, -6.480206e-001, -7.506563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.633870e-001, -3.681971e-002, -1.438137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.025777e-001, -6.131407e-001, -7.832856e-001);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
   glNormal3d(-2.758344e-001, -6.214177e-001, -7.333181e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.359865e-001, 1.138656e-001, -1.514476e+000);
   glNormal3d(-2.217000e-001, -6.708057e-001, -7.077209e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.816704e-001, 1.350953e-003, -1.433514e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.845427e-001, 8.890749e-001, 2.483400e-001);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.454670e-001, 7.633785e-001, 2.501059e-002);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.533822e-001, 7.566341e-001, 2.442370e-002);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
   glNormal3d(5.327452e-001, 8.298178e-001, 1.660874e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.405302e-001, 1.314256e+000, -6.363156e-001);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.499408e-001, 4.784667e-001, -2.206133e-001);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.169777e-001, 5.360631e-001, -2.125648e-001);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
   glNormal3d(7.140236e-001, 6.811669e-001, -1.618086e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.245993e-001, 1.347150e+000, -1.229185e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.449186e-001, 1.606797e-001, -5.101908e-001);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.718302e-001, 1.843871e-001, -4.537769e-001);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
   glNormal3d(8.323630e-001, 3.810487e-001, -4.024595e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.430894e-001, 1.111072e+000, -1.369137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.196440e-001, -1.335731e-001, -6.813742e-001);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.124320e-001, -1.363764e-001, -6.883619e-001);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glNormal3d(7.595452e-001, 6.956321e-002, -6.467241e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.570159e-001, 9.116270e-001, -1.574495e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.808683e-001, -4.049913e-001, -7.776553e-001);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
   glNormal3d(6.167618e-001, -2.983257e-001, -7.284275e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.126626e-001, 3.451561e-001, -1.404675e+000);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.792860e-001, 8.701996e-001, 3.144754e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-3.833242e-001, 8.255414e-001, 4.141786e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.300103e-001, 1.376956e+000, -5.128313e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.124402e-001, 8.754876e-001, 4.340399e-001);
   glNormal3d(-3.833242e-001, 8.255414e-001, 4.141786e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.300103e-001, 1.376956e+000, -5.128313e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.995654e-002, -6.363937e-001, -7.648606e-001);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(-2.758344e-001, -6.214177e-001, -7.333181e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.359865e-001, 1.138656e-001, -1.514476e+000);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.747643e-001, -5.343477e-001, -7.993605e-001);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
   glNormal3d(-2.758344e-001, -6.214177e-001, -7.333181e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.359865e-001, 1.138656e-001, -1.514476e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.081188e-001, 9.295166e-001, 3.044429e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
   glNormal3d(-3.369238e-002, 9.759893e-001, 2.151969e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.748248e-001, 1.612836e+000, -9.308267e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.319037e-001, 9.894037e-001, 6.067679e-002);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
   glNormal3d(-2.161376e-001, 9.621477e-001, -1.660010e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.480122e-001, 1.589154e+000, -1.248797e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.520774e-001, 9.880004e-001, 2.697635e-002);
   glNormal3d(-7.632678e-003, 9.961714e-001, -8.708757e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.682000e-001, 1.619391e+000, -1.133562e+000);
   glNormal3d(-3.369238e-002, 9.759893e-001, 2.151969e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.748248e-001, 1.612836e+000, -9.308267e-001);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.650183e-002, -2.923894e-001, -9.556025e-001);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
   glNormal3d(-1.390169e-001, -7.399953e-002, -9.875213e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.876953e-001, 7.787741e-001, -1.891316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.000509e-001, -5.224863e-001, -8.467572e-001);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(7.098460e-002, -4.303918e-001, -8.998467e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.912371e-001, 4.898149e-001, -1.821226e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.909872e-002, -2.612141e-001, -9.634701e-001);
   glNormal3d(7.098460e-002, -4.303918e-001, -8.998467e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.912371e-001, 4.898149e-001, -1.821226e+000);
   glNormal3d(7.687368e-002, -1.391992e-001, -9.872761e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.987033e-001, 6.856760e-001, -1.873870e+000);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.954507e-001, 8.897637e-001, 3.478928e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
   glNormal3d(-4.288201e-001, 8.278657e-001, 3.615959e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.128686e-001, 1.482328e+000, -8.275564e-001);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.345858e-001, 8.666203e-001, 2.451623e-001);
   glNormal3d(-6.100839e-001, 7.662068e-001, 2.018040e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.073043e+000, 1.458533e+000, -1.027379e+000);
   glNormal3d(-2.829339e-001, 9.402524e-001, 1.894037e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.117406e-001, 1.577876e+000, -9.860465e-001);
   glNormal3d(-4.288201e-001, 8.278657e-001, 3.615959e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.128686e-001, 1.482328e+000, -8.275564e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.349943e-001, -4.715153e-001, -8.157525e-001);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
   glNormal3d(-5.215778e-001, -4.229356e-001, -7.410008e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.007106e+000, 5.726639e-001, -1.729749e+000);
   glNormal3d(-3.243722e-001, -5.752617e-001, -7.509039e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.314205e-001, 3.880349e-001, -1.695178e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.872792e-001, -5.637063e-001, -8.044636e-001);
   glNormal3d(-3.243722e-001, -5.752617e-001, -7.509039e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.314205e-001, 3.880349e-001, -1.695178e+000);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
   glNormal3d(-1.816895e-001, -4.200678e-001, -8.891186e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.337196e-001, 5.296427e-001, -1.817150e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.186067e-003, 9.526553e-001, 3.039674e-001);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
   glNormal3d(-1.771994e-001, 9.126608e-001, 3.683078e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.694834e-001, 1.530327e+000, -7.436212e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.719098e-001, 9.315039e-001, 2.415895e-001);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
   glNormal3d(3.715071e-001, 9.278310e-001, -3.334786e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.096732e-002, 1.563249e+000, -1.124249e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.506316e-001, 9.850577e-001, 8.349550e-002);
   glNormal3d(3.715071e-001, 9.278310e-001, -3.334786e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.096732e-002, 1.563249e+000, -1.124249e+000);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
   glNormal3d(1.560741e-001, 9.741714e-001, -1.631899e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.954147e-001, 1.590045e+000, -1.179782e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.688878e-001, 9.359605e-001, 2.273263e-001);
   glNormal3d(4.793147e-001, 8.702714e-001, 1.135127e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.762090e-002, 1.510102e+000, -1.007778e+000);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.486918e-002, 9.378005e-001, 3.366415e-001);
   glNormal3d(2.441486e-001, 9.146244e-001, 3.222633e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.311498e-002, 1.427925e+000, -5.266251e-001);
   glNormal3d(-6.663740e-002, 9.193918e-001, 3.876572e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.865009e-001, 1.454020e+000, -5.001453e-001);
   glNormal3d(1.297293e-001, 9.695389e-001, 2.077608e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.195394e-001, 1.586196e+000, -9.104470e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.723664e-001, -4.181938e-001, -8.285271e-001);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
   glNormal3d(4.510983e-001, -1.415095e-001, -8.811841e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.058116e-002, 7.363232e-001, -1.779887e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.453694e-001, -2.878230e-001, -9.257169e-001);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
   glNormal3d(4.510983e-001, -1.415095e-001, -8.811841e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.058116e-002, 7.363232e-001, -1.779887e+000);
   glNormal3d(2.319693e-001, -4.551451e-002, -9.716577e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.344568e-001, 7.710528e-001, -1.829129e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.013707e-001, -5.085602e-001, -8.550383e-001);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
   glNormal3d(-6.635752e-002, -5.777583e-001, -8.135060e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.792475e-001, 3.180130e-001, -1.704818e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.687427e-001, -4.056335e-001, -8.363554e-001);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
   glNormal3d(5.635400e-001, -2.613159e-001, -7.836687e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.220692e-002, 6.423613e-001, -1.695776e+000);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.943548e-001, -5.286826e-001, -8.262693e-001);
   glNormal3d(4.524026e-002, -5.871853e-001, -8.081873e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.867540e-001, 1.157959e-001, -1.561721e+000);
   glNormal3d(3.495159e-001, -4.945280e-001, -7.957894e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.441390e-004, 1.828717e-001, -1.513772e+000);
   glNormal3d(2.321917e-001, -4.067709e-001, -8.835295e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.386370e-001, 4.992579e-001, -1.772237e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.458413e-001, 8.113154e-001, 5.661251e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
   glNormal3d(1.386381e-002, 8.841271e-001, 4.670407e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.697133e-001, 1.377922e+000, -3.125173e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.157005e-001, 8.819275e-001, 4.569653e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
   glNormal3d(-6.455824e-002, 8.446696e-001, 5.313807e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.267792e-001, 1.277461e+000, -1.538464e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.494759e-001, 7.769024e-001, 5.237263e-001);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
   glNormal3d(2.002921e-001, 8.198573e-001, 5.363926e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.277950e-002, 1.177289e+000, -5.267999e-002);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.161067e-001, 8.339755e-001, 3.624088e-001);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
   glNormal3d(3.003737e-001, 8.539243e-001, 4.249575e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.981663e-002, 1.281701e+000, -2.826998e-001);
   glNormal3d(6.505742e-001, 7.047319e-001, 2.830302e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.985651e-001, 1.148597e+000, -3.768230e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.803558e-001, 4.827030e-001, 3.975458e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
   glNormal3d(5.505702e-001, 7.109697e-001, 4.374866e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.447594e-001, 1.108267e+000, -2.222363e-001);
   glNormal3d(6.505742e-001, 7.047319e-001, 2.830302e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.985651e-001, 1.148597e+000, -3.768230e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.602679e-001, -7.170163e-001, -6.466439e-001);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
   glNormal3d(1.287805e-001, -6.480206e-001, -7.506563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.633870e-001, -3.681971e-002, -1.438137e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.299603e-001, -6.282422e-001, -7.432563e-001);
   glNormal3d(5.188572e-002, -7.098161e-001, -7.024735e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.170311e-001, -1.713416e-001, -1.310567e+000);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.566210e-001, -6.486493e-001, -6.088935e-001);
   glNormal3d(3.131456e-001, -6.840844e-001, -6.587628e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.213776e-002, -2.156091e-001, -1.162024e+000);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.157199e-001, -5.003326e-001, -6.954856e-001);
   glNormal3d(4.076377e-001, -5.749691e-001, -7.093956e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.459240e-001, -7.823203e-003, -1.305546e+000);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
   glNormal3d(7.503219e-001, -3.778425e-001, -5.424501e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.732506e-001, 1.448449e-001, -1.172654e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.654698e-001, 7.514874e-001, 6.386598e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
   glNormal3d(-1.068174e-002, 7.900532e-001, 6.129452e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.698468e-001, 1.050072e+000, 1.840895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.216614e-001, 8.232157e-001, 5.545397e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
   glNormal3d(-5.383313e-002, 7.932096e-001, 6.065645e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.000348e-001, 9.159053e-001, 3.497800e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.558550e-001, 7.308374e-001, 5.824465e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
   glNormal3d(2.087102e-001, 7.613062e-001, 6.138834e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.850476e-002, 7.726368e-001, 4.831458e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.729125e-001, 7.498105e-001, 4.627504e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
   glNormal3d(3.165223e-001, 7.627254e-001, 5.639713e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.201914e-002, 9.780686e-001, 1.517399e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.824420e-001, 5.688180e-001, 4.590414e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
   glNormal3d(5.289171e-001, 6.618708e-001, 5.312003e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.514031e-001, 6.752063e-001, 3.671785e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.232942e-001, 5.007266e-001, 2.673192e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
   glNormal3d(6.850369e-001, 6.072750e-001, 4.024196e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.815289e-001, 8.338415e-001, -2.284708e-002);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.687622e-001, 1.745022e-001, 1.762066e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
   glNormal3d(9.975884e-001, 6.920639e-002, -5.271278e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.616760e-001, 3.700316e-001, -3.958869e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.886116e-001, -1.478545e-001, -2.803975e-002);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glNormal3d(9.975884e-001, 6.920639e-002, -5.271278e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.616760e-001, 3.700316e-001, -3.958869e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.793041e-001, -7.642920e-001, -5.812460e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
   glNormal3d(1.035527e-001, -7.679928e-001, -6.320315e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.577622e-001, -4.444533e-001, -1.007939e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.293111e-001, -6.978732e-001, -6.785200e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.637019e-001, -6.882212e-001, -5.579714e-001);
   glNormal3d(3.163191e-001, -7.396612e-001, -5.940064e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.589397e-002, -6.362364e-001, -6.635467e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.713484e-001, -5.629982e-001, -5.971550e-001);
   glNormal3d(4.249893e-001, -6.838286e-001, -5.930957e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.817222e-001, -3.575120e-001, -9.110760e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.222054e-001, 3.656298e-001, 8.294923e-001);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
   glNormal3d(2.992177e-001, 5.149336e-001, 8.033132e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.359065e-002, 2.426038e-001, 9.720858e-001);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.322015e-001, 1.821175e-001, 7.530966e-001);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
   glNormal3d(4.652262e-001, 2.111885e-001, 8.596301e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.694114e-002, -1.384597e-001, 1.109244e+000);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.824048e-001, 1.964355e-001, 7.888078e-001);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
   glNormal3d(5.200391e-001, 3.888849e-001, 7.604787e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.419490e-001, 2.020586e-001, 8.547999e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.142473e-001, -8.457838e-001, -1.421251e-001);
   glNormal3d(3.992021e-001, -8.674653e-001, -2.968864e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.284273e-002, -9.865799e-001, -4.180001e-002);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.758643e-001, -7.731664e-001, -6.093320e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
   glNormal3d(-6.854881e-002, -8.593593e-001, -5.067569e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.624331e-001, -9.177378e-001, -3.558093e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.656958e-001, -8.908352e-001, -4.230338e-001);
   glNormal3d(-3.300224e-002, -8.195762e-001, -5.720190e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.294460e-001, -7.290561e-001, -6.667221e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
   glNormal3d(8.250796e-002, -8.413525e-001, -5.341520e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.179391e-001, -8.168406e-001, -5.255389e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.859250e-001, -8.705096e-001, -4.556807e-001);
   glNormal3d(-3.300224e-002, -8.195762e-001, -5.720190e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.294460e-001, -7.290561e-001, -6.667221e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.366924e-001, 7.852956e-001, 5.720904e-001);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
   glNormal3d(-9.924604e-002, 7.627689e-001, 6.390101e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.392191e-001, 7.856823e-001, 5.151236e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.785405e-001, 5.973466e-001, 5.553989e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.235214e-001, 3.612460e-001, 4.373944e-001);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.841429e-001, 6.047794e-001, 5.413122e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-4.226440e-001, 7.110674e-001, 5.619210e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.524940e-001, 7.779621e-001, 3.547358e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.494970e-001, 2.745590e-001, 4.505244e-001);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.778072e-001, 3.932372e-002, 2.057831e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.620452e-001, -2.523665e-001, -1.038280e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.586258e-001, -5.855530e-001, -2.856827e-001);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.820965e-001, -5.765360e-001, -2.364981e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.029915e-001, -7.008532e-001, -5.885598e-001);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.294253e-001, -7.808850e-001, -6.111201e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.412908e-001, -7.581142e-001, -3.636855e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.518731e-001, -7.331532e-001, -6.628883e-001);
   glNormal3d(5.394171e-002, -7.666290e-001, -6.398204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.866901e-001, -5.906878e-001, -8.295529e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
   glNormal3d(-3.300224e-002, -8.195762e-001, -5.720190e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.294460e-001, -7.290561e-001, -6.667221e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.906720e-001, 7.898766e-001, 5.400045e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
   glNormal3d(-1.368952e-001, 8.112666e-001, 5.684244e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.847475e-001, 1.151646e+000, 3.176658e-002);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.555991e-001, 6.598703e-001, 5.058466e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
   glNormal3d(-4.314629e-001, 7.481147e-001, 5.041470e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.703970e-001, 1.168421e+000, -2.003572e-001);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.171573e-001, 7.124066e-001, 4.743681e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
   glNormal3d(-3.785182e-001, 7.459778e-001, 5.479426e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.124051e-001, 9.631574e-001, 1.311020e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.222676e-001, 4.669835e-001, 3.252728e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.266763e-001, 4.577374e-001, 3.272350e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
   glNormal3d(-6.989465e-001, 5.534013e-001, 4.530130e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.199372e+000, 7.637737e-001, 8.664608e-003);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.868779e-001, 1.170830e-001, 1.111916e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.893547e-001, 8.479601e-002, 1.182665e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
   glNormal3d(-9.260978e-001, 2.482232e-001, 2.841270e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.405189e+000, 5.326081e-001, -1.879247e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.604602e-001, -2.259737e-001, -1.626408e-001);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.658736e-001, -2.259616e-001, -1.266075e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
   glNormal3d(-9.980723e-001, -3.739841e-002, -4.952860e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.472982e+000, 4.297059e-001, -6.812621e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.497952e-001, -4.926160e-001, -4.417428e-001);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.586831e-001, -4.928051e-001, -4.260787e-001);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
   glNormal3d(-8.746331e-001, -4.130582e-001, -2.537713e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359723e+000, -6.404453e-002, -6.640819e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.527867e-001, -6.936358e-001, -5.602263e-001);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.785894e-001, -7.281330e-001, -6.617614e-001);
   glNormal3d(-2.174448e-002, -7.440705e-001, -6.677472e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.733331e-001, -3.282070e-001, -1.150609e+000);
   glNormal3d(-3.236631e-001, -6.970424e-001, -6.398234e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.718499e-001, -1.448454e-001, -1.244814e+000);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.064178e-001, -6.672637e-001, -6.241664e-001);
   glNormal3d(-2.684170e-001, -7.387783e-001, -6.181901e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.030586e-001, -4.135189e-001, -9.677581e-001);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
   glNormal3d(-6.062804e-001, -6.444976e-001, -4.658829e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.120477e+000, -2.984177e-001, -8.190104e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.198591e-001, 7.441782e-001, 4.194584e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
   glNormal3d(-3.833242e-001, 8.255414e-001, 4.141786e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.300103e-001, 1.376956e+000, -5.128313e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.198638e-001, 7.282863e-001, 2.921779e-001);
   glNormal3d(-7.608025e-001, 5.818794e-001, 2.873950e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.214861e+000, 1.203229e+000, -7.756174e-001);
   glNormal3d(-5.078232e-001, 7.784998e-001, 3.688547e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.631435e-001, 1.381416e+000, -6.857438e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.178781e-001, -6.207241e-001, -6.633849e-001);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
   glNormal3d(-2.758344e-001, -6.214177e-001, -7.333181e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.359865e-001, 1.138656e-001, -1.514476e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.281418e-001, -5.025381e-001, -6.844864e-001);
   glNormal3d(-4.067465e-001, -5.782662e-001, -7.072238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.803302e-001, 2.684533e-001, -1.568197e+000);
   glNormal3d(-6.819568e-001, -4.781970e-001, -5.534100e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.153083e+000, 3.725999e-001, -1.434207e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.849054e-001, 6.108265e-001, 1.039924e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
   glNormal3d(6.505742e-001, 7.047319e-001, 2.830302e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.985651e-001, 1.148597e+000, -3.768230e-001);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.348925e-001, 3.548474e-001, -7.706374e-003);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.073262e-001, 4.195350e-001, -2.737822e-002);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
   glNormal3d(8.644599e-001, 4.843296e-001, 1.346622e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.780320e-001, 9.334940e-001, -4.679248e-001);
   glNormal3d(7.996555e-001, 5.987549e-001, -4.520758e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.836111e-001, 1.114733e+000, -8.198197e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.580969e-001, 5.166510e-001, 5.477045e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-4.828196e-001, 6.233223e-001, 6.151053e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.812611e-001, 5.372500e-001, 6.244698e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.572164e-001, 3.510073e-001, 3.767942e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-7.391892e-001, 3.973749e-001, 5.437762e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.124616e+000, 6.267048e-002, 7.797381e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.563587e-001, 6.947940e-001, 4.557699e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-3.600321e-001, 7.039115e-001, 6.122789e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.008423e-001, 6.434106e-001, 5.608016e-001);
   glNormal3d(-4.828196e-001, 6.233223e-001, 6.151053e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.812611e-001, 5.372500e-001, 6.244698e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.262848e-001, -6.209873e-001, -2.947629e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.026288e-001, -7.532099e-001, -4.243101e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
   glNormal3d(-6.392736e-001, -6.784756e-001, -3.619394e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.036229e+000, -8.010434e-001, 2.413015e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.900613e-001, -5.423884e-001, -2.856885e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.302036e-001, -7.871961e-001, -3.149705e-001);
   glNormal3d(-3.495653e-001, -8.007972e-001, -4.863414e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.441370e-001, -6.368186e-001, -6.737276e-001);
   glNormal3d(-6.662297e-001, -6.704442e-001, -3.265617e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.125234e+000, -4.576399e-001, -4.800265e-001);
   glNormal3d(-3.554682e-001, -8.164013e-001, -4.551168e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.877211e-001, -7.589893e-001, -4.633574e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.139098e-001, 5.220503e-001, 2.549790e-001);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.690122e-001, 2.466249e-001, 1.383703e-002);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
   glNormal3d(-9.279124e-001, 3.290755e-001, 1.751794e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.417237e+000, 7.538130e-001, -5.277838e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.725593e-001, 5.864850e-001, 2.432848e-001);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
   glNormal3d(-7.039927e-001, 6.032586e-001, 3.747976e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.209298e+000, 9.795557e-001, -3.262181e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.079402e-001, 4.588050e-001, 3.697710e-001);
   glNormal3d(-9.054453e-001, 4.045961e-001, 1.283385e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.362311e+000, 9.865191e-001, -8.289027e-001);
   glNormal3d(-7.608025e-001, 5.818794e-001, 2.873950e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.214861e+000, 1.203229e+000, -7.756174e-001);
   glNormal3d(-6.429942e-001, 6.767244e-001, 3.586120e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.112491e+000, 1.198040e+000, -5.455051e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.389214e-001, -1.590578e-001, -3.051675e-001);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
   glNormal3d(-9.890473e-001, 3.842710e-002, -1.425086e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.444563e+000, 6.720182e-001, -9.835346e-001);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.417873e-001, -4.391175e-001, -5.068802e-001);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
   glNormal3d(-8.780050e-001, -3.290721e-001, -3.475898e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375402e+000, 2.137599e-001, -9.574739e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.967685e-001, -4.381140e-001, -5.679523e-001);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
   glNormal3d(-6.147444e-001, -5.634870e-001, -5.518802e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.133010e+000, -1.408874e-002, -1.114811e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.341539e-001, -5.347728e-001, -4.183731e-001);
   glNormal3d(-6.819568e-001, -4.781970e-001, -5.534100e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.153083e+000, 3.725999e-001, -1.434207e+000);
   glNormal3d(-8.532658e-001, -2.979806e-001, -4.279544e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.322888e+000, 4.592552e-001, -1.247000e+000);
   glNormal3d(-5.511201e-001, -5.578029e-001, -6.205825e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.035205e+000, 1.595690e-001, -1.368756e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.025487e-001, -5.311247e-001, 2.717022e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.184119e+000, -8.004126e-001, 5.311312e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.127828e+000, -8.544639e-001, 5.917436e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.345732e-001, -5.473415e-001, -6.248847e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.421492e-001, -6.180469e-001, 4.407182e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.059577e-001, -5.020862e-001, -1.194346e-001);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.848136e-001, -3.127321e-001, -3.454034e-001);
   glNormal3d(5.936365e-001, -5.255418e-001, -6.094273e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.061010e-001, 1.672169e-001, -6.469123e-001);
   glNormal3d(4.713218e-001, -6.390804e-001, -6.078091e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.098344e-001, 1.222055e-001, -5.965949e-001);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.004052e-001, -5.138151e-001, 8.520052e-001);
   glNormal3d(1.800396e-001, -8.580144e-001, 4.810374e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.937681e-001, -7.058029e-001, 1.150642e+000);
   glNormal3d(-4.303732e-002, -8.496149e-001, 5.256446e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.799317e-001, -7.315018e-001, 1.157083e+000);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.109080e-001, -8.426914e-001, 1.698360e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.856967e-001, -9.514367e-001, 5.740734e-001);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.047028e-001, -4.527770e-001, 7.944864e-001);
   glNormal3d(-1.497272e-001, -8.736490e-001, 4.629462e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.915146e-001, -7.463533e-001, 1.074168e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.242662e-001, -7.552980e-001, 9.505092e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.918176e-001, -2.797057e-001, 5.429453e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.215797e+000, -6.286229e-001, 7.216254e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.836009e-001, -1.301809e-002, 1.798880e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.580133e-001, -2.830182e-001, -4.594753e-002);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
   glNormal3d(-5.869290e-001, -7.296506e-001, -3.508909e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.295011e+000, -5.162039e-001, 5.012782e-001);
   glNormal3d(-6.104670e-001, -6.828445e-001, -4.013146e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.324133e+000, -3.856178e-001, 3.041288e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.584668e-001, -2.817021e-001, -4.455782e-002);
   glNormal3d(-7.197586e-001, -6.865247e-001, -1.031084e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glNormal3d(-5.869290e-001, -7.296506e-001, -3.508909e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.295011e+000, -5.162039e-001, 5.012782e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.562178e-001, -2.612868e-001, -1.318212e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
   glNormal3d(-5.713393e-001, -6.746707e-001, -4.673231e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.325246e+000, -3.621161e-001, 2.683318e-001);
   glNormal3d(-5.963389e-001, -6.340142e-001, -4.923473e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.330423e+000, -3.209908e-001, 2.243649e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.579406e-001, -2.526492e-001, -1.360819e-001);
   glNormal3d(-6.104670e-001, -6.828445e-001, -4.013146e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.324133e+000, -3.856178e-001, 3.041288e-001);
   glNormal3d(-5.713393e-001, -6.746707e-001, -4.673231e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.325246e+000, -3.621161e-001, 2.683318e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.357112e-001, -3.229221e-001, -1.420069e-001);
   glNormal3d(-5.963389e-001, -6.340142e-001, -4.923473e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.330423e+000, -3.209908e-001, 2.243649e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.356674e+000, -1.733859e-001, 6.168982e-002);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.725388e-001, -2.327403e-001, 5.121230e-004);
   glNormal3d(-9.444720e-001, -2.793216e-001, 1.730665e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.654554e-001, -2.498959e-001, -7.381060e-002);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.282236e+000, -5.235507e-001, 2.534687e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.774352e-001, -2.052755e-001, 4.982329e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.336235e+000, -2.714794e-001, -1.785344e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.781038e-001, -2.016181e-001, 5.160592e-002);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.625073e-001, -2.706276e-001, -1.845050e-002);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.264051e+000, -5.930170e-001, 3.437597e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.615333e-001, -2.741461e-001, -1.725359e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.282236e+000, -5.235507e-001, 2.534687e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.264051e+000, -5.930170e-001, 3.437597e-001);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.128675e-001, -4.077188e-001, -2.093465e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
   glNormal3d(-8.734119e-001, -4.607640e-001, -1.576329e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.249011e+000, -6.368821e-001, 2.025709e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.244416e-001, -7.243967e-001, 2.920995e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.127828e+000, -8.544639e-001, 5.917436e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.403169e-001, -6.816325e-001, 3.540782e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.374493e-001, -9.678796e-001, 7.176897e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.481736e-001, -6.925358e-001, 3.166467e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.524390e-001, -7.576489e-001, 1.707543e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.031973e-001, -8.472889e-001, 3.850055e-001);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.196960e-001, -6.891710e-001, -8.414937e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.421492e-001, -6.180469e-001, 4.407182e-002);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.195688e-001, -6.895093e-001, -8.244761e-002);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.421492e-001, -6.180469e-001, 4.407182e-002);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.768003e-001, -4.412496e-001, -1.911018e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.059577e-001, -5.020862e-001, -1.194346e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.134532e-001, -4.660303e-001, -1.682961e-001);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.848136e-001, -3.127321e-001, -3.454034e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.113393e-001, -2.973322e-002, -7.113409e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.065744e-001, 1.287103e-001, -8.670036e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.427299e-001, -1.662222e-001, -5.120317e-001);
   glNormal3d(7.503219e-001, -3.778425e-001, -5.424501e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.732506e-001, 1.448449e-001, -1.172654e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.374253e-001, 1.526381e-002, -3.478518e-001);
   glNormal3d(9.290738e-001, 2.526886e-001, 2.701301e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.887014e-001, 4.257309e-001, -1.065097e+000);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.374253e-001, 1.526381e-002, -3.478518e-001);
   glNormal3d(9.563852e-001, -1.110729e-001, -2.701668e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.655912e-001, 6.425133e-001, -1.117864e+000);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.887014e-001, 4.257309e-001, -1.065097e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.374253e-001, 1.526381e-002, -3.478518e-001);
   glNormal3d(8.455186e-001, -1.735743e-002, -5.336638e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.226694e-001, 5.900226e-001, -1.235837e+000);
   glNormal3d(9.563852e-001, -1.110729e-001, -2.701668e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.655912e-001, 6.425133e-001, -1.117864e+000);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.374253e-001, 1.526381e-002, -3.478518e-001);
   glNormal3d(5.848700e-001, -4.644724e-001, -6.649755e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.978093e-001, 5.757895e-001, -1.033967e+000);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
   glNormal3d(9.563852e-001, -1.110729e-001, -2.701668e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.655912e-001, 6.425133e-001, -1.117864e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.374253e-001, 1.526381e-002, -3.478518e-001);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
   glNormal3d(5.848700e-001, -4.644724e-001, -6.649755e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.978093e-001, 5.757895e-001, -1.033967e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.244500e-001, 4.953252e-001, -9.657042e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.603155e-001, 1.317214e-002, -2.786049e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.244500e-001, 4.953252e-001, -9.657042e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.525810e-001, 3.886652e-001, -8.737829e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.603155e-001, 1.317214e-002, -2.786049e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.244500e-001, 4.953252e-001, -9.657042e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glNormal3d(9.356215e-001, 2.594326e-001, -2.393892e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.230536e-001, 8.042807e-001, -9.559103e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.682617e-001, -2.113047e-002, -2.490436e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.525810e-001, 3.886652e-001, -8.737829e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.665481e-001, 3.198496e-001, -8.136412e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.682617e-001, -2.113047e-002, -2.490436e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.061010e-001, 1.672169e-001, -6.469123e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.665481e-001, 3.198496e-001, -8.136412e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.682617e-001, -2.113047e-002, -2.490436e-001);
   glNormal3d(9.785681e-001, 1.675782e-001, -1.196744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.101955e-001, 5.809879e-001, -6.661006e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.061010e-001, 1.672169e-001, -6.469123e-001);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.913412e-001, -1.279624e-001, -2.946546e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.155645e-001, 8.259053e-002, -5.498721e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.335780e-001, -3.072334e-001, 1.844988e-001);
   glNormal3d(9.848971e-001, -4.857084e-002, 1.661885e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.536549e-001, -1.193926e-001, 2.285353e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.852368e-001, -3.430503e-001, 2.022943e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.293941e-001, -3.081431e-001, 2.031611e-001);
   glNormal3d(6.856388e-001, -6.718298e-001, -2.802573e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.852368e-001, -3.430503e-001, 2.022943e-001);
   glNormal3d(9.848971e-001, -4.857084e-002, 1.661885e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.536549e-001, -1.193926e-001, 2.285353e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.044435e-001, -3.833174e-001, 1.872160e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
   glNormal3d(5.570987e-001, -7.995384e-001, -2.244537e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.511384e-001, -3.885872e-001, 2.736282e-001);
   glNormal3d(5.806240e-001, -8.093457e-001, -8.851741e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.028454e-001, -4.450101e-001, 3.914088e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.042732e-001, -3.836589e-001, 1.873389e-001);
   glNormal3d(5.932522e-001, -7.692869e-001, -2.371700e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.852368e-001, -3.430503e-001, 2.022943e-001);
   glNormal3d(5.570987e-001, -7.995384e-001, -2.244537e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.511384e-001, -3.885872e-001, 2.736282e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.418209e-001, -4.350896e-001, 3.194286e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
   glNormal3d(5.257743e-001, -8.495481e-001, -4.277264e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.256999e-001, -5.046441e-001, 5.134909e-001);
   glNormal3d(6.247006e-001, -7.299139e-001, 2.774434e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.143176e-001, -5.548332e-001, 7.386654e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.418209e-001, -4.350896e-001, 3.194286e-001);
   glNormal3d(5.806240e-001, -8.093457e-001, -8.851741e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.028454e-001, -4.450101e-001, 3.914088e-001);
   glNormal3d(5.257743e-001, -8.495481e-001, -4.277264e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.256999e-001, -5.046441e-001, 5.134909e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.195314e-001, -1.358263e-001, 5.567041e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.143176e-001, -5.548332e-001, 7.386654e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
   glNormal3d(8.978252e-001, -2.282961e-001, 3.765511e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.427516e-001, -3.171690e-001, 4.603707e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.943304e-001, -3.109670e-001, 8.117493e-001);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(4.097803e-001, -8.065241e-001, 4.261442e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.437404e-002, -6.447224e-001, 1.045990e+000);
   glNormal3d(3.104500e-001, -8.073642e-001, 5.017807e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.933044e-002, -6.735794e-001, 1.122447e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.943304e-001, -3.109670e-001, 8.117493e-001);
   glNormal3d(4.097803e-001, -8.065241e-001, 4.261442e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.437404e-002, -6.447224e-001, 1.045990e+000);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.786249e-001, -4.034998e-001, 8.973745e-001);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
   glNormal3d(1.800396e-001, -8.580144e-001, 4.810374e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.937681e-001, -7.058029e-001, 1.150642e+000);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.786249e-001, -4.034998e-001, 8.973745e-001);
   glNormal3d(3.104500e-001, -8.073642e-001, 5.017807e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.933044e-002, -6.735794e-001, 1.122447e+000);
   glNormal3d(1.800396e-001, -8.580144e-001, 4.810374e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.937681e-001, -7.058029e-001, 1.150642e+000);
   glNormal3d(2.987849e-001, -1.566356e-001, 9.413782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.070023e-001, -5.031652e-001, 1.204581e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.044048e-001, -9.419656e-001, 2.663072e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.308412e-001, -1.063539e+000, 8.126645e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.354848e-001, -8.904647e-001, 1.320059e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.177031e-001, -3.633664e-001, 8.758023e-001);
   glNormal3d(-4.303732e-002, -8.496149e-001, 5.256446e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.799317e-001, -7.315018e-001, 1.157083e+000);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.177031e-001, -3.633664e-001, 8.758023e-001);
   glNormal3d(-1.497272e-001, -8.736490e-001, 4.629462e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.915146e-001, -7.463533e-001, 1.074168e+000);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.177031e-001, -3.633664e-001, 8.758023e-001);
   glNormal3d(-7.324721e-002, -2.873976e-001, 9.550065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.396394e-001, -6.285918e-001, 1.214396e+000);
   glNormal3d(-1.497272e-001, -8.736490e-001, 4.629462e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.915146e-001, -7.463533e-001, 1.074168e+000);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.851229e-001, -7.974831e-001, 5.317195e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.683339e-001, -1.026110e+000, 7.950739e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.042916e-001, -1.006868e+000, 7.510289e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.851229e-001, -7.974831e-001, 5.317195e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.683339e-001, -1.026110e+000, 7.950739e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.308412e-001, -1.063539e+000, 8.126645e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.743592e-001, -3.608864e-001, 7.347602e-001);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
   glNormal3d(5.711375e-001, -7.420613e-001, 3.509231e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
   glNormal3d(4.097803e-001, -8.065241e-001, 4.261442e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.437404e-002, -6.447224e-001, 1.045990e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.018508e-001, -7.117731e-001, 2.801043e-002);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.856967e-001, -9.514367e-001, 5.740734e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.308412e-001, -1.063539e+000, 8.126645e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.683339e-001, -1.026110e+000, 7.950739e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.799317e-001, -7.315018e-001, 1.157083e+000);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
   glNormal3d(3.104500e-001, -8.073642e-001, 5.017807e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.933044e-002, -6.735794e-001, 1.122447e+000);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(4.097803e-001, -8.065241e-001, 4.261442e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.437404e-002, -6.447224e-001, 1.045990e+000);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
   glNormal3d(3.104500e-001, -8.073642e-001, 5.017807e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.933044e-002, -6.735794e-001, 1.122447e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
   glNormal3d(4.097803e-001, -8.065241e-001, 4.261442e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.437404e-002, -6.447224e-001, 1.045990e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(1.800396e-001, -8.580144e-001, 4.810374e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.937681e-001, -7.058029e-001, 1.150642e+000);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.799317e-001, -7.315018e-001, 1.157083e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.314772e-001, -9.835218e-001, -1.240915e-001);
   glNormal3d(3.104500e-001, -8.073642e-001, 5.017807e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.933044e-002, -6.735794e-001, 1.122447e+000);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
   glNormal3d(1.800396e-001, -8.580144e-001, 4.810374e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.937681e-001, -7.058029e-001, 1.150642e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(-2.840332e-001, -9.223254e-001, 2.619941e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.242662e-001, -7.552980e-001, 9.505092e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.915146e-001, -7.463533e-001, 1.074168e+000);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.915146e-001, -7.463533e-001, 1.074168e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
   glNormal3d(-1.248635e-001, -8.748639e-001, 4.679982e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.632698e-001, -7.384637e-001, 1.123963e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.796767e-001, -6.909462e-001, 1.047822e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.143176e-001, -5.548332e-001, 7.386654e-001);
   glNormal3d(5.257743e-001, -8.495481e-001, -4.277264e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.256999e-001, -5.046441e-001, 5.134909e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
   glNormal3d(1.266129e-001, -9.818556e-001, -1.411690e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.916339e-003, -6.434288e-001, 9.716811e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.867258e-002, -9.051880e-001, -4.240432e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.867258e-002, -9.051880e-001, -4.240432e-001);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.805716e-002, -9.057188e-001, -4.229496e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.908270e-002, -9.056795e-001, -4.229644e-001);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
   glNormal3d(7.597418e-002, -9.528318e-001, -2.938358e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.409441e-001, -6.717467e-001, 8.048364e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.858246e-002, -9.061419e-001, -4.220069e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.941146e-002, -9.060725e-001, -4.220990e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
   glNormal3d(7.619021e-002, -9.529703e-001, -2.933304e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.992831e-001, -6.299711e-001, 7.320000e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.863519e-002, -9.068394e-001, -4.205025e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.991559e-002, -9.066735e-001, -4.207710e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.971698e-002, -9.068864e-001, -4.203259e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
   glNormal3d(2.607536e-003, -8.682352e-001, -4.961459e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.128771e-001, -4.654603e-001, 4.066197e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.080411e-002, -9.066913e-001, -4.206685e-001);
   glNormal3d(2.607536e-003, -8.682352e-001, -4.961459e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.128771e-001, -4.654603e-001, 4.066197e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.176044e-002, -9.064138e-001, -4.211951e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
   glNormal3d(5.806240e-001, -8.093457e-001, -8.851741e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.028454e-001, -4.450101e-001, 3.914088e-001);
   glNormal3d(5.570987e-001, -7.995384e-001, -2.244537e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.511384e-001, -3.885872e-001, 2.736282e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.975428e-002, -9.064814e-001, -4.211961e-001);
   glNormal3d(5.257743e-001, -8.495481e-001, -4.277264e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.256999e-001, -5.046441e-001, 5.134909e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.212630e-002, -9.059239e-001, -4.222202e-001);
   glNormal3d(5.806240e-001, -8.093457e-001, -8.851741e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.028454e-001, -4.450101e-001, 3.914088e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
   glNormal3d(5.257743e-001, -8.495481e-001, -4.277264e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.256999e-001, -5.046441e-001, 5.134909e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.867258e-002, -9.051880e-001, -4.240432e-001);
   glNormal3d(7.600142e-002, -9.526980e-001, -2.942623e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.826051e-001, -7.135224e-001, 8.776728e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.242662e-001, -7.552980e-001, 9.505092e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.350918e-002, -8.360182e-001, -5.481979e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.215797e+000, -6.286229e-001, 7.216254e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.401852e-002, -8.358773e-001, -5.483905e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.912681e-002, -8.379182e-001, -5.450181e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.131238e-002, -8.399264e-001, -5.422816e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.602639e-002, -8.417160e-001, -5.392928e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.334326e-002, -8.423548e-001, -5.384177e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
   glNormal3d(2.715978e-003, -8.756532e-001, -4.829328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.669540e-001, -6.290349e-001, 6.983790e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.504015e-002, -8.429881e-001, -5.373491e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.196727e-002, -8.436808e-001, -5.363954e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
   glNormal3d(2.507465e-003, -8.765190e-001, -4.813607e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.467990e-001, -5.871769e-001, 6.233473e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.144922e-002, -8.434869e-001, -5.367214e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.128570e-002, -8.435220e-001, -5.366727e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
   glNormal3d(3.558242e-003, -8.770035e-001, -4.804707e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.267031e-001, -5.455285e-001, 5.488260e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.377825e-003, -8.341923e-001, -5.514685e-001);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.875267e-002, -8.281611e-001, -5.597522e-001);
   glNormal3d(2.607536e-003, -8.682352e-001, -4.961459e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.128771e-001, -4.654603e-001, 4.066197e-001);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
   glNormal3d(6.445881e-003, -8.740323e-001, -4.858251e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.739006e-003, -5.049960e-001, 4.763943e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.211039e-002, -8.214019e-001, -5.702213e-001);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
   glNormal3d(2.607536e-003, -8.682352e-001, -4.961459e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.128771e-001, -4.654603e-001, 4.066197e-001);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.235737e-002, -8.175577e-001, -5.749368e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
   glNormal3d(2.607536e-003, -8.682352e-001, -4.961459e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.128771e-001, -4.654603e-001, 4.066197e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.340239e-002, -8.220191e-001, -5.678035e-001);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.274403e-002, -8.329248e-001, -5.517329e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.852368e-001, -3.430503e-001, 2.022943e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.497460e-002, -8.256422e-001, -5.636410e-001);
   glNormal3d(5.570987e-001, -7.995384e-001, -2.244537e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.511384e-001, -3.885872e-001, 2.736282e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glNormal3d(-1.281833e-003, -8.673912e-001, -4.976252e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.321501e-001, -4.267383e-001, 3.392165e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.258722e-002, -8.327754e-001, -5.519705e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.852368e-001, -3.430503e-001, 2.022943e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.511384e-001, -3.885872e-001, 2.736282e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.572646e-002, -8.816984e-001, -4.711115e-001);
   glNormal3d(-5.869290e-001, -7.296506e-001, -3.508909e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.295011e+000, -5.162039e-001, 5.012782e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.025750e-003, -8.876206e-001, -4.605709e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.194158e-002, -8.867184e-001, -4.621556e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.376823e-002, -8.497954e-001, -5.232413e-001);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.156724e-002, -8.602129e-001, -5.098038e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
   glNormal3d(-5.611754e-003, -8.552777e-001, -5.181395e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.664771e-001, -4.966674e-001, 4.869338e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.439999e-002, -8.211972e-001, -5.689146e-001);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.956806e-002, -8.321834e-001, -5.537115e-001);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
   glNormal3d(-1.533530e-002, -8.417305e-001, -5.396801e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.497920e-001, -4.529655e-001, 4.082773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.150569e-002, -7.898609e-001, -6.124762e-001);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.314059e-002, -7.984242e-001, -6.016505e-001);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
   glNormal3d(-1.292619e-002, -8.246887e-001, -5.654391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.335372e-001, -4.106307e-001, 3.331036e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.241329e-002, -7.979503e-001, -6.023064e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.716749e-002, -7.985080e-001, -6.013708e-001);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
   glNormal3d(-1.907034e-002, -8.128994e-001, -5.820918e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.857344e-002, -3.617521e-001, 2.600808e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.008963e-001, -8.391301e-001, -5.344910e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.455285e-002, -8.368377e-001, -5.463596e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
   glNormal3d(-3.828117e-002, -8.225961e-001, -5.673361e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.915141e-001, -3.165162e-001, 1.903961e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.177426e-001, -8.740436e-001, -4.713646e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.422586e-003, -8.830828e-001, -4.691416e-001);
   glNormal3d(-8.466194e-003, -8.640163e-001, -5.033926e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.831974e-001, -5.415393e-001, 5.674278e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.460864e-002, -8.811932e-001, -4.721153e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.990413e-002, -8.347058e-001, -5.492484e-001);
   glNormal3d(-5.713393e-001, -6.746707e-001, -4.673231e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.325246e+000, -3.621161e-001, 2.683318e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.324133e+000, -3.856178e-001, 3.041288e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.303923e-002, -7.786810e-001, -6.269969e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.445286e-002, -7.779553e-001, -6.281534e-001);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.180158e-002, -7.833410e-001, -6.212098e-001);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.134511e-003, -7.805917e-001, -6.250202e-001);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
   glNormal3d(1.544131e-002, -8.121051e-001, -5.833069e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.375984e-001, -3.340967e-001, 2.142352e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.004500e-002, -7.919209e-001, -6.105410e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.984348e-002, -7.878461e-001, -6.151487e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
   glNormal3d(1.793833e-002, -7.992087e-001, -6.007859e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.362728e-001, -2.618323e-001, 1.256376e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.108309e-002, -8.436336e-001, -5.344838e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.305033e-003, -8.419251e-001, -5.395142e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
   glNormal3d(1.477161e-003, -8.100801e-001, -5.863174e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.245547e-001, -1.920637e-001, 4.655351e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.394385e-002, -8.962486e-001, -4.334893e-001);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.465195e-002, -8.984151e-001, -4.343621e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
   glNormal3d(-4.894717e-002, -8.497637e-001, -5.248864e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.207967e-003, -1.411516e-001, -2.909569e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.008909e-001, -9.121687e-001, -3.972018e-001);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.449302e-002, -9.128914e-001, -3.971151e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
   glNormal3d(-9.008816e-002, -8.817218e-001, -4.630883e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.322296e-001, -1.222101e-001, -1.034657e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.173742e-002, -8.858071e-001, -4.635443e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.654720e-002, -8.103720e-001, -5.821242e-001);
   glNormal3d(-3.409786e-003, -8.368173e-001, -5.474716e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.362270e-001, -4.087230e-001, 3.112286e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.991067e-003, -8.083581e-001, -5.886776e-001);
   glNormal3d(-6.104670e-001, -6.828445e-001, -4.013146e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.324133e+000, -3.856178e-001, 3.041288e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.794663e-002, -8.347836e-001, -5.502856e-001);
   glNormal3d(-8.127435e-003, -8.524295e-001, -5.227791e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.059186e+000, -4.581860e-001, 4.055740e-001);
   glNormal3d(-6.104670e-001, -6.828445e-001, -4.013146e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.324133e+000, -3.856178e-001, 3.041288e-001);
   glNormal3d(-5.869290e-001, -7.296506e-001, -3.508909e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.295011e+000, -5.162039e-001, 5.012782e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.635810e-002, -7.634236e-001, -6.424804e-001);
   glNormal3d(-4.342465e-001, -7.257116e-001, -5.336410e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.356674e+000, -1.733859e-001, 6.168982e-002);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.176721e-002, -7.603475e-001, -6.481722e-001);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.907996e-002, -7.830764e-001, -6.191130e-001);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.770983e-002, -7.771296e-001, -6.287302e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
   glNormal3d(-3.042927e-002, -7.768546e-001, -6.289443e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.886995e-001, -1.992827e-001, 5.304826e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.770659e-002, -8.202671e-001, -5.690623e-001);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.054279e-003, -8.061410e-001, -5.917199e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
   glNormal3d(-1.609368e-002, -7.940750e-001, -6.076067e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.946899e-001, -1.295097e-001, -4.174379e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.120054e-002, -8.610408e-001, -5.075778e-001);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
   glNormal3d(-9.585591e-002, -7.840188e-001, -6.132912e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.844388e-001, 3.377664e-002, -2.906247e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.395077e-002, -8.661432e-001, -4.968755e-001);
   glNormal3d(-9.585591e-002, -7.840188e-001, -6.132912e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.844388e-001, 3.377664e-002, -2.906247e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.037590e-002, -8.718599e-001, -4.888125e-001);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
   glNormal3d(-2.215936e-002, -8.328792e-001, -5.530110e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.856011e-001, -6.570153e-002, -1.279482e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.269749e-002, -8.696011e-001, -4.932329e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.244088e-001, -8.463990e-001, -5.178139e-001);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
   glNormal3d(-5.341466e-002, -8.636209e-001, -5.013041e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.506518e-001, -2.742596e-002, -2.108179e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.843640e-002, -8.161306e-001, -5.765878e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
   glNormal3d(-1.210209e-001, -7.290640e-001, -6.736613e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.769413e-002, 1.647962e-001, -5.487942e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.692552e-001, -7.925555e-001, -5.858400e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
   glNormal3d(-1.210209e-001, -7.290640e-001, -6.736613e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.769413e-002, 1.647962e-001, -5.487942e-001);
   glNormal3d(-1.039236e-001, -8.645749e-001, -4.916403e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.646596e-003, -1.394067e-002, -2.924455e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.673271e-002, -7.568854e-001, -6.477669e-001);
   glNormal3d(-1.210209e-001, -7.290640e-001, -6.736613e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.769413e-002, 1.647962e-001, -5.487942e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.153684e-001, -7.544017e-001, -6.461952e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
   glNormal3d(-9.939424e-002, -8.457741e-001, -5.242013e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.492289e-001, -4.623471e-003, -3.778198e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.684412e-002, -7.443660e-001, -6.607121e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.574386e-002, -7.454192e-001, -6.596843e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.061010e-001, 1.672169e-001, -6.469123e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.665481e-001, 3.198496e-001, -8.136412e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.573390e-002, -7.454068e-001, -6.596998e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.061010e-001, 1.672169e-001, -6.469123e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glNormal3d(4.713218e-001, -6.390804e-001, -6.078091e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.098344e-001, 1.222055e-001, -5.965949e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.449901e-002, -7.444235e-001, -6.609869e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glNormal3d(4.713218e-001, -6.390804e-001, -6.078091e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.098344e-001, 1.222055e-001, -5.965949e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.980705e-002, -7.436451e-001, -6.667167e-001);
   glNormal3d(-5.963389e-001, -6.340142e-001, -4.923473e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.330423e+000, -3.209908e-001, 2.243649e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
   glNormal3d(-4.342465e-001, -7.257116e-001, -5.336410e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.356674e+000, -1.733859e-001, 6.168982e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.491558e-002, -7.324286e-001, -6.786256e-001);
   glNormal3d(-3.693532e-002, -7.779850e-001, -6.271962e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.087163e+000, -2.791009e-001, 1.594688e-001);
   glNormal3d(-5.963389e-001, -6.340142e-001, -4.923473e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.330423e+000, -3.209908e-001, 2.243649e-001);
   glNormal3d(-5.713393e-001, -6.746707e-001, -4.673231e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.325246e+000, -3.621161e-001, 2.683318e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.420457e-001, -7.123408e-001, -6.873090e-001);
   glNormal3d(-4.995078e-002, -7.527598e-001, -6.563974e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.190675e+000, 8.008659e-002, -2.168161e-001);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.382433e-001, -7.126287e-001, -6.877857e-001);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.212329e-001, -7.005793e-001, -7.032007e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.431650e-001, -6.968840e-001, -7.027492e-001);
   glNormal3d(-9.585591e-002, -7.840188e-001, -6.132912e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.844388e-001, 3.377664e-002, -2.906247e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
   glNormal3d(-8.641390e-002, -7.686020e-001, -6.338640e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.869697e-001, -7.105508e-003, -2.088239e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.309052e-001, -6.903284e-001, -7.115550e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
   glNormal3d(-9.585591e-002, -7.840188e-001, -6.132912e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.844388e-001, 3.377664e-002, -2.906247e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.626084e-001, -6.831794e-001, -7.119160e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
   glNormal3d(-9.585591e-002, -7.840188e-001, -6.132912e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.844388e-001, 3.377664e-002, -2.906247e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.412396e-001, -6.746853e-001, -7.244661e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.595972e-001, -6.702798e-001, -7.247439e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
   glNormal3d(-9.471365e-002, -7.850953e-001, -6.120905e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.704462e-001, 6.650305e-002, -3.709080e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.467239e-001, -6.662609e-001, -7.311419e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.460381e-001, -6.672000e-001, -7.304225e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.454453e-001, -6.670966e-001, -7.306352e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.458599e-001, -6.675417e-001, -7.301459e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.457974e-001, -6.676389e-001, -7.300695e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.244500e-001, 4.953252e-001, -9.657042e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.978093e-001, 5.757895e-001, -1.033967e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.457974e-001, -6.676389e-001, -7.300695e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.244500e-001, 4.953252e-001, -9.657042e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.525810e-001, 3.886652e-001, -8.737829e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.457246e-001, -6.675269e-001, -7.301864e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.525810e-001, 3.886652e-001, -8.737829e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.455988e-001, -6.676358e-001, -7.301120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.525810e-001, 3.886652e-001, -8.737829e-001);
   glNormal3d(-1.208865e-001, -7.073463e-001, -6.964536e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.601001e-001, 2.678541e-001, -7.249252e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.665481e-001, 3.198496e-001, -8.136412e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.455235e-001, -6.665697e-001, -7.311004e-001);
   glNormal3d(-1.210209e-001, -7.290640e-001, -6.736613e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.769413e-002, 1.647962e-001, -5.487942e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
   glNormal3d(-1.068635e-001, -7.628458e-001, -6.376884e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.595121e-001, 1.103385e-001, -4.578994e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.455555e-001, -6.665775e-001, -7.310869e-001);
   glNormal3d(-1.220417e-001, -7.103933e-001, -6.931430e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.542064e-001, 2.172505e-001, -6.377356e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
   glNormal3d(-1.210209e-001, -7.290640e-001, -6.736613e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.769413e-002, 1.647962e-001, -5.487942e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.273759e-001, -6.992271e-001, -7.034606e-001);
   glNormal3d(-9.389726e-002, -7.512779e-001, -6.532724e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.711160e-001, -5.235252e-002, -1.249296e-001);
   glNormal3d(-4.995078e-002, -7.527598e-001, -6.563974e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.190675e+000, 8.008659e-002, -2.168161e-001);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.892588e-002, -8.103588e-001, -5.818658e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
   glNormal3d(-4.995078e-002, -7.527598e-001, -6.563974e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.190675e+000, 8.008659e-002, -2.168161e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.195163e-002, -7.914411e-001, -6.069959e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.519851e-002, -7.907260e-001, -6.096766e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
   glNormal3d(-9.934737e-002, -7.526134e-001, -6.509249e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.808616e-001, 1.320364e-001, -3.140198e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
   glNormal3d(-9.351147e-002, -7.455296e-001, -6.598796e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.574839e-001, 1.928526e-001, -4.131200e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
   glNormal3d(-9.964053e-002, -7.395116e-001, -6.657285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.316017e-001, 2.566754e-001, -5.165946e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.497478e-002, -7.916556e-001, -6.084892e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
   glNormal3d(-1.019878e-001, -7.341034e-001, -6.713350e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.057195e-001, 3.204982e-001, -6.200692e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.496047e-002, -7.917691e-001, -6.083428e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.503989e-002, -7.917767e-001, -6.083258e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
   glNormal3d(-1.009876e-001, -7.328176e-001, -6.728892e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.978380e-002, 3.844554e-001, -7.236911e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
   glNormal3d(-1.009502e-001, -7.330165e-001, -6.726782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.460449e-001, 4.481439e-001, -8.270183e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.978093e-001, 5.757895e-001, -1.033967e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
   glNormal3d(-1.009148e-001, -7.331446e-001, -6.725438e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.719271e-001, 5.119667e-001, -9.304929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-5.505310e-002, -7.916618e-001, -6.084741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.978093e-001, 5.757895e-001, -1.033967e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.655912e-001, 6.425133e-001, -1.117864e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.621692e-001, 2.643901e-001, 8.938296e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.564445e-001, 2.485477e-001, 9.006505e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.442529e-001, 2.472922e-001, 9.057243e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.950037e-001, 1.893752e-001, -3.871055e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.720616e-001, 2.541092e-001, -4.914996e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.489915e-001, 2.566310e-001, 9.013021e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.483217e-001, 2.550340e-001, 9.020142e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.491194e-001, 3.188432e-001, -5.958937e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.505097e-001, 2.551161e-001, 9.011430e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.492902e-001, 2.523236e-001, 9.024019e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.261773e-001, 3.835773e-001, -7.002878e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.475404e-001, 2.522615e-001, 9.030946e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.485425e-001, 2.544171e-001, 9.021031e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.032352e-001, 4.483113e-001, -8.046819e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.466775e-001, 2.543679e-001, 9.028354e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.887014e-001, 4.257309e-001, -1.065097e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.655912e-001, 6.425133e-001, -1.117864e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.197069e-001, 5.130453e-001, -9.090760e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.477679e-001, 2.565793e-001, 9.017897e-001);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.426490e-001, 5.777793e-001, -1.013470e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.887014e-001, 4.257309e-001, -1.065097e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.920352e-001, 6.459696e-001, 7.388138e-001);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.950417e-001, 6.510059e-001, 7.335871e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.233403e-001, 6.501347e-001, 7.262534e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.933487e-001, 6.083009e-001, 7.697963e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
   glNormal3d(2.847498e-001, 4.565283e-001, 8.429113e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.623753e-001, 1.491437e-002, -3.518737e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.253419e-001, 5.491524e-001, 8.047687e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.281151e-001, 5.490317e-001, 8.040694e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.265560e-001, 5.476451e-001, 8.054546e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
   glNormal3d(2.919657e-001, 4.077624e-001, 8.651508e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.007781e-001, 1.883849e-001, -6.549076e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.245568e-001, 5.477431e-001, 8.059477e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.247369e-001, 5.478925e-001, 8.057959e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
   glNormal3d(2.913438e-001, 4.057235e-001, 8.663182e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.795823e-002, 2.488513e-001, -7.586942e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.226917e-001, 5.480121e-001, 8.062823e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.243629e-001, 5.500176e-001, 8.044514e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.887014e-001, 4.257309e-001, -1.065097e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.240706e-001, 5.490627e-001, 8.051848e-001);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glNormal3d(2.898217e-001, 4.068076e-001, 8.663204e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.441732e-001, 3.075890e-001, -8.605848e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.850323e-001, 6.457932e-001, 7.407524e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.386584e+000, -9.029311e-002, -1.500948e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.444811e-002, 7.020652e-001, 7.100281e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.336235e+000, -2.714794e-001, -1.785344e-002);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.347192e-002, 7.434972e-001, 6.657200e-001);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.336235e+000, -2.714794e-001, -1.785344e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.655280e-002, 7.457474e-001, 6.605827e-001);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.720968e-002, 7.779287e-001, 6.207876e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.463738e-002, 7.776703e-001, 6.229490e-001);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.087170e-001, 8.365002e-001, 5.370736e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
   glNormal3d(1.529370e-001, 7.225595e-001, 6.741795e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.332704e-001, -1.412654e-001, -2.210136e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.457993e-001, 6.919136e-001, 7.071054e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.428564e-001, 6.921068e-001, 7.075170e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.453644e-001, 6.955963e-001, 7.035730e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.113393e-001, -2.973322e-002, -7.113409e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.065744e-001, 1.287103e-001, -8.670036e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.450734e-001, 6.952344e-001, 7.039906e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.113393e-001, -2.973322e-002, -7.113409e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.455301e-001, 6.951997e-001, 7.039307e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
   glNormal3d(1.854046e-001, 6.229308e-001, 7.599884e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.710752e-001, 2.962964e-002, -6.790922e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.908137e-003, 7.934989e-001, 6.084911e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.264051e+000, -5.930170e-001, 3.437597e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.282236e+000, -5.235507e-001, 2.534687e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.676575e-002, 7.595350e-001, 6.494265e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.770718e-002, 7.756807e-001, 6.284818e-001);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.670108e-002, 7.755889e-001, 6.286866e-001);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.470456e-002, 7.891387e-001, 6.096551e-001);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
   glNormal3d(7.724155e-002, 7.754646e-001, 6.266485e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.106168e-001, -2.398396e-001, -1.010344e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.962138e-002, 8.704194e-001, 4.840849e-001);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.048954e-002, 8.419574e-001, 5.380226e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.343189e-002, 8.415388e-001, 5.391611e-001);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.188785e-002, 7.652620e-001, 6.436092e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.282236e+000, -5.235507e-001, 2.534687e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.518949e-003, 7.566517e-001, 6.538133e-001);
   glNormal3d(5.158737e-002, 7.504355e-001, 6.589274e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.091403e+000, -3.071560e-001, -1.351727e-003);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.303231e+000, -3.987125e-001, 1.054218e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.887127e-001, 6.397730e-001, 7.450356e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.691840e-001, 6.366799e-001, 7.523400e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.346398e-001, 6.706036e-001, 7.294950e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.765516e-001, 6.841593e-001, 7.076408e-001);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.197095e-001, 6.974958e-001, 7.065191e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.134532e-001, -4.660303e-001, -1.682961e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.197319e-001, 6.617544e-001, 7.400982e-001);
   glNormal3d(1.055903e-001, 7.103097e-001, 6.959245e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.424348e-001, -4.427064e-001, 1.430860e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.210798e-001, 6.619471e-001, 7.397065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.003478e-001, 6.808205e-001, 7.255438e-001);
   glNormal3d(6.975484e-002, 7.160840e-001, 6.945200e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.042192e+000, -5.189858e-001, 2.436072e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.264051e+000, -5.930170e-001, 3.437597e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.791258e-002, 7.836437e-001, 6.149585e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.018592e-001, 7.904713e-001, 6.039701e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.598959e-002, 7.925638e-001, 6.036956e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.104339e-001, 8.052415e-001, 5.825723e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.328363e-002, 8.072397e-001, 5.843183e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.181648e-002, 8.000310e-001, 5.956449e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.520845e-002, 8.000053e-001, 5.939117e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.771167e-002, 8.017114e-001, 5.912406e-001);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.013942e-002, 8.014379e-001, 5.926846e-001);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.972190e-002, 8.084656e-001, 5.816643e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.237196e-002, 8.070814e-001, 5.859879e-001);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.710193e-002, 8.027101e-001, 5.925824e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.253713e-002, 8.034803e-001, 5.908957e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.421492e-001, -6.180469e-001, 4.407182e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.805167e-002, 7.977600e-001, 5.991226e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.059577e-001, -5.020862e-001, -1.194346e-001);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.134532e-001, -4.660303e-001, -1.682961e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.751617e-002, 8.012034e-001, 5.945710e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.421492e-001, -6.180469e-001, 4.407182e-002);
   glNormal3d(1.040450e-001, 7.456032e-001, 6.582177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.885568e-001, -5.025095e-001, -9.417735e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.059577e-001, -5.020862e-001, -1.194346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.015247e-002, 7.882094e-001, 6.124603e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.127828e+000, -8.544639e-001, 5.917436e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.679415e-002, 7.785089e-001, 6.229178e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.184119e+000, -8.004126e-001, 5.311312e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.127828e+000, -8.544639e-001, 5.917436e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.186149e-002, 7.943221e-001, 6.019561e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.042916e-001, -1.006868e+000, 7.510289e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.398375e-002, 7.959503e-001, 5.995080e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.048081e-002, 7.968692e-001, 5.987673e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.749820e-002, 8.006637e-001, 5.926902e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
   glNormal3d(8.752252e-002, 7.997351e-001, 5.939391e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.107381e-001, -8.466353e-001, 4.983267e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.994085e-002, 8.030298e-001, 5.905528e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.270120e-002, 8.040169e-001, 5.888270e-001);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
   glNormal3d(8.217724e-002, 8.026912e-001, 5.907061e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.603128e-001, -8.049300e-001, 4.050170e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.188515e-002, 8.043081e-001, 5.885433e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.882652e-002, 8.036065e-001, 5.899178e-001);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
   glNormal3d(8.210792e-002, 8.024689e-001, 5.910177e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.022535e-002, -7.639939e-001, 3.139957e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.073758e-002, 8.028401e-001, 5.907023e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.031973e-001, -8.472889e-001, 3.850055e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.186149e-002, 7.943221e-001, 6.019561e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.374493e-001, -9.678796e-001, 7.176897e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.009680e+000, -9.245948e-001, 6.703952e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.043136e-004, 9.169028e-001, 3.991105e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.031973e-001, -8.472889e-001, 3.850055e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.788015e-005, 9.169218e-001, 3.990670e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.878011e-004, 9.166273e-001, 3.997429e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.517061e-004, 9.165492e-001, 3.999219e-001);
   glNormal3d(4.080701e-002, 8.663845e-001, 4.977075e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.402566e-001, -9.127450e-001, 5.353716e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.573315e-005, 9.163871e-001, 4.002932e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.573315e-005, 9.163871e-001, 4.002932e-001);
   glNormal3d(4.168017e-002, 8.646965e-001, 5.005624e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.618027e-001, -9.448318e-001, 6.089929e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.573315e-005, 9.163871e-001, 4.002932e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.683339e-001, -1.026110e+000, 7.950739e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.573315e-005, 9.163871e-001, 4.002932e-001);
   glNormal3d(4.147822e-002, 8.626859e-001, 5.040364e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.830471e-001, -9.758499e-001, 6.800109e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.683339e-001, -1.026110e+000, 7.950739e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.042916e-001, -1.006868e+000, 7.510289e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.768102e-001, -2.711169e-001, 6.844148e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.464785e-001, -4.242126e-001, 7.220838e-001);
   glNormal3d(-4.896903e-001, -1.985360e-001, 8.489917e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.417247e-001, -5.096557e-001, 1.081607e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.242662e-001, -7.552980e-001, 9.505092e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.867258e-002, -9.051880e-001, -4.240432e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.242662e-001, -7.552980e-001, 9.505092e-001);
   glNormal3d(1.813361e-003, -8.738369e-001, -4.862158e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.866107e-001, -6.691270e-001, 7.691094e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.106267e+000, -7.092191e-001, 8.398399e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.477036e-001, -1.456035e-002, 3.188196e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.922507e-001, -1.831373e-001, 4.127340e-001);
   glNormal3d(-8.056602e-001, -1.893492e-002, 5.920753e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.190314e+000, -3.777296e-001, 8.880400e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.215797e+000, -6.286229e-001, 7.216254e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.048035e-002, -8.920816e-001, -4.514100e-001);
   glNormal3d(-4.852667e-003, -8.613017e-001, -5.080707e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.997044e-001, -5.863537e-001, 6.478967e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.284146e+000, -5.688452e-001, 6.003910e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.215797e+000, -6.286229e-001, 7.216254e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.010425e-002, -7.999966e-001, -5.992489e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-4.995078e-002, -7.527598e-001, -6.563974e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.190675e+000, 8.008659e-002, -2.168161e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.523859e-001, 2.629689e-001, 8.981490e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.208370e+000, 1.318300e-001, -2.867824e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.777817e-001, 4.101912e-002, 2.055733e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glNormal3d(-9.444720e-001, -2.793216e-001, 1.730665e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-9.951044e-001, -9.105193e-002, 3.843006e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.456372e+000, 1.808953e-001, -3.639159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.544865e-001, 2.745543e-001, 8.938452e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(2.812005e-001, 4.670300e-001, 8.383372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.169595e+000, -3.388045e-002, -2.534774e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.386584e+000, -9.029311e-002, -1.500948e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.652338e-001, -2.543219e-001, 6.036698e-002);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glNormal3d(-9.444720e-001, -2.793216e-001, 1.730665e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.386584e+000, -9.029311e-002, -1.500948e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.675234e-001, 6.111583e-001, 7.735771e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.386584e+000, -9.029311e-002, -1.500948e-001);
   glNormal3d(1.329302e-001, 6.962077e-001, 7.054249e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129482e+000, -1.947902e-001, -1.232149e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.336235e+000, -2.714794e-001, -1.785344e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.702418e-001, -2.383083e-001, 4.289491e-002);
   glNormal3d(-9.125899e-001, -3.906007e-001, -1.208748e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359913e+000, -2.219808e-001, -2.784346e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386584e+000, -9.029311e-002, -1.500948e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.336235e+000, -2.714794e-001, -1.785344e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.369549e-001, 6.954433e-001, 7.054091e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.184119e+000, -8.004126e-001, 5.311312e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
   glNormal3d(1.167662e-001, 7.271494e-001, 6.764758e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.573416e-001, -7.395145e-001, 4.270646e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.116668e-001, -4.099834e-001, -2.788114e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.184119e+000, -8.004126e-001, 5.311312e-001);
   glNormal3d(-7.512081e-001, -6.595767e-001, 2.539710e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.145808e+000, -8.824013e-001, 4.840234e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.251368e+000, -6.410795e-001, 3.871054e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.525574e-002, 8.021427e-001, 5.923712e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.031973e-001, -8.472889e-001, 3.850055e-001);
   glNormal3d(7.806691e-002, 8.041557e-001, 5.892700e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.393456e-001, -7.243502e-001, 2.266432e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.693920e-001, -7.426830e-001, 1.833940e-002);
   glNormal3d(6.060137e-001, -7.769762e-001, -1.704565e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.247084e-001, -8.377997e-001, -1.586994e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.031973e-001, -8.472889e-001, 3.850055e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.883784e-001, -6.863448e-001, 1.435418e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.788979e-001, -4.963599e-001, -3.833339e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.777616e-001, -4.883477e-001, -3.957315e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
   glNormal3d(6.322402e-001, -6.022305e-001, -4.874328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.385412e-001, -4.686174e-001, -5.606055e-001);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.192324e-001, 6.973288e-001, 7.067646e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.134532e-001, -4.660303e-001, -1.682961e-001);
   glNormal3d(9.818579e-002, 7.768002e-001, 6.220458e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.504948e-001, -2.595748e-001, -3.445040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.742551e-001, -4.257997e-001, -2.331793e-001);
   glNormal3d(7.505326e-001, -6.100072e-001, -2.541495e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.449798e-001, -5.849723e-001, -2.078271e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.134532e-001, -4.660303e-001, -1.682961e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.052081e-002, 8.397889e-001, 5.420545e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
   glNormal3d(8.951310e-002, 7.749891e-001, 6.256032e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.972805e-001, -8.680728e-002, -6.108650e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.113393e-001, -2.973322e-002, -7.113409e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.829485e-001, -2.990901e-001, -3.618661e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.113393e-001, -2.973322e-002, -7.113409e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.662760e-001, -2.194783e-001, -4.204678e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.839321e-001, -3.980868e-001, -2.453385e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glNormal3d(7.503219e-001, -3.778425e-001, -5.424501e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.732506e-001, 1.448449e-001, -1.172654e+000);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.348020e-001, -3.240743e-001, -4.450635e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glNormal3d(6.535685e-001, -5.242006e-001, -5.459505e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.272154e-001, -9.966033e-004, -1.101872e+000);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.244347e-001, 5.490361e-001, 8.051015e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glNormal3d(2.898572e-001, 4.084305e-001, 8.655445e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.662769e-001, 3.662572e-001, -9.623992e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.934665e-001, -3.470324e-001, -4.999795e-001);
   glNormal3d(7.672295e-001, -4.584197e-001, -4.485647e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.525664e-001, -1.203964e-001, -7.798109e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.065744e-001, 1.287103e-001, -8.670036e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.225835e-001, 5.502549e-001, 8.047833e-001);
   glNormal3d(1.851603e-001, 6.251853e-001, 7.581946e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.886396e-001, 7.870500e-002, -7.725380e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.077922e-001, 3.477040e-001, -1.017073e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.065744e-001, 1.287103e-001, -8.670036e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.450526e-002, -7.651084e-001, -6.395765e-001);
   glNormal3d(4.713218e-001, -6.390804e-001, -6.078091e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.098344e-001, 1.222055e-001, -5.965949e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.155645e-001, 8.259053e-002, -5.498721e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.829478e-001, -2.990855e-001, -3.618716e-001);
   glNormal3d(4.713218e-001, -6.390804e-001, -6.078091e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.098344e-001, 1.222055e-001, -5.965949e-001);
   glNormal3d(6.256775e-001, -6.338971e-001, -4.546450e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.155645e-001, 8.259053e-002, -5.498721e-001);
   glNormal3d(9.618779e-001, -1.678064e-001, -2.159440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.221735e-001, 1.412398e-001, -5.822199e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.699844e-002, -8.512110e-001, -5.245482e-001);
   glNormal3d(6.256775e-001, -6.338971e-001, -4.546450e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.155645e-001, 8.259053e-002, -5.498721e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.135986e-001, -1.012226e-001, -2.515256e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.963219e-001, -7.573124e-002, -4.009339e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135986e-001, -1.012226e-001, -2.515256e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.155645e-001, 8.259053e-002, -5.498721e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.291048e-002, -8.812129e-001, -4.634991e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135986e-001, -1.012226e-001, -2.515256e-001);
   glNormal3d(-6.994249e-002, -8.154250e-001, -5.746217e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.845000e-001, 3.703310e-002, -4.684559e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.603768e-002, -8.756569e-001, -4.815873e-001);
   glNormal3d(-4.529333e-002, -8.472826e-001, -5.292076e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.091061e-001, -2.823075e-001, 1.242391e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.909264e-001, -7.675768e-002, -1.103321e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
   glNormal3d(9.848971e-001, -4.857084e-002, 1.661885e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.536549e-001, -1.193926e-001, 2.285353e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.959215e-001, -5.902683e-002, -6.823670e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135986e-001, -1.012226e-001, -2.515256e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.653679e-002, -8.912099e-001, -4.452598e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135986e-001, -1.012226e-001, -2.515256e-001);
   glNormal3d(-8.339592e-002, -8.878429e-001, -4.525264e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.748238e-001, -1.157474e-001, -1.760473e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.273708e-001, -2.804395e-001, 1.045096e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.308412e-001, -1.063539e+000, 8.126645e-001);
   glNormal3d(5.665027e-002, 8.351350e-001, 5.471199e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.415800e-001, -9.953447e-001, 7.246346e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.034136e-001, -9.423119e-001, 2.658405e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.308412e-001, -1.063539e+000, 8.126645e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.007069e-001, -9.434901e-001, 2.637102e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
   glNormal3d(-3.140486e-001, -9.487715e-001, 3.472906e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.464417e-001, -1.131856e+000, 4.055314e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.973758e-001, -9.568220e-001, 2.133878e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glNormal3d(2.862402e-001, -9.565964e-001, 5.467977e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.367496e-001, -1.150998e+000, 4.235415e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.395088e-001, -9.445139e-001, 2.973730e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
   glNormal3d(-8.585846e-003, -9.870204e-001, 1.603650e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.740719e-001, -1.175940e+000, 5.312186e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.115078e-001, 7.276869e-001, 6.767848e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.023163e-001, -1.089410e+000, 8.193052e-001);
   glNormal3d(5.666712e-002, 8.352347e-001, 5.469660e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.148261e-001, -9.645795e-001, 6.541953e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.434113e-002, -1.064497e+000, 7.351856e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.186149e-002, 7.943221e-001, 6.019561e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.374493e-001, -9.678796e-001, 7.176897e-001);
   glNormal3d(8.672784e-002, 7.917892e-001, 6.046058e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.603847e-001, -8.862382e-001, 5.858789e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.042916e-001, -1.006868e+000, 7.510289e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-3.594833e-001, -7.039781e-001, 6.125248e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.374493e-001, -9.678796e-001, 7.176897e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.042916e-001, -1.006868e+000, 7.510289e-001);
   glNormal3d(-4.397687e-001, -8.317541e-001, 3.388047e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.035746e-001, -1.021217e+000, 6.762691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.834505e-001, -1.269066e-001, 6.083584e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
   glNormal3d(6.160108e-001, -9.477001e-002, 7.820162e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.966977e-001, -4.332500e-001, 1.046420e+000);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.874694e-001, -1.303123e-001, 6.024207e-001);
   glNormal3d(7.584193e-001, 9.181868e-002, 6.452669e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.947451e-001, -7.538767e-002, 7.372436e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.143176e-001, -5.548332e-001, 7.386654e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.143176e-001, -5.548332e-001, 7.386654e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.217084e-001, -9.798772e-001, -1.582017e-001);
   glNormal3d(7.636110e-002, -9.531640e-001, -2.926556e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.237790e-002, -5.881954e-001, 6.591637e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.875094e-001, -5.959113e-001, 8.955402e-001);
   glNormal3d(7.668192e-002, -9.531855e-001, -2.925019e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.840389e-001, -5.464198e-001, 5.863273e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.139474e-001, 7.997312e-001, 5.894455e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.856967e-001, -9.514367e-001, 5.740734e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.015395e-001, -7.120365e-001, 2.909069e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.856967e-001, -9.514367e-001, 5.740734e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
   glNormal3d(5.475886e-001, -8.366275e-001, 1.418418e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.052100e-001, -1.038492e+000, 3.842442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.826084e-005, 9.169558e-001, 3.989888e-001);
   glNormal3d(5.939319e-002, 8.357652e-001, 5.458653e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.192782e-002, -9.338143e-001, 5.837560e-001);
   glNormal3d(4.068893e-002, 8.662555e-001, 4.979416e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.157791e-002, -8.796358e-001, 4.592600e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.597479e-001, -8.828631e-001, 4.667211e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.445920e-003, -6.928445e-001, -7.210251e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
   glNormal3d(-4.995078e-002, -7.527598e-001, -6.563974e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.190675e+000, 8.008659e-002, -2.168161e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.783533e-001, 4.625006e-002, 2.017072e-001);
   glNormal3d(-9.444720e-001, -2.793216e-001, 1.730665e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.639418e-002, -7.512135e-001, -6.556235e-001);
   glNormal3d(-6.835796e-002, -7.441251e-001, -6.645337e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.153265e+000, -1.099477e-001, -3.469914e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
   glNormal3d(-4.342465e-001, -7.257116e-001, -5.336410e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.356674e+000, -1.733859e-001, 6.168982e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.348411e-001, -5.926753e-001, -3.297643e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
   glNormal3d(-4.342465e-001, -7.257116e-001, -5.336410e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.356674e+000, -1.733859e-001, 6.168982e-002);
   glNormal3d(-9.444720e-001, -2.793216e-001, 1.730665e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.422745e+000, 4.079398e-002, -1.760189e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(7.954667e-001, 5.403204e-001, 2.743841e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.239298e+000, 2.635415e-001, 4.222401e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.543356e-001, -2.893124e-001, -4.317510e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.326513e+000, 1.717971e-001, 1.793090e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.404079e-001, -3.480480e-001, -4.154240e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.326513e+000, 1.717971e-001, 1.793090e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.329669e+000, 1.649219e-001, 1.786845e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.114751e-001, -4.031487e-001, -4.230595e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.329669e+000, 1.649219e-001, 1.786845e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.473319e-001, -2.154854e-001, -4.853809e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.329669e+000, 1.649219e-001, 1.786845e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.089718e-002, -6.802656e-001, -7.328847e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.355012e+000, 4.860201e-002, 2.688413e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glNormal3d(1.718062e-001, -4.290530e-001, -8.867898e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(3.906736e-001, -7.304882e-001, 5.601438e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.355012e+000, 4.860201e-002, 2.688413e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.303639e+000, 9.027309e-002, 2.873542e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(2.971345e-001, -6.689922e-001, 6.812933e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.303639e+000, 9.027309e-002, 2.873542e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.355012e+000, 4.860201e-002, 2.688413e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(3.006950e-001, -6.518630e-001, 6.961732e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.303639e+000, 9.027309e-002, 2.873542e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(3.044370e-001, -6.536860e-001, 6.928296e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.239298e+000, 2.635415e-001, 4.222401e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(2.803832e-001, 8.757639e-001, 3.929667e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.239298e+000, 2.635415e-001, 4.222401e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.828067e-002, 4.048656e-002, -9.943348e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
   glNormal3d(1.718062e-001, -4.290530e-001, -8.867898e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.031419e-001, 5.729535e-002, -9.930151e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
   glNormal3d(6.931140e-002, 3.102325e-001, -9.481306e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.344312e+000, 1.805753e-001, 1.640007e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-3.905837e-001, -5.970095e-001, -7.007311e-001);
   glNormal3d(1.718062e-001, -4.290530e-001, -8.867898e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.355012e+000, 4.860201e-002, 2.688413e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-5.456717e-001, -4.646761e-001, -6.973654e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.339120e+000, 1.617208e-001, 1.636078e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-5.534905e-001, -5.326672e-001, 6.402452e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.355012e+000, 4.860201e-002, 2.688413e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-5.751212e-001, -4.728576e-001, 6.675637e-001);
   glNormal3d(-8.127299e-001, -1.837462e-001, 5.529081e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.400784e+000, 1.251812e-001, 2.882798e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-4.668334e-001, -2.696726e-001, 8.422252e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.239298e+000, 2.635415e-001, 4.222401e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-4.685594e-001, -2.689459e-001, 8.414988e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glNormal3d(-1.721111e-001, -5.736276e-001, 8.008303e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.350708e+000, 8.592942e-002, 3.036175e-001);
   glNormal3d(-8.127299e-001, -1.837462e-001, 5.529081e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.400784e+000, 1.251812e-001, 2.882798e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.456996e-001, 2.761692e-001, -9.291729e-001);
   glNormal3d(6.931140e-002, 3.102325e-001, -9.481306e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.344312e+000, 1.805753e-001, 1.640007e-001);
   glNormal3d(-7.032306e-001, 1.809233e-001, -6.875562e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.359310e+000, 1.844983e-001, 1.691326e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.461882e-001, 2.747012e-001, -9.294787e-001);
   glNormal3d(-7.032306e-001, 1.809233e-001, -6.875562e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359310e+000, 1.844983e-001, 1.691326e-001);
   glNormal3d(6.931140e-002, 3.102325e-001, -9.481306e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.344312e+000, 1.805753e-001, 1.640007e-001);
   glNormal3d(-4.226961e-001, 5.569665e-001, -7.149240e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.355355e+000, 1.905964e-001, 1.698872e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.339853e-001, -2.684357e-001, -6.238653e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
   glNormal3d(-8.125787e-001, -5.793205e-001, -6.405869e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-6.952080e-001, -3.247505e-001, -6.412667e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
   glNormal3d(-3.517701e-001, -1.147704e-001, -9.290240e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.348760e+000, 1.737370e-001, 1.631442e-001);
   glNormal3d(-7.032306e-001, 1.809233e-001, -6.875562e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359310e+000, 1.844983e-001, 1.691326e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-9.861380e-001, -9.805031e-002, 1.338584e-001);
   glNormal3d(-8.125787e-001, -5.793205e-001, -6.405869e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.400642e+000, 8.713096e-002, 2.614493e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
   glNormal3d(-8.127299e-001, -1.837462e-001, 5.529081e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.400784e+000, 1.251812e-001, 2.882798e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-9.879942e-001, -8.677869e-002, 1.278161e-001);
   glNormal3d(-9.819517e-001, 1.463126e-001, 1.198481e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
   glNormal3d(-8.127299e-001, -1.837462e-001, 5.529081e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.400784e+000, 1.251812e-001, 2.882798e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-6.898691e-001, 6.732333e-001, -2.661533e-001);
   glNormal3d(-2.163504e-001, 9.314639e-001, -2.925191e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.285477e+000, 3.173276e-001, 2.813323e-001);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-6.696896e-001, 6.945143e-001, -2.629938e-001);
   glNormal3d(-7.305409e-001, 6.396930e-001, -2.389622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.352777e+000, 2.413103e-001, 2.594802e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.080878e-001, 6.214782e-001, -3.352259e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
   glNormal3d(-4.226961e-001, 5.569665e-001, -7.149240e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.355355e+000, 1.905964e-001, 1.698872e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.084551e-001, 6.258857e-001, -3.261265e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
   glNormal3d(-7.305409e-001, 6.396930e-001, -2.389622e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.352777e+000, 2.413103e-001, 2.594802e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.412664e-001, 6.702276e-001, 3.632020e-002);
   glNormal3d(-8.268216e-001, 4.712167e-001, 3.071169e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.345279e+000, 2.567358e-001, 3.392401e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386952e+000, 2.121832e-001, 3.108558e-001);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.635510e-001, 6.275759e-001, -1.521129e-001);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386952e+000, 2.121832e-001, 3.108558e-001);
   glNormal3d(-7.305409e-001, 6.396930e-001, -2.389622e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.352777e+000, 2.413103e-001, 2.594802e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.840497e-001, 5.922429e-001, -1.857805e-001);
   glNormal3d(-7.305409e-001, 6.396930e-001, -2.389622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.352777e+000, 2.413103e-001, 2.594802e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386952e+000, 2.121832e-001, 3.108558e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.254589e-001, 1.098333e-001, 3.625776e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.329669e+000, 1.649219e-001, 1.786845e-001);
   glNormal3d(-8.706754e-001, -4.500732e-001, 1.983897e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.205075e-001, 1.207018e-001, 3.716142e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glNormal3d(-8.706754e-001, -4.500732e-001, 1.983897e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.825950e-001, 1.227621e-001, 1.394153e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
   glNormal3d(-8.706754e-001, -4.500732e-001, 1.983897e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.303639e+000, 9.027309e-002, 2.873542e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.895328e-001, 8.481303e-002, 1.167545e-001);
   glNormal3d(-9.916086e-001, -1.240482e-001, 3.639155e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.338522e+000, -3.394366e-001, 3.196770e-001);
   glNormal3d(-8.706754e-001, -4.500732e-001, 1.983897e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.311653e+000, 6.186024e-002, 2.558902e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.726236e-001, 3.684604e-001, 3.205698e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.303639e+000, 9.027309e-002, 2.873542e-001);
   glNormal3d(-6.021123e-001, 2.479209e-001, 7.589440e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.538582e-001, 2.728656e-001, 1.252953e-001);
   glNormal3d(-9.368214e-001, 1.648355e-001, 3.085366e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.288612e+000, -1.515225e-001, 6.061773e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.144939e-001, 3.305800e-001, 4.767772e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.326513e+000, 1.717971e-001, 1.793090e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.329669e+000, 1.649219e-001, 1.786845e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.843345e-001, 2.978036e-001, 5.441805e-001);
   glNormal3d(-5.462232e-001, 7.496764e-001, 3.736650e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-6.021123e-001, 2.479209e-001, 7.589440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.207060e+000, 2.363174e-001, 3.823884e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.600016e-001, 3.624965e-001, 3.591568e-001);
   glNormal3d(-7.312716e-001, 4.746074e-001, 4.898875e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.129716e+000, 5.290644e-001, 3.336587e-001);
   glNormal3d(-5.462232e-001, 7.496764e-001, 3.736650e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.472659e-001, 2.750258e-001, 4.544241e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.326513e+000, 1.717971e-001, 1.793090e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.579087e-001, -5.727953e-002, 5.105993e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
   glNormal3d(-9.297157e-001, 1.557054e-001, 3.337434e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.361597e+000, 2.339480e-001, 7.628109e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.755591e-001, 2.969967e-001, -8.779228e-001);
   glNormal3d(6.931140e-002, 3.102325e-001, -9.481306e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.344312e+000, 1.805753e-001, 1.640007e-001);
   glNormal3d(5.703773e-001, -9.891290e-002, -8.154054e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.334812e+000, 1.696080e-001, 1.643547e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(5.259313e-002, 5.482454e-001, -8.346622e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
   glNormal3d(-4.226961e-001, 5.569665e-001, -7.149240e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.355355e+000, 1.905964e-001, 1.698872e-001);
   glNormal3d(6.931140e-002, 3.102325e-001, -9.481306e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.344312e+000, 1.805753e-001, 1.640007e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.935555e-001, 7.142509e-001, -6.725935e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
   glNormal3d(-2.163504e-001, 9.314639e-001, -2.925191e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.285477e+000, 3.173276e-001, 2.813323e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.646103e-001, 4.482095e-001, -8.786420e-001);
   glNormal3d(-4.226961e-001, 5.569665e-001, -7.149240e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.355355e+000, 1.905964e-001, 1.698872e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
   glNormal3d(-2.686243e-001, 7.028645e-001, -6.586520e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.313963e+000, 2.614302e-001, 2.137754e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-6.807487e-001, 7.312236e-001, 4.351062e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
   glNormal3d(-2.163504e-001, 9.314639e-001, -2.925191e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.285477e+000, 3.173276e-001, 2.813323e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-8.365473e-001, 1.464918e-001, 5.279477e-001);
   glNormal3d(-4.249552e-001, 5.828271e-001, 6.926223e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glNormal3d(-8.127299e-001, -1.837462e-001, 5.529081e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.400784e+000, 1.251812e-001, 2.882798e-001);
   glNormal3d(-9.819517e-001, 1.463126e-001, 1.198481e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-8.395852e-001, 1.537996e-001, 5.210013e-001);
   glNormal3d(-9.819517e-001, 1.463126e-001, 1.198481e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
   glNormal3d(-8.268216e-001, 4.712167e-001, 3.071169e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.345279e+000, 2.567358e-001, 3.392401e-001);
   glNormal3d(-4.249552e-001, 5.828271e-001, 6.926223e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.025799e-001, 7.094424e-001, 5.543462e-002);
   glNormal3d(-7.146178e-001, 6.926861e-001, -9.750595e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.335421e+000, 2.702193e-001, 2.916251e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
   glNormal3d(-8.268216e-001, 4.712167e-001, 3.071169e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.345279e+000, 2.567358e-001, 3.392401e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-4.171993e-002, 9.819879e-001, 1.842801e-001);
   glNormal3d(-2.163504e-001, 9.314639e-001, -2.925191e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.285477e+000, 3.173276e-001, 2.813323e-001);
   glNormal3d(-5.462232e-001, 7.496764e-001, 3.736650e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.302217e+000, 2.948377e-001, 3.973860e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.714313e-001, 7.045834e-001, -6.556579e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.233097e+000, 3.157931e-001, 3.013677e-001);
   glNormal3d(-2.163504e-001, 9.314639e-001, -2.925191e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.285477e+000, 3.173276e-001, 2.813323e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.279223e+000, 2.551078e-001, 2.170585e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-7.704673e-001, 5.413922e-001, -3.365630e-001);
   glNormal3d(-4.226961e-001, 5.569665e-001, -7.149240e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.355355e+000, 1.905964e-001, 1.698872e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
   glNormal3d(-7.032306e-001, 1.809233e-001, -6.875562e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.359310e+000, 1.844983e-001, 1.691326e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-9.346403e-001, 2.197614e-001, -2.795576e-001);
   glNormal3d(-7.032306e-001, 1.809233e-001, -6.875562e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.359310e+000, 1.844983e-001, 1.691326e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-9.300174e-001, 2.151637e-001, -2.979466e-001);
   glNormal3d(-9.819517e-001, 1.463126e-001, 1.198481e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
   glNormal3d(-9.524505e-001, -9.723847e-002, -2.887607e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.403405e+000, 1.074274e-001, 2.559661e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-9.383724e-001, 2.944547e-001, -1.809796e-001);
   glNormal3d(-8.526727e-001, 4.465321e-001, -2.712164e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.375288e+000, 2.049741e-001, 2.386452e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386952e+000, 2.121832e-001, 3.108558e-001);
   glNormal3d(-9.819517e-001, 1.463126e-001, 1.198481e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-2.584843e-001, -3.353825e-001, 9.059274e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.403270e+000, 1.411591e-001, 2.799061e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.386952e+000, 2.121832e-001, 3.108558e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.345279e+000, 2.567358e-001, 3.392401e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-3.316534e-001, 9.171410e-001, 2.210393e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.135620e-001, 4.066432e-001, 1.773781e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.591669e-001, 3.784382e-001, 5.315049e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-1.501715e-001, 8.727685e-001, 4.644606e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.591669e-001, 3.784382e-001, 5.315049e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.135620e-001, 4.066432e-001, 1.773781e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.412271e-001, 8.402095e-001, 4.856516e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.591669e-001, 3.784382e-001, 5.315049e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.535309e-001, 3.320893e-001, 1.305377e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.974822e-001, -6.348786e-001, 5.911350e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.535309e-001, 3.320893e-001, 1.305377e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.562433e-001, -5.991763e-001, 5.758308e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.448644e-001, 2.171012e-001, 9.257843e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(8.905196e-001, 2.509437e-001, -3.794761e-001);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.747395e-001, 3.851099e-001, 6.705555e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.633011e-001, 3.974877e-001, 4.839809e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.481126e-001, 1.910366e-001, -2.541408e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.747395e-001, 3.851099e-001, 6.705555e-002);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glNormal3d(9.932901e-001, -2.137069e-002, -1.136576e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.836762e-001, 3.261682e-001, 5.608877e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.889487e-001, 1.478173e-001, 1.142089e-002);
   glNormal3d(9.932901e-001, -2.137069e-002, -1.136576e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.836762e-001, 3.261682e-001, 5.608877e-002);
   glNormal3d(7.468998e-001, 5.168959e-001, 4.182815e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.770384e-001, 3.682546e-001, 8.614891e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.747395e-001, 3.851099e-001, 6.705555e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.918204e-001, 1.090670e-001, 6.630821e-002);
   glNormal3d(7.468998e-001, 5.168959e-001, 4.182815e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.770384e-001, 3.682546e-001, 8.614891e-002);
   glNormal3d(9.932901e-001, -2.137069e-002, -1.136576e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.836762e-001, 3.261682e-001, 5.608877e-002);
   glNormal3d(9.929537e-001, 6.897114e-002, 9.636392e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.819844e-001, 3.275157e-001, 7.917653e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.206845e-001, 2.127766e-001, 3.272096e-001);
   glNormal3d(7.468998e-001, 5.168959e-001, 4.182815e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.770384e-001, 3.682546e-001, 8.614891e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.769971e-001, 3.089187e-001, 1.248498e-001);
   glNormal3d(6.049432e-001, 2.321190e-001, 7.616853e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.213578e-001, -5.555064e-001, 5.525641e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.769971e-001, 3.089187e-001, 1.248498e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.878167e-001, 7.283775e-002, 1.375236e-001);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.769971e-001, 3.089187e-001, 1.248498e-001);
   glNormal3d(9.929537e-001, 6.897114e-002, 9.636392e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.819844e-001, 3.275157e-001, 7.917653e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.847495e-001, 9.456347e-002, 1.460349e-001);
   glNormal3d(9.929537e-001, 6.897114e-002, 9.636392e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.819844e-001, 3.275157e-001, 7.917653e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.769971e-001, 3.089187e-001, 1.248498e-001);
   glNormal3d(7.468998e-001, 5.168959e-001, 4.182815e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.770384e-001, 3.682546e-001, 8.614891e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.775991e-001, 1.414130e-001, 1.558919e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.591669e-001, 3.784382e-001, 5.315049e-002);
   glNormal3d(7.489983e-001, 3.616014e-001, 5.551991e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.535309e-001, 3.320893e-001, 1.305377e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.808431e-001, 1.807811e-001, 7.256049e-002);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
   glNormal3d(7.489983e-001, 3.616014e-001, 5.551991e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.535309e-001, 3.320893e-001, 1.305377e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.403856e-001, 2.466126e-001, 2.342160e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glNormal3d(9.553744e-001, -2.813632e-001, 8.996986e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glNormal3d(9.987763e-001, 1.103411e-004, -4.945636e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.891398e-001, 3.022201e-001, -1.497960e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.615741e-001, 2.447554e-001, 1.243787e-001);
   glNormal3d(9.553744e-001, -2.813632e-001, 8.996986e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
   glNormal3d(7.489983e-001, 3.616014e-001, 5.551991e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.535309e-001, 3.320893e-001, 1.305377e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.162381e-001, 3.631505e-001, 1.692025e-001);
   glNormal3d(9.026460e-001, 1.966366e-001, 3.828372e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.731776e-001, 1.149763e-001, 4.058890e-001);
   glNormal3d(9.553744e-001, -2.813632e-001, 8.996986e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.780684e-001, 8.559045e-002, 4.708185e-001);
   glNormal3d(9.987763e-001, 1.103411e-004, -4.945636e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.891398e-001, 3.022201e-001, -1.497960e-002);
   glNormal3d(8.923038e-001, 4.510493e-001, -1.866926e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.457409e-001, 1.970657e-001, 2.583393e-001);
   glNormal3d(9.928897e-001, 8.133765e-002, 8.691467e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.410793e-001, 1.740284e-001, -8.854178e-002);
   glNormal3d(8.923038e-001, 4.510493e-001, -1.866926e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.730717e-001, 4.218001e-002, 2.266104e-001);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
   glNormal3d(8.923038e-001, 4.510493e-001, -1.866926e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.591669e-001, 3.784382e-001, 5.315049e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.742950e-001, 1.202044e-001, 1.905261e-001);
   glNormal3d(9.227948e-001, 3.390715e-001, 1.829763e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.884676e-001, 5.988424e-001, -2.199939e-001);
   glNormal3d(8.923038e-001, 4.510493e-001, -1.866926e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glNormal3d(8.621605e-001, 3.875266e-001, 3.263471e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.197932e-001, 4.864026e-001, 2.021264e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-1.268801e-001, 8.750384e-001, 4.671287e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135620e-001, 4.066432e-001, 1.773781e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.633011e-001, 3.974877e-001, 4.839809e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(1.181502e-001, -5.173572e-001, -8.475742e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.448644e-001, 2.171012e-001, 9.257843e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(5.409491e-001, 2.573750e-001, -8.007073e-001);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.633011e-001, 3.974877e-001, 4.839809e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.135620e-001, 4.066432e-001, 1.773781e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(2.861435e-001, 3.394057e-002, -9.575855e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.135620e-001, 4.066432e-001, 1.773781e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(4.224731e-001, -7.640546e-001, -4.875829e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.834156e-001, 2.478671e-001, 6.523315e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.891398e-001, 3.022201e-001, -1.497960e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(4.199969e-001, 2.693313e-001, -8.666391e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.891398e-001, 3.022201e-001, -1.497960e-002);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.698784e-001, 3.940996e-001, 4.239786e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(-1.754888e-001, 7.673928e-001, 6.166944e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.633011e-001, 3.974877e-001, 4.839809e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.747395e-001, 3.851099e-001, 6.705555e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(2.092317e-001, 7.454457e-001, 6.328766e-001);
   glNormal3d(6.335516e-001, 7.276768e-001, 2.628666e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.747395e-001, 3.851099e-001, 6.705555e-002);
   glNormal3d(7.468998e-001, 5.168959e-001, 4.182815e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.770384e-001, 3.682546e-001, 8.614891e-002);
   glNormal3d(6.049432e-001, 2.321190e-001, 7.616853e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(2.513802e-001, 7.670993e-001, 5.902259e-001);
   glNormal3d(6.049432e-001, 2.321190e-001, 7.616853e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.633011e-001, 3.974877e-001, 4.839809e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.470879e-001, -2.944776e-001, -1.277006e-001);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
   glNormal3d(9.932901e-001, -2.137069e-002, -1.136576e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.836762e-001, 3.261682e-001, 5.608877e-002);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.972761e-001, 1.513004e-002, 7.219064e-002);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
   glNormal3d(9.929537e-001, 6.897114e-002, 9.636392e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.819844e-001, 3.275157e-001, 7.917653e-002);
   glNormal3d(9.932901e-001, -2.137069e-002, -1.136576e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.836762e-001, 3.261682e-001, 5.608877e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(4.138665e-001, -4.067599e-001, 8.144083e-001);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glNormal3d(6.049432e-001, 2.321190e-001, 7.616853e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.686500e-001, 3.287742e-001, 1.354248e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(9.056648e-001, -3.911073e-001, -1.637267e-001);
   glNormal3d(7.603463e-001, -1.793373e-001, -6.242689e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.789612e-001, 3.204846e-001, 3.422645e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.448644e-001, 2.171012e-001, 9.257843e-002);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[6]);
 glBegin(GL_POLYGON); glNormal3d(4.179945e-001, -3.998211e-001, 8.157350e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.043828e-001, 3.258352e-001, 1.666163e-001);
   glNormal3d(8.607597e-001, -3.304040e-001, 3.872027e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.802399e-001, 2.913683e-001, 1.108525e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.448644e-001, 2.171012e-001, 9.257843e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.238493e-001, 8.277761e-001, 5.472185e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
   glNormal3d(-6.062471e-002, 8.900771e-001, 4.517604e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.147376e-001, -1.390850e-001, -2.930110e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.063792e-002, 9.282250e-001, 3.707556e-001);
   glNormal3d(-5.311723e-002, 9.002300e-001, 4.321627e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.559226e-001, -1.765224e-001, -2.230243e-001);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.865908e-001, 6.269324e-001, 7.563992e-001);
   glNormal3d(6.202191e-002, 6.832539e-001, 7.275420e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.247998e-001, -3.677630e-001, 3.026277e-002);
   glNormal3d(1.171304e-001, 6.330236e-001, 7.652200e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.271055e-001, -4.267968e-001, 7.976101e-002);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.014616e-001, 6.193451e-001, 7.588312e-001);
   glNormal3d(1.973982e-001, 5.986279e-001, 7.763238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.746417e-001, -5.317498e-001, 1.524264e-001);
   glNormal3d(1.991125e-001, 6.057429e-001, 7.703439e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.933716e-001, -5.421119e-001, 1.393074e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.865014e-001, 6.244408e-001, 7.584793e-001);
   glNormal3d(1.811828e-001, 5.755404e-001, 7.974497e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.271489e-001, -4.697345e-001, -8.100926e-003);
   glNormal3d(1.875238e-001, 5.846935e-001, 7.892835e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.361407e-002, -4.828771e-001, -1.536228e-002);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.390850e-001, 8.786365e-001, 4.567858e-001);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glNormal3d(1.754529e-001, 8.736428e-001, 4.538331e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.778078e-002, -2.111056e-001, -3.565875e-001);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.764488e-001, 8.021208e-001, 5.704981e-001);
   glNormal3d(1.513319e-001, 8.903102e-001, 4.294722e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.765070e-001, -1.044018e-001, -4.678729e-001);
   glNormal3d(1.454235e-001, 9.217692e-001, 3.594351e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.726006e-001, -9.507484e-002, -4.512659e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.618267e-001, 8.047381e-001, 5.711469e-001);
   glNormal3d(1.454235e-001, 9.217692e-001, 3.594351e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.726006e-001, -9.507484e-002, -4.512659e-001);
   glNormal3d(1.592717e-001, 8.447569e-001, 5.108995e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.496552e-001, -8.123666e-002, -4.205977e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.605698e-001, 9.095622e-001, 3.237281e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
   glNormal3d(-1.533167e-001, 9.881761e-001, 1.424712e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
   glNormal3d(-6.062471e-002, 8.900771e-001, 4.517604e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.147376e-001, -1.390850e-001, -2.930110e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.576392e-001, 8.997764e-001, 3.521711e-001);
   glNormal3d(-6.664078e-001, 7.426008e-001, 6.666836e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glNormal3d(-6.062471e-002, 8.900771e-001, 4.517604e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.147376e-001, -1.390850e-001, -2.930110e-001);
   glNormal3d(-1.533167e-001, 9.881761e-001, 1.424712e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.846073e-001, 7.166241e-001, 6.725846e-001);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
   glNormal3d(6.202191e-002, 6.832539e-001, 7.275420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.247998e-001, -3.677630e-001, 3.026277e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.964374e-002, 5.908027e-001, 8.028755e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(6.202191e-002, 6.832539e-001, 7.275420e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.247998e-001, -3.677630e-001, 3.026277e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.325400e-002, 6.403718e-001, 7.662167e-001);
   glNormal3d(6.202191e-002, 6.832539e-001, 7.275420e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.247998e-001, -3.677630e-001, 3.026277e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(1.171304e-001, 6.330236e-001, 7.652200e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.271055e-001, -4.267968e-001, 7.976101e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.673194e-002, 6.379837e-001, 7.679572e-001);
   glNormal3d(1.171304e-001, 6.330236e-001, 7.652200e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.271055e-001, -4.267968e-001, 7.976101e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.949417e-001, 5.794325e-001, 7.913632e-001);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(1.973982e-001, 5.986279e-001, 7.763238e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.746417e-001, -5.317498e-001, 1.524264e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.013478e-001, 5.776043e-001, 7.910957e-001);
   glNormal3d(1.973982e-001, 5.986279e-001, 7.763238e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.746417e-001, -5.317498e-001, 1.524264e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(1.991125e-001, 6.057429e-001, 7.703439e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.933716e-001, -5.421119e-001, 1.393074e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.306291e-001, 5.770270e-001, 7.834859e-001);
   glNormal3d(1.991125e-001, 6.057429e-001, 7.703439e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.933716e-001, -5.421119e-001, 1.393074e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(2.012791e-001, 5.918153e-001, 7.805392e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.702799e-001, -4.765137e-001, 5.476158e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.767647e-001, 5.339281e-001, 8.268464e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
   glNormal3d(2.012791e-001, 5.918153e-001, 7.805392e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.702799e-001, -4.765137e-001, 5.476158e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.853404e-001, 5.149858e-001, 8.369221e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.246957e-001, -2.980123e-001, -7.237415e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.718062e-001, 5.219516e-001, 8.354934e-001);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
   glNormal3d(1.781738e-001, 5.740965e-001, 7.991666e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.705632e-001, -4.622802e-001, -3.711229e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.740604e-001, 5.220423e-001, 8.349700e-001);
   glNormal3d(1.781738e-001, 5.740965e-001, 7.991666e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.705632e-001, -4.622802e-001, -3.711229e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
   glNormal3d(1.811828e-001, 5.755404e-001, 7.974497e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.271489e-001, -4.697345e-001, -8.100926e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.925104e-001, 5.268005e-001, 8.279015e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
   glNormal3d(1.811828e-001, 5.755404e-001, 7.974497e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.271489e-001, -4.697345e-001, -8.100926e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.762644e-001, 5.268183e-001, 8.315006e-001);
   glNormal3d(1.811828e-001, 5.755404e-001, 7.974497e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.271489e-001, -4.697345e-001, -8.100926e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
   glNormal3d(1.875238e-001, 5.846935e-001, 7.892835e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.361407e-002, -4.828771e-001, -1.536228e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.688451e-001, 5.591185e-001, 7.842887e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(1.875238e-001, 5.846935e-001, 7.892835e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.361407e-002, -4.828771e-001, -1.536228e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.812130e-001, 5.502859e-001, 8.150750e-001);
   glNormal3d(1.875238e-001, 5.846935e-001, 7.892835e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.361407e-002, -4.828771e-001, -1.536228e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(1.902501e-001, 6.154352e-001, 7.648820e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.457124e-002, -4.993271e-001, -2.386224e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.585188e-001, 5.828082e-001, 7.703912e-001);
   glNormal3d(1.902501e-001, 6.154352e-001, 7.648820e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.457124e-002, -4.993271e-001, -2.386224e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(2.319662e-001, 6.299082e-001, 7.412201e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.216136e-002, -4.315792e-001, -9.443958e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.036477e-001, 6.348764e-001, 7.104436e-001);
   glNormal3d(2.319662e-001, 6.299082e-001, 7.412201e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.216136e-002, -4.315792e-001, -9.443958e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.090156e-001, 6.226521e-001, 7.188976e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.218456e-001, -2.093533e-001, -1.991990e-001);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.462499e-001, 8.345592e-001, 4.285113e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.005562e-001, -1.424786e-001, -3.466452e-001);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.218456e-001, -2.093533e-001, -1.991990e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.215465e-001, -7.959465e-001, -5.633705e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.651599e-001, -1.229683e-001, -3.488044e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.005562e-001, -1.424786e-001, -3.466452e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.809761e-001, -7.711677e-001, -6.103672e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.651599e-001, -1.229683e-001, -3.488044e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.391091e-001, 8.570544e-001, 4.563820e-001);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.754529e-001, 8.736428e-001, 4.538331e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.778078e-002, -2.111056e-001, -3.565875e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.396098e-001, 8.714046e-001, 4.280667e-001);
   glNormal3d(1.754529e-001, 8.736428e-001, 4.538331e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.778078e-002, -2.111056e-001, -3.565875e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.055970e-001, 8.292710e-001, 5.487794e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.056851e-001, -1.493014e-001, -4.924226e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.395478e-001, 9.768287e-001, 1.622717e-001);
   glNormal3d(1.838668e-001, 8.362623e-001, 5.165833e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.870765e-002, -1.202512e-001, -4.909665e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.513319e-001, 8.903102e-001, 4.294722e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.765070e-001, -1.044018e-001, -4.678729e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.180045e-001, 9.844797e-001, 1.299025e-001);
   glNormal3d(1.513319e-001, 8.903102e-001, 4.294722e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.765070e-001, -1.044018e-001, -4.678729e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.454235e-001, 9.217692e-001, 3.594351e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.726006e-001, -9.507484e-002, -4.512659e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.609345e-002, 9.894628e-001, 1.083020e-001);
   glNormal3d(1.454235e-001, 9.217692e-001, 3.594351e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.726006e-001, -9.507484e-002, -4.512659e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.592717e-001, 8.447569e-001, 5.108995e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.496552e-001, -8.123666e-002, -4.205977e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.395870e-001, 2.576081e-001, -4.782590e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.714418e-001, 4.020636e-001, -2.809520e-001);
   glNormal3d(-9.480002e-001, 3.163245e-001, -3.513327e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.711077e-001, -1.792656e-001, -1.226785e-001);
   glNormal3d(-6.664078e-001, 7.426008e-001, 6.666836e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.768872e-001, -7.323959e-001, -6.575007e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.750663e-001, -7.321674e-001, -6.582421e-001);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.417608e-001, -5.095537e-001, 1.934613e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.157469e-001, -7.653498e-001, -6.063769e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
   glNormal3d(-1.957193e-001, -8.137253e-001, -5.473071e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.142650e-002, -4.643032e-001, 5.674183e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.893570e-001, -7.649486e-001, -6.156278e-001);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
   glNormal3d(-1.957193e-001, -8.137253e-001, -5.473071e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.142650e-002, -4.643032e-001, 5.674183e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.183533e-003, -7.121330e-001, -7.020374e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.518604e-002, -6.943725e-001, -7.194555e-001);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.455712e-001, -3.312390e-001, -9.194303e-002);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.252373e-001, -6.031655e-001, -7.651533e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(4.130584e-001, -6.691730e-001, -6.177300e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.218456e-001, -2.093533e-001, -1.991990e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.259789e-001, -5.613387e-001, -7.961359e-001);
   glNormal3d(4.130584e-001, -6.691730e-001, -6.177300e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.127095e-001, -2.943691e-001, -1.294922e-001);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.086142e-002, -9.100619e-001, -4.143299e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.218456e-001, -2.093533e-001, -1.991990e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.005562e-001, -1.424786e-001, -3.466452e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.166472e-001, -8.517591e-001, -5.107836e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.218456e-001, -2.093533e-001, -1.991990e-001);
   glNormal3d(4.130584e-001, -6.691730e-001, -6.177300e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.482863e-001, 7.549723e-001, -6.069356e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.005562e-001, -1.424786e-001, -3.466452e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
   glNormal3d(-8.607629e-002, 2.867723e-001, -9.541239e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.651599e-001, -1.229683e-001, -3.488044e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(2.717553e-001, 7.383285e-001, -6.172683e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.005562e-001, -1.424786e-001, -3.466452e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.738562e-002, 9.852630e-001, -1.525394e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.651599e-001, -1.229683e-001, -3.488044e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.216253e-002, 9.896869e-001, -1.096626e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.651599e-001, -1.229683e-001, -3.488044e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.382849e-002, 9.848510e-001, -1.717576e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
   glNormal3d(-1.533167e-001, 9.881761e-001, 1.424712e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.203382e-002, 9.881461e-001, -1.476499e-001);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
   glNormal3d(-1.533167e-001, 9.881761e-001, 1.424712e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.500986e-001, 6.612711e-001, -8.527326e-003);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
   glNormal3d(-2.774047e-001, 9.116023e-001, 3.033609e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.870995e-001, -8.499003e-002, -2.015666e-001);
   glNormal3d(-9.480002e-001, 3.163245e-001, -3.513327e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.711077e-001, -1.792656e-001, -1.226785e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.287191e-001, 7.731369e-001, 4.673962e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.711077e-001, -1.792656e-001, -1.226785e-001);
   glNormal3d(-2.774047e-001, 9.116023e-001, 3.033609e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.870995e-001, -8.499003e-002, -2.015666e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.737288e-001, 4.641975e-001, 4.311200e-001);
   glNormal3d(-9.480002e-001, 3.163245e-001, -3.513327e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.711077e-001, -1.792656e-001, -1.226785e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.144342e-001, 3.850595e-001, 4.340808e-001);
   glNormal3d(-5.398809e-001, 5.125772e-001, 6.676775e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.590832e-001, -2.141283e-001, -6.652606e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.868410e-001, 4.162470e-001, 4.556531e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.313140e-001, -5.451314e-001, 2.440022e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.417608e-001, -5.095537e-001, 1.934613e-001);
   glNormal3d(-4.898475e-001, 6.290504e-001, 6.036100e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.659291e-001, -8.221982e-001, -5.444793e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.417608e-001, -5.095537e-001, 1.934613e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.313140e-001, -5.451314e-001, 2.440022e-001);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.488789e-001, -8.379570e-001, -5.250362e-001);
   glNormal3d(-2.896987e-002, -9.986191e-001, -4.382566e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.165635e-001, -5.541488e-001, 2.258555e-001);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.313140e-001, -5.451314e-001, 2.440022e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.560776e-002, -8.172295e-001, -5.725657e-001);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
   glNormal3d(-2.896987e-002, -9.986191e-001, -4.382566e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.165635e-001, -5.541488e-001, 2.258555e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.704391e-001, -8.664081e-001, -4.693480e-001);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
   glNormal3d(-1.957193e-001, -8.137253e-001, -5.473071e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.142650e-002, -4.643032e-001, 5.674183e-002);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.896239e-001, -8.662418e-001, -4.622423e-001);
   glNormal3d(-1.957193e-001, -8.137253e-001, -5.473071e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.142650e-002, -4.643032e-001, 5.674183e-002);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.841309e-001, -8.695358e-001, -4.582611e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.297144e-003, -5.036262e-001, 9.632585e-002);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.359601e-001, -7.650665e-001, -5.493669e-001);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.225794e-001, -7.497504e-001, -5.777689e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
   glNormal3d(3.824551e-002, -8.075313e-001, -5.885834e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.401760e-002, -4.752606e-001, 4.962307e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.297144e-003, -5.036262e-001, 9.632585e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.149568e-001, -1.429881e-001, -3.773706e-001);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.821592e-001, -1.735433e-001, -4.378104e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
   glNormal3d(5.288606e-001, -5.324217e-001, -6.609338e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.842855e-002, -4.166365e-001, -6.061182e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.106311e-001, -3.810476e-001, -1.598553e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.127622e-002, -1.545472e-001, -2.735578e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.467517e-001, -7.022671e-001, -4.559424e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.127622e-002, -1.545472e-001, -2.735578e-001);
   glNormal3d(4.130584e-001, -6.691730e-001, -6.177300e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.327946e-003, -2.804090e-001, -1.080040e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.180992e-001, 9.304828e-001, -1.816995e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
   glNormal3d(2.318778e-001, 9.392848e-001, 2.529364e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.103576e-002, -1.219807e-001, -2.771088e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.340959e-001, 9.309538e-001, -1.473261e-001);
   glNormal3d(2.318778e-001, 9.392848e-001, 2.529364e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.103576e-002, -1.219807e-001, -2.771088e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.246535e-002, -1.580187e-001, -3.154747e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.127622e-002, -1.545472e-001, -2.735578e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.371670e-002, 9.838985e-001, -1.579092e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(8.596460e-002, 9.848640e-001, -1.505090e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
   glNormal3d(2.274053e-001, 8.992074e-001, -3.737818e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.805075e-002, -1.277972e-001, -3.191764e-001);
   glNormal3d(2.318778e-001, 9.392848e-001, 2.529364e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.103576e-002, -1.219807e-001, -2.771088e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-4.232061e-002, 9.879841e-001, -1.486488e-001);
   glNormal3d(1.793015e-002, 9.877512e-001, -1.550032e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.230613e-001, -8.948597e-002, -2.633769e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.848172e-002, 9.932762e-001, -9.991093e-002);
   glNormal3d(-2.774047e-001, 9.116023e-001, 3.033609e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.870995e-001, -8.499003e-002, -2.015666e-001);
   glNormal3d(-5.776686e-001, 7.633746e-001, -2.890643e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.905597e-001, -8.946226e-002, -2.440024e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.099675e-001, 6.972859e-001, 7.083075e-001);
   glNormal3d(-2.774047e-001, 9.116023e-001, 3.033609e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.870995e-001, -8.499003e-002, -2.015666e-001);
   glNormal3d(-2.611167e-001, 6.643531e-001, 7.003235e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.232636e-001, 3.830008e-002, 7.810733e-001);
   glNormal3d(-8.543321e-001, 2.279276e-001, 4.670820e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.196975e-001, -5.515303e-001, 2.089895e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.750750e-002, 6.155092e-001, 7.876495e-001);
   glNormal3d(-4.078606e-001, 6.430003e-001, 6.482286e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.582078e-001, -1.988684e-001, -7.842040e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.196975e-001, -5.515303e-001, 2.089895e-001);
   glNormal3d(-5.398809e-001, 5.125772e-001, 6.676775e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.590832e-001, -2.141283e-001, -6.652606e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.625728e-001, -5.660121e-002, 7.468558e-001);
   glNormal3d(-8.024839e-001, 2.300218e-001, 5.505538e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
   glNormal3d(-5.398809e-001, 5.125772e-001, 6.676775e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.590832e-001, -2.141283e-001, -6.652606e-002);
   glNormal3d(-8.543321e-001, 2.279276e-001, 4.670820e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.196975e-001, -5.515303e-001, 2.089895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.711040e-001, 7.198990e-001, 6.726581e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.590832e-001, -2.141283e-001, -6.652606e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
   glNormal3d(-4.898475e-001, 6.290504e-001, 6.036100e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.826349e-001, -1.677948e-001, 9.444376e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.206508e-001, -5.594135e-001, 2.072396e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.307852e-001, 6.138911e-001, 7.784811e-001);
   glNormal3d(-4.898475e-001, 6.290504e-001, 6.036100e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.313140e-001, -5.451314e-001, 2.440022e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.183391e-001, -2.588080e-001, 9.119642e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.206508e-001, -5.594135e-001, 2.072396e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.726840e-002, -8.475864e-001, 5.303764e-001);
   glNormal3d(-5.276072e-001, -5.110714e-001, 6.785548e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.313140e-001, -5.451314e-001, 2.440022e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glNormal3d(-2.896987e-002, -9.986191e-001, -4.382566e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.165635e-001, -5.541488e-001, 2.258555e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.834707e-001, -6.798339e-001, -7.100454e-001);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
   glNormal3d(1.308001e-001, -8.235689e-001, -5.519290e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.068302e-001, -5.603202e-001, 2.024239e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.297144e-003, -5.036262e-001, 9.632585e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.777243e-001, 5.388101e-001, 7.953320e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.297144e-003, -5.036262e-001, 9.632585e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.051222e-001, -5.584529e-001, 2.028973e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.981431e-001, -6.114670e-001, 6.147858e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.051222e-001, -5.584529e-001, 2.028973e-001);
   glNormal3d(5.635354e-001, -6.574653e-001, 5.001672e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.297144e-003, -5.036262e-001, 9.632585e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.068302e-001, -5.603202e-001, 2.024239e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.521197e-001, 5.883369e-001, 7.683068e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.045078e-001, -5.544439e-001, 2.048701e-001);
   glNormal3d(7.175095e-001, 6.418108e-001, 2.706639e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.395401e-001, -4.160987e-001, 6.464134e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.045078e-001, -5.544439e-001, 2.048701e-001);
   glNormal3d(9.506552e-001, -1.859572e-001, 2.483436e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.612027e-002, -4.415586e-001, 3.946529e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.051222e-001, -5.584529e-001, 2.028973e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.566579e-001, 8.041766e-001, 5.361220e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.127622e-002, -1.545472e-001, -2.735578e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.489093e-001, -2.136902e-001, 4.834144e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.331894e-002, -2.969187e-001, -6.381154e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.045078e-001, -5.544439e-001, 2.048701e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.216653e-001, 7.021103e-001, 6.766873e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.127622e-002, -1.545472e-001, -2.735578e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glNormal3d(2.318778e-001, 9.392848e-001, 2.529364e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.103576e-002, -1.219807e-001, -2.771088e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.774834e-001, 7.114568e-001, 6.799476e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
   glNormal3d(-2.611167e-001, 6.643531e-001, 7.003235e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
   glNormal3d(-2.774047e-001, 9.116023e-001, 3.033609e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.870995e-001, -8.499003e-002, -2.015666e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-9.298652e-001, 3.667002e-001, 2.969185e-002);
   glNormal3d(-8.543321e-001, 2.279276e-001, 4.670820e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.196975e-001, -5.515303e-001, 2.089895e-001);
   glNormal3d(-6.906646e-001, 3.893870e-001, 6.093933e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
   glNormal3d(-8.024839e-001, 2.300218e-001, 5.505538e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.133937e-001, 1.978041e-001, -5.470505e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.206508e-001, -5.594135e-001, 2.072396e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.674590e-001, 8.264782e-001, 4.953781e-001);
   glNormal3d(-9.488527e-002, 8.228992e-001, 5.602087e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.198868e-001, -5.519938e-001, 2.087864e-001);
   glNormal3d(-6.906646e-001, 3.893870e-001, 6.093933e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-5.410419e-001, 4.935053e-001, -6.809744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.206508e-001, -5.594135e-001, 2.072396e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.981517e-001, -5.893757e-001, 2.471012e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.551434e-003, 7.969733e-001, 6.040091e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.981517e-001, -5.893757e-001, 2.471012e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.206508e-001, -5.594135e-001, 2.072396e-001);
   glNormal3d(-9.488527e-002, 8.228992e-001, 5.602087e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.415745e-001, 3.407732e-001, -8.299913e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.051222e-001, -5.584529e-001, 2.028973e-001);
   glNormal3d(7.754868e-001, 2.472248e-001, -5.809476e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.045078e-001, -5.544439e-001, 2.048701e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.154891e-002, 8.193319e-001, 5.688374e-001);
   glNormal3d(-9.488527e-002, 8.228992e-001, 5.602087e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.981517e-001, -5.893757e-001, 2.471012e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.697305e-001, 1.800386e-001, 4.595161e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.117481e-002, -1.396236e+000, 1.099383e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.005872e-001, -6.293958e-001, -7.507501e-001);
   glNormal3d(3.776611e-002, -6.547601e-001, -7.548927e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.653814e-002, -1.393002e+000, 1.087418e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.117481e-002, -1.396236e+000, 1.099383e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.852041e-001, 1.447810e-001, 6.020739e-001);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
   glNormal3d(-8.747644e-001, 1.544663e-001, 4.592684e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.590557e-002, -1.335967e+000, 1.193389e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.839023e-001, 1.447816e-001, 6.037677e-001);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.598885e-001, 7.399039e-002, 5.050913e-001);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.117481e-002, -1.396236e+000, 1.099383e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.594461e-001, 7.438348e-002, 5.057861e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.502004e-001, -7.546180e-001, -6.387421e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.117481e-002, -1.396236e+000, 1.099383e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
   glNormal3d(3.776611e-002, -6.547601e-001, -7.548927e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.653814e-002, -1.393002e+000, 1.087418e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.449688e-001, -7.552444e-001, -6.392104e-001);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
   glNormal3d(3.776611e-002, -6.547601e-001, -7.548927e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.653814e-002, -1.393002e+000, 1.087418e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.623146e-001, -6.515959e-001, -7.117681e-001);
   glNormal3d(3.776611e-002, -6.547601e-001, -7.548927e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.653814e-002, -1.393002e+000, 1.087418e+000);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.578125e-001, -6.512014e-001, -7.137713e-001);
   glNormal3d(6.317499e-002, -6.353220e-001, -7.696589e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.457217e-002, -1.443469e+000, 1.163164e+000);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.426473e-001, -1.962350e-001, -2.700146e-001);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.399885e-001, -1.957324e-001, -2.794823e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.782766e-001, 3.961364e-001, 4.871975e-001);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.787502e-001, 4.288213e-001, 5.961631e-001);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.418031e-001, 4.113843e-001, 3.494717e-001);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.886902e-002, -1.550293e+000, 1.221470e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.584703e-001, 4.213762e-001, 4.971568e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.886902e-002, -1.550293e+000, 1.221470e+000);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
   glNormal3d(-8.829767e-001, 1.877331e-001, 4.302423e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.220484e-002, -1.551525e+000, 1.263193e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.435915e-001, -4.772534e-001, -8.443296e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
   glNormal3d(-1.616538e-002, -4.732864e-001, -8.807603e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.602263e-002, -1.543508e+000, 1.207424e+000);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.057369e-001, -4.735495e-001, -8.564013e-001);
   glNormal3d(-1.616538e-002, -4.732864e-001, -8.807603e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.602263e-002, -1.543508e+000, 1.207424e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.744687e-002, -1.459382e+000, 1.166053e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.886902e-002, -1.550293e+000, 1.221470e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.342205e-001, -4.832552e-001, -8.435669e-001);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
   glNormal3d(6.317499e-002, -6.353220e-001, -7.696589e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.457217e-002, -1.443469e+000, 1.163164e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.955976e-001, -5.120992e-001, -8.363587e-001);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
   glNormal3d(5.195589e-002, -6.206073e-001, -7.823983e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.818133e-002, -1.456451e+000, 1.155954e+000);
   glNormal3d(-1.616538e-002, -4.732864e-001, -8.807603e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.602263e-002, -1.543508e+000, 1.207424e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.978457e-001, 3.096930e-001, -3.129909e-001);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
   glNormal3d(6.525957e-001, -1.168416e-001, -7.486433e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.582750e-001, 1.623350e-001, -4.868381e-001);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.884461e-001, 1.801407e-001, -4.221526e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.459341e-001, 1.648528e-001, 6.452952e-001);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.878111e-001, 1.591748e-001, 5.949933e-001);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
   glNormal3d(-3.919081e-001, 4.872987e-001, 7.803512e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.964685e-002, -1.705980e+000, 1.503095e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.383344e-001, 8.619991e-002, 5.382983e-001);
   glNormal3d(-8.829767e-001, 1.877331e-001, 4.302423e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.220484e-002, -1.551525e+000, 1.263193e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.886902e-002, -1.550293e+000, 1.221470e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.177090e-001, -4.043516e-002, -3.951900e-001);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.243383e-001, -3.993356e-002, -3.794787e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.555707e-001, -1.685784e+000, 1.444743e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.956168e-001, 3.344208e-001, 5.051303e-001);
   glNormal3d(-3.919081e-001, 4.872987e-001, 7.803512e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.964685e-002, -1.705980e+000, 1.503095e+000);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.179674e-001, 2.877177e-001, 4.981444e-001);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.856844e-001, 1.915237e-001, 4.229443e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.460640e-002, -1.983654e+000, 1.428702e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(-9.013576e-001, 8.667804e-002, 4.243128e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.002517e-002, -1.942195e+000, 1.461508e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.693595e-001, -4.540207e-001, -8.493001e-001);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
   glNormal3d(-7.987081e-001, -3.118381e-001, -5.146089e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.460640e-002, -1.983654e+000, 1.428702e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.464674e-001, -2.147276e-001, -8.094847e-001);
   glNormal3d(7.922938e-001, -7.939893e-002, -6.049516e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.567448e-001, -1.920626e+000, 1.393906e+000);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.393782e-001, 1.751863e-001, -5.145426e-001);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.555707e-001, -1.685784e+000, 1.444743e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.412414e-001, 4.104047e-002, -5.390998e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.236310e-001, 6.565029e-001, 6.241319e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.555707e-001, -1.685784e+000, 1.444743e+000);
   glNormal3d(3.590738e-001, 5.318047e-001, 7.669744e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.676757e-001, -1.760357e+000, 1.514967e+000);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.644082e-001, 6.459356e-001, 6.058813e-001);
   glNormal3d(3.590738e-001, 5.318047e-001, 7.669744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.676757e-001, -1.760357e+000, 1.514967e+000);
   glNormal3d(9.004892e-001, 4.036324e-001, 1.618644e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.555707e-001, -1.685784e+000, 1.444743e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.750681e-001, 6.192730e-001, 7.654098e-001);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
   glNormal3d(3.590738e-001, 5.318047e-001, 7.669744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.676757e-001, -1.760357e+000, 1.514967e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.548673e-002, 6.502962e-001, 7.592531e-001);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
   glNormal3d(-3.919081e-001, 4.872987e-001, 7.803512e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.964685e-002, -1.705980e+000, 1.503095e+000);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.423531e-001, 7.856088e-002, 5.331692e-001);
   glNormal3d(-9.013576e-001, 8.667804e-002, 4.243128e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.002517e-002, -1.942195e+000, 1.461508e+000);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.460640e-002, -1.983654e+000, 1.428702e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.418567e-001, 7.994999e-002, 5.337464e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.460640e-002, -1.983654e+000, 1.428702e+000);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.691781e-001, -4.549883e-001, -8.488397e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.460640e-002, -1.983654e+000, 1.428702e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.692748e-001, -4.549461e-001, -8.488316e-001);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.770357e-001, -2.749574e-001, -7.690437e-001);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
   glNormal3d(7.922938e-001, -7.939893e-002, -6.049516e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.567448e-001, -1.920626e+000, 1.393906e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.757011e-001, -2.763091e-001, -7.695593e-001);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
   glNormal3d(1.677774e-001, -4.421837e-001, -8.810927e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.405160e-001, -2.031636e+000, 1.421520e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.477828e-001, -8.627803e-003, -3.187997e-001);
   glNormal3d(7.922938e-001, -7.939893e-002, -6.049516e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.567448e-001, -1.920626e+000, 1.393906e+000);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.477335e-001, -8.974870e-003, -3.189369e-001);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
   glNormal3d(7.922938e-001, -7.939893e-002, -6.049516e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.567448e-001, -1.920626e+000, 1.393906e+000);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.122631e-001, -5.163090e-002, -4.063376e-001);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
   glNormal3d(9.474915e-001, 2.706214e-001, 1.703640e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.148272e-001, -1.855317e+000, 1.532312e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.122830e-001, -5.322727e-002, -4.060870e-001);
   glNormal3d(9.474915e-001, 2.706214e-001, 1.703640e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.148272e-001, -1.855317e+000, 1.532312e+000);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.100893e-001, 3.927050e-001, 7.652396e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
   glNormal3d(3.590738e-001, 5.318047e-001, 7.669744e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.676757e-001, -1.760357e+000, 1.514967e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.093671e-001, 3.931019e-001, 7.655169e-001);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.030679e-001, -1.766753e+000, 1.494658e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.148272e-001, -1.855317e+000, 1.532312e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.288204e-001, 4.041489e-001, 8.856099e-001);
   glNormal3d(3.590738e-001, 5.318047e-001, 7.669744e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.676757e-001, -1.760357e+000, 1.514967e+000);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.534361e-001, 1.047038e-001, 5.105721e-001);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.574947e-001, 8.101717e-002, 5.080740e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.074044e-002, -2.115080e+000, 1.489665e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.725707e-001, -4.368453e-001, -8.572464e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.696122e-001, -4.330546e-001, -8.601006e-001);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.952154e-003, -2.069777e+000, 1.469296e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.074044e-002, -2.115080e+000, 1.489665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.902458e-001, -3.064912e-001, -7.467751e-001);
   glNormal3d(1.677774e-001, -4.421837e-001, -8.810927e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.405160e-001, -2.031636e+000, 1.421520e+000);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.467629e-001, -6.105163e-003, -3.218738e-001);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.470421e-001, 1.066032e-003, -3.211076e-001);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
   glNormal3d(8.022558e-001, -1.584949e-001, -5.755563e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.696493e-001, -2.007646e+000, 1.434701e+000);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.233679e-001, -7.170745e-002, -3.771600e-001);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
   glNormal3d(9.474915e-001, 2.706214e-001, 1.703640e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.148272e-001, -1.855317e+000, 1.532312e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.224146e-001, -4.838462e-002, -3.831582e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
   glNormal3d(9.349065e-001, -3.093867e-002, -3.535429e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.847782e-001, -1.957951e+000, 1.478259e+000);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.790022e-001, 5.920888e-001, 6.480647e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.148272e-001, -1.855317e+000, 1.532312e+000);
   glNormal3d(9.217224e-001, 2.398730e-001, 3.047765e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.723085e-001, 5.905030e-001, 6.543935e-001);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
   glNormal3d(9.217224e-001, 2.398730e-001, 3.047765e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.285757e-001, -1.946233e-003, 5.598737e-001);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.074044e-002, -2.115080e+000, 1.489665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.280063e-001, 5.411143e-003, 5.606927e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.351907e-002, -2.157458e+000, 1.508945e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.074044e-002, -2.115080e+000, 1.489665e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.629861e-001, -4.641206e-001, -8.458311e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.074044e-002, -2.115080e+000, 1.489665e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.351907e-002, -2.157458e+000, 1.508945e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.642575e-001, -4.631752e-001, -8.459532e-001);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.351907e-002, -2.157458e+000, 1.508945e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.601043e-001, -7.100944e-002, -2.704764e-001);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.603855e-001, -6.759991e-002, -2.703516e-001);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
   glNormal3d(8.317288e-001, -4.058576e-001, -3.788229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.814289e-001, -2.100830e+000, 1.481660e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.380257e-001, -9.489223e-002, -3.333214e-001);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.380213e-001, -9.483448e-002, -3.333503e-001);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
   glNormal3d(9.429256e-001, -5.663686e-002, -3.281516e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.966879e-001, -2.017217e+000, 1.514414e+000);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.349465e-001, 1.900091e-001, 8.232429e-001);
   glNormal3d(9.217224e-001, 2.398730e-001, 3.047765e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.313644e-001, -1.928170e+000, 1.586650e+000);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.323198e-001, 1.877043e-001, 8.254712e-001);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.569080e-001, 2.103305e-001, 9.432706e-001);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.553572e-001, -1.363355e-001, 6.409744e-001);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.351907e-002, -2.157458e+000, 1.508945e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.550732e-001, -1.363315e-001, 6.413097e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.506803e-002, -9.294194e-001, -3.613094e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.351907e-002, -2.157458e+000, 1.508945e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.207599e-001, -3.858540e-001, 5.760009e-002);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.211586e-001, -3.849768e-001, 5.709486e-002);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.313739e-001, 9.710230e-002, 8.415539e-001);
   glNormal3d(9.402008e-001, -3.602553e-002, 3.387102e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.306664e-001, -1.973040e+000, 1.597460e+000);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.312433e-001, 9.706263e-002, 8.416409e-001);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.310699e-002, 7.518071e-001, 6.527765e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
   glNormal3d(6.202191e-002, 6.832539e-001, 7.275420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.247998e-001, -3.677630e-001, 3.026277e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.895999e-001, 7.376109e-001, 6.480602e-001);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.770158e-001, 6.247724e-001, 7.604767e-001);
   glNormal3d(1.171304e-001, 6.330236e-001, 7.652200e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.271055e-001, -4.267968e-001, 7.976101e-002);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.197281e-001, 6.229619e-001, 7.507583e-001);
   glNormal3d(1.205153e-001, 7.043747e-001, 6.995229e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.532179e-001, -3.769213e-001, 4.486377e-002);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.941272e-001, 6.179503e-001, 7.618741e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
   glNormal3d(1.973982e-001, 5.986279e-001, 7.763238e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.746417e-001, -5.317498e-001, 1.524264e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.118331e-001, 6.266701e-001, 7.499409e-001);
   glNormal3d(1.482507e-001, 7.209481e-001, 6.769457e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.310548e-001, -6.969577e-001, 3.332035e-001);
   glNormal3d(1.998588e-001, 6.164462e-001, 7.616105e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.328212e-001, -5.255071e-001, 1.621873e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.837955e-001, 6.288389e-001, 7.555004e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
   glNormal3d(1.991125e-001, 6.057429e-001, 7.703439e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.933716e-001, -5.421119e-001, 1.393074e-001);
   glNormal3d(2.012791e-001, 5.918153e-001, 7.805392e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.702799e-001, -4.765137e-001, 5.476158e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.819083e-001, 6.238025e-001, 7.601183e-001);
   glNormal3d(1.991125e-001, 6.057429e-001, 7.703439e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.933716e-001, -5.421119e-001, 1.393074e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
   glNormal3d(1.445518e-001, 7.214851e-001, 6.771736e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.135573e-001, -6.599898e-001, 2.408765e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.803811e-001, 6.253957e-001, 7.591725e-001);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
   glNormal3d(1.781738e-001, 5.740965e-001, 7.991666e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.705632e-001, -4.622802e-001, -3.711229e-003);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.839062e-001, 6.236950e-001, 7.597257e-001);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
   glNormal3d(1.781738e-001, 5.740965e-001, 7.991666e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.705632e-001, -4.622802e-001, -3.711229e-003);
   glNormal3d(1.811828e-001, 5.755404e-001, 7.974497e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.271489e-001, -4.697345e-001, -8.100926e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.835905e-001, 6.235184e-001, 7.599470e-001);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
   glNormal3d(1.781738e-001, 5.740965e-001, 7.991666e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.705632e-001, -4.622802e-001, -3.711229e-003);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.894549e-001, 6.238328e-001, 7.582476e-001);
   glNormal3d(1.875238e-001, 5.846935e-001, 7.892835e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.361407e-002, -4.828771e-001, -1.536228e-002);
   glNormal3d(1.902501e-001, 6.154352e-001, 7.648820e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.457124e-002, -4.993271e-001, -2.386224e-002);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.686398e-001, 6.387254e-001, 7.507266e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
   glNormal3d(1.902501e-001, 6.154352e-001, 7.648820e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.457124e-002, -4.993271e-001, -2.386224e-002);
   glNormal3d(2.319662e-001, 6.299082e-001, 7.412201e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.216136e-002, -4.315792e-001, -9.443958e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.694035e-001, 6.409193e-001, 7.486821e-001);
   glNormal3d(1.367516e-001, 7.200234e-001, 6.803420e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.573267e-002, -5.703115e-001, 5.960054e-002);
   glNormal3d(1.902501e-001, 6.154352e-001, 7.648820e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.457124e-002, -4.993271e-001, -2.386224e-002);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.261032e-001, 6.433568e-001, 7.314160e-001);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
   glNormal3d(2.319662e-001, 6.299082e-001, 7.412201e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.216136e-002, -4.315792e-001, -9.443958e-002);
   glNormal3d(2.557406e-001, 7.564989e-001, 6.019188e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.392236e-002, -2.778129e-001, -2.240549e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.120852e-001, 6.516661e-001, 7.282522e-001);
   glNormal3d(2.319662e-001, 6.299082e-001, 7.412201e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.216136e-002, -4.315792e-001, -9.443958e-002);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
   glNormal3d(1.233968e-001, 7.352150e-001, 6.665074e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.634445e-001, -5.393948e-001, -1.872177e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.258125e-002, 9.113412e-001, 4.103603e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
   glNormal3d(1.754529e-001, 8.736428e-001, 4.538331e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.778078e-002, -2.111056e-001, -3.565875e-001);
   glNormal3d(1.055970e-001, 8.292710e-001, 5.487794e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.056851e-001, -1.493014e-001, -4.924226e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.210105e-001, 8.696957e-001, 4.785246e-001);
   glNormal3d(1.754529e-001, 8.736428e-001, 4.538331e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.778078e-002, -2.111056e-001, -3.565875e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
   glNormal3d(1.510854e-001, 7.791525e-001, 6.083539e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.235245e-001, -2.771473e-001, -2.708870e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.362440e-001, 6.794603e-001, 7.209517e-001);
   glNormal3d(1.055970e-001, 8.292710e-001, 5.487794e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.056851e-001, -1.493014e-001, -4.924226e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
   glNormal3d(9.807578e-002, 7.896664e-001, 6.056469e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.823473e-001, -1.332075e-001, -5.220778e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.309781e-001, 7.329788e-001, 6.675229e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
   glNormal3d(1.513319e-001, 8.903102e-001, 4.294722e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.765070e-001, -1.044018e-001, -4.678729e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.965235e-001, 6.815146e-001, 7.049230e-001);
   glNormal3d(1.838668e-001, 8.362623e-001, 5.165833e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.870765e-002, -1.202512e-001, -4.909665e-001);
   glNormal3d(1.513319e-001, 8.903102e-001, 4.294722e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.765070e-001, -1.044018e-001, -4.678729e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.525083e-001, 5.751987e-001, 7.780655e-001);
   glNormal3d(1.592717e-001, 8.447569e-001, 5.108995e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.496552e-001, -8.123666e-002, -4.205977e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
   glNormal3d(1.984000e-001, 6.853752e-001, 7.006414e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.697356e-001, -7.016909e-002, -4.871695e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.325052e-001, 6.050987e-001, 7.614440e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.455117e-001, 9.074588e-001, 3.409437e-001);
   glNormal3d(-6.062471e-002, 8.900771e-001, 4.517604e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.147376e-001, -1.390850e-001, -2.930110e-001);
   glNormal3d(-6.664078e-001, 7.426008e-001, 6.666836e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glNormal3d(-5.311723e-002, 9.002300e-001, 4.321627e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.559226e-001, -1.765224e-001, -2.230243e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.304523e-001, 8.402672e-001, 5.262444e-001);
   glNormal3d(-6.062471e-002, 8.900771e-001, 4.517604e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.147376e-001, -1.390850e-001, -2.930110e-001);
   glNormal3d(-5.311723e-002, 9.002300e-001, 4.321627e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.559226e-001, -1.765224e-001, -2.230243e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.146045e-001, 8.360836e-001, 5.364980e-001);
   glNormal3d(1.710153e-001, 7.345011e-001, 6.567054e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.311781e-001, -1.091970e-001, -3.118691e-001);
   glNormal3d(-5.311723e-002, 9.002300e-001, 4.321627e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.559226e-001, -1.765224e-001, -2.230243e-001);
   glNormal3d(5.152823e-002, 8.305889e-001, 5.544970e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.250319e-001, -1.860991e-001, -1.933370e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.205484e-001, 5.487426e-001, 8.063745e-001);
   glNormal3d(2.012791e-001, 5.918153e-001, 7.805392e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.702799e-001, -4.765137e-001, 5.476158e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.749018e-001, 6.265046e-001, 7.595402e-001);
   glNormal3d(2.012791e-001, 5.918153e-001, 7.805392e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.702799e-001, -4.765137e-001, 5.476158e-002);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
   glNormal3d(1.330650e-001, 7.177580e-001, 6.834597e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.933207e-001, -6.099345e-001, 1.470918e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.004427e-001, 5.178001e-001, 8.316885e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.246957e-001, -2.980123e-001, -7.237415e-002);
   glNormal3d(1.873356e-001, 5.687488e-001, 8.008934e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.696384e-001, -4.463696e-001, 6.722325e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.923031e-001, 9.420569e-001, 2.748605e-001);
   glNormal3d(1.055970e-001, 8.292710e-001, 5.487794e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.056851e-001, -1.493014e-001, -4.924226e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(1.838668e-001, 8.362623e-001, 5.165833e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.870765e-002, -1.202512e-001, -4.909665e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.450363e-001, 6.851156e-001, 7.138495e-001);
   glNormal3d(1.838668e-001, 8.362623e-001, 5.165833e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.870765e-002, -1.202512e-001, -4.909665e-001);
   glNormal3d(1.918164e-001, 6.234821e-001, 7.579423e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.773177e-002, -2.339601e-002, -5.820896e-001);
   glNormal3d(1.055970e-001, 8.292710e-001, 5.487794e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.056851e-001, -1.493014e-001, -4.924226e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.511481e-002, 9.987574e-001, 3.536519e-002);
   glNormal3d(-1.533167e-001, 9.881761e-001, 1.424712e-003);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.642318e-001, -9.575485e-002, -2.936107e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-2.510112e-002, 9.889924e-001, 1.458218e-001);
   glNormal3d(1.592717e-001, 8.447569e-001, 5.108995e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.496552e-001, -8.123666e-002, -4.205977e-001);
   glNormal3d(5.792614e-002, 9.980409e-001, -2.364177e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.146254e-001, -9.700203e-002, -3.076440e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.065878e-001, 5.835406e-001, 7.853674e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
   glNormal3d(2.827415e-001, 4.360323e-001, 8.543612e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.458456e-001, 6.888875e-002, -4.489103e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.461905e-001, 5.745417e-001, 7.805716e-001);
   glNormal3d(2.924175e-001, 4.194468e-001, 8.593930e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.234211e-001, 1.283624e-001, -5.516080e-001);
   glNormal3d(1.592717e-001, 8.447569e-001, 5.108995e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.496552e-001, -8.123666e-002, -4.205977e-001);
   glNormal3d(7.377097e-002, 8.139558e-001, 5.762237e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.524032e-001, -8.952179e-002, -3.820929e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.458663e-001, 9.037195e-001, 3.504866e-001);
   glNormal3d(-5.311723e-002, 9.002300e-001, 4.321627e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.559226e-001, -1.765224e-001, -2.230243e-001);
   glNormal3d(-6.664078e-001, 7.426008e-001, 6.666836e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.883333e-002, 7.993009e-001, 5.927479e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
   glNormal3d(-1.427579e-001, 8.188254e-001, 5.560082e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.585804e-001, -2.043592e-001, -1.531122e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.281240e-001, -7.329424e-001, -5.286826e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.708781e-001, -3.735789e-001, -5.159320e-001);
   glNormal3d(-9.742168e-001, -2.032706e-001, -9.789158e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.295337e-001, -1.482543e-001, -2.072509e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.711077e-001, -1.792656e-001, -1.226785e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.753247e-001, -7.279339e-001, -5.737976e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.916098e-001, 2.369349e-001, 3.858675e-001);
   glNormal3d(-9.742168e-001, -2.032706e-001, -9.789158e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.725485e-001, -1.927033e-001, -1.107956e-001);
   glNormal3d(-5.398809e-001, 5.125772e-001, 6.676775e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.590832e-001, -2.141283e-001, -6.652606e-002);
   glNormal3d(-4.898475e-001, 6.290504e-001, 6.036100e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.985634e-001, 3.537252e-002, 4.024797e-002);
   glNormal3d(-9.843944e-001, -3.822673e-002, 1.717740e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.253893e-001, -2.550665e-001, -6.252725e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.381851e-001, 2.942844e-001, 1.822234e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-5.417608e-001, -5.095537e-001, 1.934613e-001);
   glNormal3d(-6.222021e-001, 4.070341e-001, 6.687210e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-5.258675e-001, -3.383549e-001, -1.191307e-003);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-5.229022e-001, -4.175602e-001, 1.419895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.324976e-002, -7.561869e-001, -6.542216e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.246957e-001, -2.980123e-001, -7.237415e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.060650e-001, -7.749526e-001, -5.974828e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.246957e-001, -2.980123e-001, -7.237415e-002);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.422960e-002, -7.367652e-001, -6.759990e-001);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.451579e-001, -3.478793e-001, -1.229523e-002);
   glNormal3d(-6.628868e-002, -7.909059e-001, -6.083368e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.308764e-001, -5.203668e-001, 1.759979e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.297956e-001, -7.675542e-001, -5.983766e-001);
   glNormal3d(-1.957193e-001, -8.137253e-001, -5.473071e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.142650e-002, -4.643032e-001, 5.674183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.954732e-001, -3.214104e-001, -8.659345e-002);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.047722e-001, -6.717728e-001, -7.333103e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.165635e-001, -5.541488e-001, 2.258555e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.879921e-001, 7.122062e-001, 6.763293e-001);
   glNormal3d(2.318778e-001, 9.392848e-001, 2.529364e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-7.103576e-002, -1.219807e-001, -2.771088e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.023771e-001, 7.136569e-001, 6.706246e-001);
   glNormal3d(-2.611167e-001, 6.643531e-001, 7.003235e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
   glNormal3d(1.039688e-001, 9.552406e-001, 2.769583e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.197541e-001, -8.300230e-002, -2.212253e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.657271e-001, 8.070994e-001, 5.666790e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
   glNormal3d(-2.611167e-001, 6.643531e-001, 7.003235e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.549902e-003, -8.457975e-001, -5.334507e-001);
   glNormal3d(9.913868e-003, -8.244984e-001, -5.657775e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.044844e-001, -5.877921e-001, 2.459159e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.981517e-001, -5.893757e-001, 2.471012e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(4.042997e-001, 1.289115e-001, -9.054963e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.045078e-001, -5.544439e-001, 2.048701e-001);
   glNormal3d(7.754868e-001, 2.472248e-001, -5.809476e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.152645e-001, 8.903584e-001, 4.011523e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.782960e-002, -6.416429e-001, 3.453635e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-3.169377e-002, 8.092528e-001, 5.866050e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
   glNormal3d(5.787855e-001, 6.461550e-001, 4.974848e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.034012e-001, -5.463102e-001, 2.065222e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.782960e-002, -6.416429e-001, 3.453635e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.072198e-003, -8.040813e-001, -5.944884e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.981517e-001, -5.893757e-001, 2.471012e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glNormal3d(9.913868e-003, -8.244984e-001, -5.657775e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.044844e-001, -5.877921e-001, 2.459159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.337695e-001, -7.976956e-001, -5.559079e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.782960e-002, -6.416429e-001, 3.453635e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.503380e-001, -2.546236e-001, -1.789541e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
   glNormal3d(7.754868e-001, 2.472248e-001, -5.809476e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.269162e-002, 7.947530e-001, 6.065087e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.782960e-002, -6.416429e-001, 3.453635e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.660852e-001, 8.234954e-001, 5.424676e-001);
   glNormal3d(-2.771161e-001, 7.309820e-001, 6.235960e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.903635e-001, 3.484734e-001, 5.038767e-001);
   glNormal3d(-8.747644e-001, 1.544663e-001, 4.592684e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.590557e-002, -1.335967e+000, 1.193389e+000);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.419945e-001, -5.205336e-001, -8.188305e-001);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glNormal3d(3.776611e-002, -6.547601e-001, -7.548927e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.653814e-002, -1.393002e+000, 1.087418e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.874636e-001, -2.943998e-001, -5.415071e-001);
   glNormal3d(4.093609e-001, -5.545867e-001, -7.244703e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.420417e-002, -1.143045e+000, 8.772361e-001);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.346188e-001, -9.378449e-002, -3.430630e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
   glNormal3d(8.726851e-001, 4.869687e-001, -3.580679e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.209582e-001, -3.040002e-001, -6.227384e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
   glNormal3d(3.057008e-001, -6.635943e-001, -6.827808e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
   glNormal3d(4.093609e-001, -5.545867e-001, -7.244703e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.420417e-002, -1.143045e+000, 8.772361e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.159748e-001, -4.417837e-001, -6.522287e-001);
   glNormal3d(3.057008e-001, -6.635943e-001, -6.827808e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.599867e-001, 8.422953e-001, 5.147260e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glNormal3d(-2.771161e-001, 7.309820e-001, 6.235960e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.621617e-001, 8.420658e-001, 5.144209e-001);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.157215e-001, -7.889326e-001, 5.365762e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.133490e-001, -4.480503e-002, 4.047049e-001);
   glNormal3d(-8.747644e-001, 1.544663e-001, 4.592684e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.590557e-002, -1.335967e+000, 1.193389e+000);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.639930e-001, -1.717791e-001, -4.732949e-001);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
   glNormal3d(4.093609e-001, -5.545867e-001, -7.244703e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.420417e-002, -1.143045e+000, 8.772361e-001);
   glNormal3d(4.432665e-001, -5.686989e-001, -6.928899e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.546069e-002, -1.370206e+000, 1.071505e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.811094e-001, 7.827001e-001, 5.954662e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.981462e-002, -1.006234e+000, 8.400991e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.167016e-001, 7.674605e-001, 6.303849e-001);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.151625e-001, -4.487459e-002, 4.005795e-001);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
   glNormal3d(-8.747644e-001, 1.544663e-001, 4.592684e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-3.590557e-002, -1.335967e+000, 1.193389e+000);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.426307e-001, 2.528840e-001, 2.179382e-001);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
   glNormal3d(-8.829767e-001, 1.877331e-001, 4.302423e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.220484e-002, -1.551525e+000, 1.263193e+000);
   glNormal3d(-9.078475e-001, 1.811778e-001, 3.781369e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.061513e-002, -1.447788e+000, 1.192949e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.611200e-001, -7.271115e-001, -6.673449e-001);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
   glNormal3d(3.613872e-001, -5.751897e-001, -7.338638e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
   glNormal3d(4.432665e-001, -5.686989e-001, -6.928899e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.546069e-002, -1.370206e+000, 1.071505e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.573613e-001, -7.248843e-001, -6.706565e-001);
   glNormal3d(3.613872e-001, -5.751897e-001, -7.338638e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
   glNormal3d(6.317499e-002, -6.353220e-001, -7.696589e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.457217e-002, -1.443469e+000, 1.163164e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.599383e-001, -3.194254e-001, -3.980873e-001);
   glNormal3d(4.432665e-001, -5.686989e-001, -6.928899e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.546069e-002, -1.370206e+000, 1.071505e+000);
   glNormal3d(3.613872e-001, -5.751897e-001, -7.338638e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.544918e-001, -3.196985e-001, -4.094346e-001);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
   glNormal3d(9.041991e-001, -2.052794e-001, -3.745454e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.214394e-001, -1.342804e+000, 1.127239e+000);
   glNormal3d(3.613872e-001, -5.751897e-001, -7.338638e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.813302e-001, 2.038640e-001, -5.898835e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
   glNormal3d(6.525957e-001, -1.168416e-001, -7.486433e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
   glNormal3d(8.947109e-001, -1.185556e-002, -4.464883e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.242855e-001, -1.416707e+000, 1.190884e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.056896e-001, 5.388907e-001, 8.168773e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.493098e-001, -1.295670e+000, 1.190282e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.031155e-001, 5.336799e-001, 8.209323e-001);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
   glNormal3d(-3.567339e-001, 5.249585e-001, 7.727610e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.009968e-003, -1.313158e+000, 1.238657e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.074861e-001, 2.572235e-001, 3.321221e-001);
   glNormal3d(-8.829767e-001, 1.877331e-001, 4.302423e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.220484e-002, -1.551525e+000, 1.263193e+000);
   glNormal3d(-8.719961e-001, 1.878407e-001, 4.520383e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-8.471104e-003, -1.412273e+000, 1.247518e+000);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.041430e-001, 4.280233e-001, 7.500906e-001);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
   glNormal3d(8.171980e-001, 4.864408e-001, 3.091321e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.555707e-001, -1.685784e+000, 1.444743e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.381057e-001, 7.098936e-001, 6.906358e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.483682e-001, -1.379425e+000, 1.245772e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.033113e-001, 6.736866e-001, 7.317603e-001);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
   glNormal3d(-3.522496e-001, 5.355479e-001, 7.675341e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.472140e-002, -1.394956e+000, 1.286461e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.723550e-001, 4.908039e-001, 8.540523e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.287695e-001, -1.506805e+000, 1.360626e+000);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.260398e-001, 3.177617e-002, 3.760858e-001);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(-8.829767e-001, 1.877331e-001, 4.302423e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-4.220484e-002, -1.551525e+000, 1.263193e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.070238e-001, 2.800832e-002, 4.201468e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(-8.310398e-001, 2.351008e-001, 5.040839e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-4.239644e-003, -1.536665e+000, 1.355420e+000);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.182575e-001, -4.325555e-001, -8.747911e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.886902e-002, -1.550293e+000, 1.221470e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(-1.616538e-002, -4.732864e-001, -8.807603e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.602263e-002, -1.543508e+000, 1.207424e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.946461e-001, -4.277994e-001, -8.826667e-001);
   glNormal3d(-1.616538e-002, -4.732864e-001, -8.807603e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.602263e-002, -1.543508e+000, 1.207424e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.227933e-002, -4.012871e-001, -9.149760e-001);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.591688e-001, -4.302612e-001, -8.647004e-001);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.331286e-001, -8.030507e-002, -3.504598e-001);
   glNormal3d(6.525957e-001, -1.168416e-001, -7.486433e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.582302e-001, -1.004384e-001, -5.033418e-001);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
   glNormal3d(9.156184e-001, 6.436066e-002, -3.968635e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.877550e-001, -1.523678e+000, 1.267109e+000);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.312814e-001, 2.842129e-002, -5.551247e-001);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
   glNormal3d(8.657178e-001, 1.761407e-003, -5.005293e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.226542e-001, -1.745199e+000, 1.370817e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(8.598994e-001, 1.653696e-001, -4.829348e-001);
   glNormal3d(8.954989e-001, 2.530124e-002, -4.443440e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.722637e-001, -1.870544e+000, 1.438688e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glNormal3d(7.922938e-001, -7.939893e-002, -6.049516e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.567448e-001, -1.920626e+000, 1.393906e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.633344e-001, 4.819668e-001, 8.608309e-001);
   glNormal3d(-3.919081e-001, 4.872987e-001, 7.803512e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.964685e-002, -1.705980e+000, 1.503095e+000);
   glNormal3d(-3.343677e-001, 4.696020e-001, 8.171121e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(4.732125e-002, -1.538602e+000, 1.415517e+000);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.022560e-001, 6.731829e-001, 7.323719e-001);
   glNormal3d(2.981465e-001, 5.674608e-001, 7.675265e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.272324e-001, -1.685393e+000, 1.463567e+000);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
   glNormal3d(-3.919081e-001, 4.872987e-001, 7.803512e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.964685e-002, -1.705980e+000, 1.503095e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.442413e-001, 8.013038e-002, 3.193547e-001);
   glNormal3d(-9.013576e-001, 8.667804e-002, 4.243128e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.002517e-002, -1.942195e+000, 1.461508e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.280425e-001, 1.736691e-001, 3.295090e-001);
   glNormal3d(-8.663637e-001, 1.667921e-001, 4.707381e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.319981e-002, -1.735530e+000, 1.449502e+000);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.512288e-001, -4.629329e-001, -8.500454e-001);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.069288e-001, 1.233070e-002, 4.211034e-001);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
   glNormal3d(-9.013576e-001, 8.667804e-002, 4.243128e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.002517e-002, -1.942195e+000, 1.461508e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.070081e-001, 1.430296e-002, 4.208702e-001);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
   glNormal3d(-9.013576e-001, 8.667804e-002, 4.243128e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.002517e-002, -1.942195e+000, 1.461508e+000);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.282960e-001, 4.895738e-002, 3.686052e-001);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.261966e-001, 2.263477e-002, 3.763608e-001);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glNormal3d(-8.864365e-001, 5.829863e-002, 4.591639e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.706601e-002, -2.028656e+000, 1.501171e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-1.751106e-001, -6.769336e-001, -7.149106e-001);
   glNormal3d(-1.151900e-001, -7.388820e-001, -6.639162e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.498273e-001, -4.701784e-001, 1.251091e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[7]);
 glBegin(GL_POLYGON); glNormal3d(1.876025e-003, -8.277425e-001, -5.611050e-001);
   glNormal3d(1.308001e-001, -8.235689e-001, -5.519290e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.068302e-001, -5.603202e-001, 2.024239e-001);
   glNormal3d(-1.820976e-001, -7.841154e-001, -5.932988e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-7.419201e-002, -4.932681e-001, 1.039520e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.468775e-001, 1.259224e-001, 2.959165e-001);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glNormal3d(-8.747644e-001, 1.544663e-001, 4.592684e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-3.590557e-002, -1.335967e+000, 1.193389e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.912850e-001, 2.997997e-001, 3.401930e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.550716e-001, 3.240888e-001, 5.699414e-001);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glNormal3d(-8.983561e-001, 9.160142e-002, 4.296108e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-6.150139e-002, -1.380977e+000, 1.130641e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.731851e-001, -6.982804e-001, -6.945584e-001);
   glNormal3d(4.432665e-001, -5.686989e-001, -6.928899e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.546069e-002, -1.370206e+000, 1.071505e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glNormal3d(2.575624e-002, -6.768458e-001, -7.356741e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.570497e-002, -1.376760e+000, 1.095488e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.039913e-001, -7.199711e-001, -6.861686e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glNormal3d(3.057008e-001, -6.635943e-001, -6.827808e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.315519e-002, -7.216564e-001, -6.872389e-001);
   glNormal3d(4.093609e-001, -5.545867e-001, -7.244703e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.420417e-002, -1.143045e+000, 8.772361e-001);
   glNormal3d(3.057008e-001, -6.635943e-001, -6.827808e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.047128e-001, -6.625285e-001, -7.416814e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.294330e-001, -1.162822e+000, 9.165931e-001);
   glNormal3d(4.432665e-001, -5.686989e-001, -6.928899e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.546069e-002, -1.370206e+000, 1.071505e+000);
   glNormal3d(4.093609e-001, -5.545867e-001, -7.244703e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.420417e-002, -1.143045e+000, 8.772361e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(6.062357e-001, -2.942817e-001, -7.388346e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.741911e-001, -2.105798e+000, 1.477699e+000);
   glNormal3d(8.317288e-001, -4.058576e-001, -3.788229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.814289e-001, -2.100830e+000, 1.481660e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.404133e-001, -7.200263e-001, -2.672694e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.741911e-001, -2.105798e+000, 1.477699e+000);
   glNormal3d(1.355980e-001, -9.900348e-001, -3.800218e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.770793e-001, -2.109692e+000, 1.495109e+000);
   glNormal3d(8.317288e-001, -4.058576e-001, -3.788229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.814289e-001, -2.100830e+000, 1.481660e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.252158e-001, -6.947735e-001, 3.555208e-001);
   glNormal3d(1.342239e-001, -9.879512e-001, 7.704751e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.706250e-001, -2.103188e+000, 1.559261e+000);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.096082e-001, -6.777335e-001, 4.111631e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.706250e-001, -2.103188e+000, 1.559261e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.658892e-001, -2.097753e+000, 1.575242e+000);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.926124e-001, -4.837701e-001, 8.248299e-001);
   glNormal3d(-1.446812e-001, -8.596244e-001, 4.900134e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(-3.410929e-001, -4.742776e-001, 8.116134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.029326e-001, -2.022695e+000, 1.656035e+000);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.315208e-001, 6.272074e-003, 6.817903e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.852884e-002, -1.995844e+000, 1.601042e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.854066e-002, -1.995963e+000, 1.601056e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-7.320907e-001, 2.000681e-002, 6.809133e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.854066e-002, -1.995963e+000, 1.601056e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.704183e-001, -2.081011e-001, 6.026189e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.063903e-001, -5.616321e-001, 8.012318e-001);
   glNormal3d(3.203405e-001, -2.105443e-001, 9.236087e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.254167e-002, -2.121392e+000, 1.590009e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.556744e-002, -2.142192e+000, 1.576208e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.509791e-001, -6.729861e-001, 7.240822e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.556744e-002, -2.142192e+000, 1.576208e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.675431e-002, -2.149650e+000, 1.569525e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.918913e-001, -7.392141e-001, 6.455542e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.675431e-002, -2.149650e+000, 1.569525e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.096236e-001, -7.814786e-001, -5.416867e-001);
   glNormal3d(7.178797e-001, -6.493316e-001, -2.510322e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.147270e-002, -2.168754e+000, 1.523872e+000);
   glNormal3d(7.771217e-001, -3.539107e-001, -5.204124e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.104341e-002, -2.148214e+000, 1.493993e+000);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.963116e-001, -3.676005e-001, -9.090278e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.738738e-002, -2.103235e+000, 1.474748e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.875105e-001, -4.217759e-001, -8.870991e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.780004e-001, -3.920196e-001, -9.025722e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.647859e-002, -1.966586e+000, 1.412907e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.574060e-001, 2.138497e-001, 9.423431e-001);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.542980e-001, -1.961159e+000, 1.655225e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.574060e-001, 2.138497e-001, 9.423431e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.246869e-002, 5.766478e-001, 8.163474e-001);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.383251e-001, -1.940531e+000, 1.652324e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.349945e-001, -1.914792e+000, 1.634275e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.580244e-001, 1.320380e-001, 6.387213e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.024674e-001, -1.859480e+000, 1.598777e+000);
   glNormal3d(-5.778646e-001, -4.165868e-001, 7.018033e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.580244e-001, 1.320380e-001, 6.387213e-001);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
   glNormal3d(-5.778646e-001, -4.165868e-001, 7.018033e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.574683e-001, 1.341672e-001, 6.389374e-001);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.159626e-002, -4.422424e-001, -8.954102e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glNormal3d(1.824484e-001, -6.590892e-001, -7.295985e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.065326e-002, -1.866140e+000, 1.371928e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.159626e-002, -4.422424e-001, -8.954102e-001);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
   glNormal3d(1.824484e-001, -6.590892e-001, -7.295985e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.065326e-002, -1.866140e+000, 1.371928e+000);
   glNormal3d(-2.354211e-001, -8.645298e-001, -4.440328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.107549e-001, -1.871088e+000, 1.375530e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.159626e-002, -4.422424e-001, -8.954102e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
   glNormal3d(1.824484e-001, -6.590892e-001, -7.295985e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.065326e-002, -1.866140e+000, 1.371928e+000);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.645817e-001, -4.714903e-001, -8.412451e-001);
   glNormal3d(-2.354211e-001, -8.645298e-001, -4.440328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.107549e-001, -1.871088e+000, 1.375530e+000);
   glNormal3d(-4.554138e-001, -6.134781e-001, -6.451689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.458064e-001, -1.880234e+000, 1.369632e+000);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.645817e-001, -4.714903e-001, -8.412451e-001);
   glNormal3d(-1.066286e-001, -4.403709e-001, -8.914616e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.591326e-002, -1.788119e+000, 1.333696e+000);
   glNormal3d(-4.554138e-001, -6.134781e-001, -6.451689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.458064e-001, -1.880234e+000, 1.369632e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.077620e-001, -2.918013e-001, -7.385644e-001);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glNormal3d(8.317288e-001, -4.058576e-001, -3.788229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.814289e-001, -2.100830e+000, 1.481660e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.118480e-001, -4.097707e-001, 2.492316e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.770793e-001, -2.109692e+000, 1.495109e+000);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glNormal3d(8.317288e-001, -4.058576e-001, -3.788229e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.814289e-001, -2.100830e+000, 1.481660e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.117695e-001, -4.098938e-001, 2.575923e-002);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(4.094053e-001, -5.027245e-001, 7.613510e-001);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-8.813675e-001, -7.053021e-002, 4.671369e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.851707e-001, -5.635633e-002, 4.618407e-001);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.709291e-001, -2.070902e-001, 6.023139e-001);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.254167e-002, -2.121392e+000, 1.590009e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.709291e-001, -2.070902e-001, 6.023139e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.254167e-002, -2.121392e+000, 1.590009e+000);
   glNormal3d(-8.081321e-001, -9.938060e-002, 5.805566e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(4.832617e-002, -2.124177e+000, 1.545258e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.066909e-001, -6.948712e-001, 7.111758e-001);
   glNormal3d(-4.738899e-001, -8.154289e-001, 3.324214e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.093380e-002, -2.175029e+000, 1.544393e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.066909e-001, -6.948712e-001, 7.111758e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
   glNormal3d(-4.738899e-001, -8.154289e-001, 3.324214e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glNormal3d(-4.770484e-001, -4.759305e-001, 7.388606e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.444043e-002, -2.144583e+000, 1.571666e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.521553e-002, -9.293905e-001, -3.613530e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.147270e-002, -2.168754e+000, 1.523872e+000);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.947183e-001, -3.742660e-001, -9.066476e-001);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.947183e-001, -3.742660e-001, -9.066476e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.104341e-002, -2.148214e+000, 1.493993e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glNormal3d(2.031880e-002, -6.964906e-001, -7.172782e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.152049e-002, -2.154978e+000, 1.492592e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.991196e-001, -3.769699e-001, -9.045690e-001);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.991196e-001, -3.769699e-001, -9.045690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.738738e-002, -2.103235e+000, 1.474748e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
   glNormal3d(-4.146434e-002, -4.248270e-001, -9.043245e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.060707e-002, -2.112273e+000, 1.472620e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.769296e-001, -3.937024e-001, -9.020501e-001);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.769296e-001, -3.937024e-001, -9.020501e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
   glNormal3d(-4.185581e-002, -4.308612e-001, -9.014470e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.303449e-002, -2.068389e+000, 1.452665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.570234e-001, 2.165343e-001, 9.418343e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.029326e-001, -2.022695e+000, 1.656035e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.871479e-001, -2.003442e+000, 1.655916e+000);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.984902e-001, 2.084573e-001, 5.647645e-001);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.363215e-002, -1.933254e+000, 1.571017e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.852884e-002, -1.995844e+000, 1.601042e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.984902e-001, 2.084573e-001, 5.647645e-001);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.363215e-002, -1.933254e+000, 1.571017e+000);
   glNormal3d(-8.432515e-001, 5.753855e-002, 5.344307e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.838561e-002, -1.995980e+000, 1.600890e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.598111e-001, -3.434689e-001, -9.254672e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.647859e-002, -1.966586e+000, 1.412907e+000);
   glNormal3d(7.457254e-001, -2.770846e-001, -6.059024e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.465263e-002, -1.944789e+000, 1.404502e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.598111e-001, -3.434689e-001, -9.254672e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
   glNormal3d(7.457254e-001, -2.770846e-001, -6.059024e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.465263e-002, -1.944789e+000, 1.404502e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.598111e-001, -3.434689e-001, -9.254672e-001);
   glNormal3d(-4.259001e-002, -4.213101e-001, -9.059161e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.632185e-002, -1.982173e+000, 1.411758e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.042181e-002, -1.812122e+000, 1.338848e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.465263e-002, -1.944789e+000, 1.404502e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.647859e-002, -1.966586e+000, 1.412907e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.647859e-002, -1.966586e+000, 1.412907e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.852884e-002, -1.995844e+000, 1.601042e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.363215e-002, -1.933254e+000, 1.571017e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.852884e-002, -1.995844e+000, 1.601042e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.854066e-002, -1.995963e+000, 1.601056e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.854066e-002, -1.995963e+000, 1.601056e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.254167e-002, -2.121392e+000, 1.590009e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.254167e-002, -2.121392e+000, 1.590009e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.556744e-002, -2.142192e+000, 1.576208e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.556744e-002, -2.142192e+000, 1.576208e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.675431e-002, -2.149650e+000, 1.569525e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.104341e-002, -2.148214e+000, 1.493993e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.675431e-002, -2.149650e+000, 1.569525e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.675431e-002, -2.149650e+000, 1.569525e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.104341e-002, -2.148214e+000, 1.493993e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.147270e-002, -2.168754e+000, 1.523872e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.104341e-002, -2.148214e+000, 1.493993e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.738738e-002, -2.103235e+000, 1.474748e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.844672e-002, -2.116213e+000, 1.480225e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.924656e-002, -2.093419e+000, 1.595409e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.738738e-002, -2.103235e+000, 1.474748e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.947432e-002, -2.004045e+000, 1.429767e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.871479e-001, -2.003442e+000, 1.655916e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.029326e-001, -2.022695e+000, 1.656035e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.029326e-001, -2.022695e+000, 1.656035e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.770793e-001, -2.109692e+000, 1.495109e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.741911e-001, -2.105798e+000, 1.477699e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.706250e-001, -2.103188e+000, 1.559261e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.658892e-001, -2.097753e+000, 1.575242e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.658892e-001, -2.097753e+000, 1.575242e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.383251e-001, -1.940531e+000, 1.652324e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.542980e-001, -1.961159e+000, 1.655225e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.542980e-001, -1.961159e+000, 1.655225e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.475500e-001, -1.949140e+000, 1.530779e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.349945e-001, -1.914792e+000, 1.634275e+000);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-9.136675e-001, -4.044198e-001, -4.069668e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.429375e-001, -1.944836e+000, 1.591552e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.349945e-001, -1.914792e+000, 1.634275e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.383251e-001, -1.940531e+000, 1.652324e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
   glNormal3d(-2.354211e-001, -8.645298e-001, -4.440328e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.107549e-001, -1.871088e+000, 1.375530e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.065326e-002, -1.866140e+000, 1.371928e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glNormal3d(-2.354211e-001, -8.645298e-001, -4.440328e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.107549e-001, -1.871088e+000, 1.375530e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.458064e-001, -1.880234e+000, 1.369632e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
   glNormal3d(-2.354211e-001, -8.645298e-001, -4.440328e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.107549e-001, -1.871088e+000, 1.375530e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.372707e-001, -1.873174e+000, 1.484578e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.024674e-001, -1.859480e+000, 1.598777e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.065326e-002, -1.866140e+000, 1.371928e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.622297e-002, -1.862234e+000, 1.437264e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.097914e-002, -1.940944e+000, 1.460007e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.191019e-002, -1.908027e+000, 1.392112e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.465263e-002, -1.944789e+000, 1.404502e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.812100e-001, 4.608695e-001, 1.052059e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
   glNormal3d(-6.906646e-001, 3.893870e-001, 6.093933e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
   glNormal3d(-8.543321e-001, 2.279276e-001, 4.670820e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.196975e-001, -5.515303e-001, 2.089895e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.764399e-002, 8.058549e-001, 5.918501e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
   glNormal3d(-2.611167e-001, 6.643531e-001, 7.003235e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.169136e-001, -5.466599e-001, 2.109721e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(3.545672e-002, 8.183488e-001, 5.736271e-001);
   glNormal3d(9.145124e-003, 8.098675e-001, 5.865416e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.873941e-001, -6.703601e-001, 3.785204e-001);
   glNormal3d(-2.771161e-001, 7.309820e-001, 6.235960e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(1.245216e-002, -8.484888e-001, -5.290668e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glNormal3d(1.308001e-001, -8.235689e-001, -5.519290e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.068302e-001, -5.603202e-001, 2.024239e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(3.632204e-001, -9.733538e-002, -9.266050e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.068302e-001, -5.603202e-001, 2.024239e-001);
   glNormal3d(7.754868e-001, 2.472248e-001, -5.809476e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.051222e-001, -5.584529e-001, 2.028973e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(-6.986919e-002, -7.977868e-001, -5.988777e-001);
   glNormal3d(3.057008e-001, -6.635943e-001, -6.827808e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.201103e-001, -8.146357e-001, 5.498413e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.548494e-002, -8.441554e-001, -5.358749e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
   glNormal3d(-3.553689e-001, -7.110787e-001, -6.066960e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.219139e-001, -5.626897e-001, 2.058689e-001);
   glNormal3d(9.913868e-003, -8.244984e-001, -5.657775e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.044844e-001, -5.877921e-001, 2.459159e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.339847e-003, -8.037899e-001, -5.948399e-001);
   glNormal3d(9.913868e-003, -8.244984e-001, -5.657775e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.044844e-001, -5.877921e-001, 2.459159e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.162321e-001, -5.825937e-001, 2.402773e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.595933e-002, -3.358629e-001, -9.415531e-001);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
   glNormal3d(3.437117e-001, -3.075474e-001, -8.872862e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.798108e-001, -1.780671e+000, 1.304844e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-1.616369e-001, -7.149797e-001, -6.802040e-001);
   glNormal3d(6.317499e-002, -6.353220e-001, -7.696589e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.457217e-002, -1.443469e+000, 1.163164e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
   glNormal3d(3.613872e-001, -5.751897e-001, -7.338638e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.351146e-002, -1.437537e+000, 1.142923e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.569231e-003, -5.308484e-001, -8.474414e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.674613e-001, -1.520247e+000, 1.212289e+000);
   glNormal3d(6.317499e-002, -6.353220e-001, -7.696589e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(3.457217e-002, -1.443469e+000, 1.163164e+000);
   glNormal3d(7.428038e-002, -4.558354e-001, -8.869591e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.278246e-002, -1.535266e+000, 1.220808e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.152585e-001, -3.194886e-001, 2.454157e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-2.502363e-001, -6.394394e-001, 3.382927e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-6.460222e-001, 4.478311e-001, 6.181445e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
   glNormal3d(-9.488527e-002, 8.228992e-001, 5.602087e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-2.778117e-001, -6.098280e-001, 2.740015e-001);
   glNormal3d(-2.771161e-001, 7.309820e-001, 6.235960e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.479965e-001, 3.744999e-001, 3.750357e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(-1.434343e-001, -7.878429e-001, 5.434068e-001);
   glNormal3d(-4.369255e-001, 6.862475e-001, 5.815156e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(-9.047026e-002, -1.001412e+000, 8.764285e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(-1.503131e-001, -8.183606e-001, 5.583270e-001);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.570044e-001, 2.164342e-001, 9.418625e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glNormal3d(4.131353e-001, 1.740648e-001, 8.938796e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.976090e-001, -1.969071e+000, 1.617875e+000);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.570221e-001, 2.165108e-001, 9.418401e-001);
   glNormal3d(3.853930e-001, -1.466981e-001, 9.110170e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.830450e-001, -2.014662e+000, 1.632326e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.871479e-001, -2.003442e+000, 1.655916e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.894470e-001, -6.135982e-001, -1.645105e-002);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.918305e-001, -2.007932e+000, 1.598710e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.703686e-001, -1.981843e+000, 1.655530e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.871479e-001, -2.003442e+000, 1.655916e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[0]);
 glBegin(GL_POLYGON); glNormal3d(7.449399e-002, 1.952256e-001, 9.779252e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.542980e-001, -1.961159e+000, 1.655225e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.383251e-001, -1.940531e+000, 1.652324e+000);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.457617e-001, -9.684531e-001, 4.122917e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.330029e-001, -1.869644e+000, 1.542051e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.024674e-001, -1.859480e+000, 1.598777e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.575450e-001, 1.340837e-001, 6.388640e-001);
   glNormal3d(-5.778646e-001, -4.165868e-001, 7.018033e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
   glNormal3d(-8.660572e-001, 1.438801e-001, 4.787937e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.776658e-002, -1.841681e+000, 1.518311e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(7.736238e-002, -1.854423e+000, 1.567937e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.179267e-002, -1.858328e+000, 1.502601e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.693200e-001, -4.470015e-001, -8.530278e-001);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(1.677774e-001, -4.421837e-001, -8.810927e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.405160e-001, -2.031636e+000, 1.421520e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.033462e-001, -2.839808e-001, -7.452035e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glNormal3d(8.278987e-001, -1.674238e-001, -5.353065e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.790967e-001, -2.056943e+000, 1.462401e+000);
   glNormal3d(1.677774e-001, -4.421837e-001, -8.810927e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.405160e-001, -2.031636e+000, 1.421520e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.479031e-001, -5.502831e-001, -7.973284e-001);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(-1.535406e-001, -7.453584e-001, -6.487420e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glNormal3d(1.677774e-001, -4.421837e-001, -8.810927e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.405160e-001, -2.031636e+000, 1.421520e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.770793e-001, -2.109692e+000, 1.495109e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.117530e-001, -4.099625e-001, 2.524281e-002);
   glNormal3d(9.596602e-001, -2.559282e-001, -1.164176e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.979942e-001, -2.060995e+000, 1.530545e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.770793e-001, -2.109692e+000, 1.495109e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.540353e-001, -2.080650e+000, 1.451144e+000);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.732169e-001, -6.339975e-001, -1.352112e-002);
   glNormal3d(-7.813992e-001, -6.238515e-001, -1.498737e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.965130e-001, -2.012423e+000, 1.541505e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.706250e-001, -2.103188e+000, 1.559261e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.760546e-001, -2.109350e+000, 1.537672e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.691766e-001, -5.096779e-001, 5.407690e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.658892e-001, -2.097753e+000, 1.575242e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(6.024321e-001, -6.121996e-001, 5.121398e-001);
   glNormal3d(7.917561e-001, -5.487148e-001, 2.683922e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.833894e-001, -2.091674e+000, 1.559316e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.547765e-001, -2.084755e+000, 1.601244e+000);
   glNormal3d(7.539055e-001, -3.068541e-001, 5.809192e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(3.107145e-001, -2.017997e+000, 1.615245e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-8.822827e-001, -6.890437e-002, 4.656495e-001);
   glNormal3d(-8.761093e-001, 1.098406e-002, 4.819874e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(3.682529e-002, -2.081813e+000, 1.528384e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.866708e-002, -1.997247e+000, 1.601230e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.495357e-002, -2.073147e+000, 1.461674e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(7.416658e-002, -2.050329e+000, 1.603795e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.365756e-002, -2.056429e+000, 1.453451e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.926864e-001, 1.056672e-001, 5.837944e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(8.790401e-002, -2.156381e+000, 1.562158e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.147270e-002, -2.168754e+000, 1.523872e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(9.093380e-002, -2.175029e+000, 1.544393e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-4.121681e-002, -9.551773e-001, -2.931509e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(9.093380e-002, -2.175029e+000, 1.544393e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(9.147270e-002, -2.168754e+000, 1.523872e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.368655e-002, -2.172473e+000, 1.541302e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(9.827694e-001, -1.681745e-001, 7.669248e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
   glNormal3d(9.971738e-001, -3.155253e-002, 6.818183e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.730565e-002, -1.937099e+000, 1.515512e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(6.363215e-002, -1.933254e+000, 1.571017e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.951142e-001, 2.191441e-001, 5.654815e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(6.734324e-002, -1.912802e+000, 1.568309e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(6.363215e-002, -1.933254e+000, 1.571017e+000);
   glNormal3d(-8.602551e-001, 1.006321e-001, 4.998343e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(5.410916e-002, -1.929243e+000, 1.556072e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
   glNormal3d(-7.444954e-001, -4.795350e-001, -4.645134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.567749e-001, -1.957750e+000, 1.409235e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.458064e-001, -1.880234e+000, 1.369632e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.616156e-001, -4.682141e-001, -8.439981e-001);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
   glNormal3d(-4.554138e-001, -6.134781e-001, -6.451689e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.458064e-001, -1.880234e+000, 1.369632e+000);
   glNormal3d(-7.444954e-001, -4.795350e-001, -4.645134e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.567749e-001, -1.957750e+000, 1.409235e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-9.832743e-001, -1.710676e-001, -6.250969e-002);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
   glNormal3d(-7.444954e-001, -4.795350e-001, -4.645134e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.567749e-001, -1.957750e+000, 1.409235e+000);
   glNormal3d(-7.332480e-001, -6.798428e-001, -1.269605e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.415386e-001, -1.876704e+000, 1.427105e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(2.302179e-001, 4.072654e-001, 8.838182e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.724269e-001, 6.104721e-001, 7.730413e-001);
   glNormal3d(3.567541e-001, 5.061529e-001, 7.851979e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.800023e-001, -1.848899e+000, 1.552189e+000);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.098522e-001, 4.052369e-001, 9.075878e-001);
   glNormal3d(1.292258e-001, 5.387249e-001, 8.325120e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.191676e-001, -1.772841e+000, 1.559036e+000);
   glNormal3d(-4.310538e-001, 4.424050e-002, 9.012410e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(7.286817e-002, 3.918219e-001, 9.171509e-001);
   glNormal3d(-4.310538e-001, 4.424050e-002, 9.012410e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.024674e-001, -1.859480e+000, 1.598777e+000);
   glNormal3d(-4.031211e-001, 4.312464e-001, 8.071678e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(8.851921e-002, -1.779380e+000, 1.565665e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(1.686417e-001, 6.007854e-001, 7.814198e-001);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glNormal3d(3.714308e-001, 4.186405e-001, 8.287215e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.970813e-001, -1.924498e+000, 1.608080e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(5.156383e-002, 5.846486e-001, 8.096464e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.349945e-001, -1.914792e+000, 1.634275e+000);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.287350e-001, -1.866114e+000, 1.599524e+000);
   glNormal3d(1.397729e-001, 4.010962e-001, 9.053095e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.513096e-001, -1.939598e+000, 1.651149e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.870489e-001, -6.166817e-001, -1.605062e-002);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(-7.444954e-001, -4.795350e-001, -4.645134e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.567749e-001, -1.957750e+000, 1.409235e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-2.692345e-001, -4.470226e-001, -8.530437e-001);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(1.810192e-001, -3.878847e-001, -9.037574e-001);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(2.270561e-001, -1.944839e+000, 1.380287e+000);
   glNormal3d(-7.444954e-001, -4.795350e-001, -4.645134e-001);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(1.567749e-001, -1.957750e+000, 1.409235e+000);
 glEnd();
 glBindTexture(GL_TEXTURE_2D, texId[5]);
 glBegin(GL_POLYGON); glNormal3d(-7.886324e-001, -6.144359e-001, -2.296550e-002);
   glNormal3d(-5.906969e-001, -6.339441e-001, -4.991914e-001);
   glTexCoord2d(0.000000e+000, 0.000000e+000); glVertex3d(2.148253e-001, -2.032379e+000, 1.430021e+000);
   glNormal3d(-9.133323e-001, -4.051229e-001, -4.122487e-002);
   glTexCoord2d(5.000000e-001, 1.000000e+000); glVertex3d(1.521624e-001, -1.953445e+000, 1.470007e+000);
   glNormal3d(-7.818206e-001, -6.232737e-001, -1.692575e-002);
   glTexCoord2d(1.000000e+000, 0.000000e+000); glVertex3d(2.011956e-001, -2.016914e+000, 1.484300e+000);
 glEnd();
 glPopMatrix();
}
